Weaponsmith Archive
Thread: 152 dmg,-.37 tissue for a carbine
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grendel504
Tue Jul 05, 2005 10:20 am
#1
I'm a master carbineer, what do you guys think?
-What carbine in particular?
-what should be experimented on?
-what are the best possible stats?
-pre-cu tools, or post cu tools? (I like to actually see the muzzle/stock/scope?
Please demonstrate your weaponsmith cunning on this topic(and give me a good idea of what to expect from those costly tissues)
thanks,
Zaedo
Dusk
Tue Jul 05, 2005 10:29 am
#2
Depending on your server resources and how many tissues are in the stack, I would either go with a E11 Mark2 or an Elite. An Elite takes 5 tissues, an E11 Mark2 takes 4. Both carbines have the same caps I believe, but your server resources may affect the final product slightly.
SgtSixpack
Tue Jul 05, 2005 10:34 am
#3
Nice tissues, of course u need at least 4 tissues to make a carb assuming it takes 3 advanced blaster power handlers, one for the schematic. I would fully experiment the efficiency line of the ABPH, then put any remaining points to damage. On the final craft of the gun experiment damage, but watch that u dont hit a cap:
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=80981&view=by_date_ascending&page=1
I'd say these 2 look promising :
E11 Mark II
Max 1063.75
Speed
Wound 28.75%
Elite Carbine
Max 1063.75
Speed
Wound 18.4%
SAC 73
I would experiment after maxing damage - the efficiency line- and assuming u used a low SAC stock u would have a few points to spare into speed. I would stop experimenting efficiency if I got within less than 3 sac of the cap or u will lose something to the cap. Also watch the damage cap so u dont lose points there.
grendel504
Tue Jul 05, 2005 4:41 pm
#4
Thanks alot for the feedback guys, I was also wondering about the visual aspects of the gun i.e. the stock/scope/muzzle all showing up on the toon. I had heard that there were buggish problems related to using old resources and new resources? Is this true?
thanks,
Zaedo
Summerflame
Tue Jul 05, 2005 5:05 pm
#5
Post CU the weaponsmith has no way of altering the look of your weapons. The Devs took it out with excuse about it not working in the post CU system....
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