Weaponsmith Archive

Thread: Grenade demand

anubis1134
Wed Jun 22, 2005 11:22 am
#1

Anyone still make grenades for customers? I haven't checked to see what each nade does now and who can use them or if it is just commandos now. If I were to make some up what would be the ones to make?



Jhereg
Kragar
Sethra

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Vade_WS
Wed Jun 22, 2005 11:49 am
#2

I've started getting requests for C12s and C22s. The certifications for grenades hasn't really changed: anyone can use C12s, the rest are only for commandos.




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
JohnAdams
Thu Jun 23, 2005 4:45 am
#3

As a former Commando, I'd say stick to the basics and don't make a lot. Cryos are worthless because the snare breaks after about 3 seconds. You're just as liable to get blinded by a Glop as the MOB you throw it at. And every time I used grenades on a lair, I always managed to aggro some MOB that was 50m away. After a while, I just quit using them because they were more trouble then they were worth. Respeced to BH a couple of weeks ago, though, so you might want to check the Commando forum to be sure. Also, it wouldn't hurt to ask the question on your galaxy trade forum. But I can tell you from the WS side that I made 49 crates each of C12's and C22's right after the CU hit. I priced them at 12500 and 15k respectively. Over half of the crates are still on the vendors.



CrazyBob - grumpy old weaponsmith
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boceifus2000
Thu Jun 23, 2005 6:38 am
#4

Yeah grenades sales a pretty slow, my high end grenades haven't sold any crates, but c12's and c22's have sole a few. not enough to justify makeing thousands like I used too.



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Valenceofpm
Fri Jun 24, 2005 9:51 pm
#5

Not to mention that grenades are bugged in pvp right now cant do more than 33 damage with a grenade vs a player and it doesnt matter what the max damage of the grenade is either i know because i made some 2600+ max damage cryobans to maybe suprise a jedi with on my BH alt and when i tested one with a guildmate 33 damage was all I could do and even when i used any other grenade it was 33 damage so pvp and grenades are shot.



Valence Crime Master Weaponsmith +12 EXP +25 assembly
Master Artisan +12 EXP Master Merchant Valence Weapon Design Home of the Bone Crusher VK unsliced stats 2.0 50-166. Located in beautiful downtown Swamptown Corelia
If its good it must be a Crime.

Cherokaa
Fri Jun 24, 2005 11:47 pm
#6

I sell a few here and there, but the demand for them plummeted after the CU and I haven't made any since as I have more than enough in stock already.



---------------------------------------------------------
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wparson
Sat Jun 25, 2005 1:03 am
#7


c-12, fastest way to max combat xp in a group....... the rest are history






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Milkent
Sat Jun 25, 2005 4:10 am
#8

I've started getting a few more requests for C12s...enough of them actually to encourage the full run of C12s I am now running. I think people are wanting them as they find a situation in which they can use them effectively. I don't see any market though for anything other then C12s however.



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DarthDrool
Sat Jun 25, 2005 10:06 am
#9

I did a 1000 run of C12's right before the CU, didn't sell hardly any right after. However in the last month, they have been going like hotcakes at 45k a crate. I need to make some more! All other nade's however haven't sold at all.



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just meet me at the Coronet starport"
Faqual
Sat Jun 25, 2005 10:25 am
#10

double xp now. tons of request. i dont make them due to amount of factories needed to make a single one



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Terpf
Sun Jun 26, 2005 12:37 pm
#11






Valenceofpm wrote:
Not to mention that grenades are bugged in pvp right now cant do more than 33 damage with a grenade vs a player and it doesnt matter what the max damage of the grenade is either i know because i made some 2600+ max damage cryobans to maybe suprise a jedi with on my BH alt and when i tested one with a guildmate 33 damage was all I could do and even when i used any other grenade it was 33 damage so pvp and grenades are shot.





Just curious, Are you a commando?
Kesslan
Sun Jun 26, 2005 1:09 pm
#12






Terpf wrote:





Valenceofpm wrote:
Not to mention that grenades are bugged in pvp right now cant do more than 33 damage with a grenade vs a player and it doesnt matter what the max damage of the grenade is either i know because i made some 2600+ max damage cryobans to maybe suprise a jedi with on my BH alt and when i tested one with a guildmate 33 damage was all I could do and even when i used any other grenade it was 33 damage so pvp and grenades are shot.





Just curious, Are you a commando?





To throw crybans he'd need at least 2000 commando. As for the max damage on the cryban i'm rather doubtful of that. using best materials across the board. And since grenade enhancers cannot currently be used. I have to seriously question the damaegon that cryoban. I've yet to break 800 damage going damage all the way on a cryo. As for damage vs a player with a grenade. It definately is NOT limited to 33 damage. It can be lowered to that. Very much so infact with armor. But i pvp alot with my MCom toon and in every large engagement I usually throw out between 10-30 greandes of EACH type. Glop, Cryo, Thermal, Imp det and Proton. I've yet to ever be blinded by my own glops. So i'm not sure where that one is comming from. I've even used them at point blank range.


I've ouright incapped multiple players who were hurt with a proton or thermal. My current record stands at 5 incap messages from one thermal grenade toss into a massed group of imperials. Now sure they dont do a whoel hell of alot of damage but they DO state. And the proton and thermal fires stack. Briefly sure. But I find it still helps a little bit now and then. Especially the imp dets with the KD. Nothingk like knocking down a whole ton of Players in pvp all at once.


As for cryobans. yeah the snare duration on pre-cu nades sucks. But I've tossed out a few i've experimented purely in the DOT instaed of damage and the snare was still insanely short. But still long enough to delay an attack or two. Which in such mass pvp can be quite handy indeed.


All said and done though grenades need ALOT of tweeking to be properly useful. that or they seriously need to rework the cooldown timers on them. There is honestly NO reason why they should have a cool down of over 180 seconds per greande type. They dont do that much damage, their dots last a matter of seconds for the most part (Thoguh the thermal and proton fires seem to last a fair bit of time) and well.. generally speaking yeah their not all that handy compared to the resource costs to make them. (15 BECs for ONE glop grenade. Give me a break)





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Valenceofpm
Mon Jun 27, 2005 5:12 am
#13




Yes my alt is Master Commando and the above link is proof that I did in fact make 2600 max damage Cryoban grenades. I made them with 2100 max Acklay Venom. I dont know why you couldnt use enhancers but I could, tho Cryobans were the highest level of grenade thatI could get them to work on.


WhenI tested the grenades it was aginst a jedi friend and that was with and without a saber equiped and supposedly with no powers running.

Message Edited by Valenceofpm on 06-27-2005 05:36 AM

Message Edited by Valenceofpm on 06-27-2005 05:38 AM



Valence Crime Master Weaponsmith +12 EXP +25 assembly
Master Artisan +12 EXP Master Merchant Valence Weapon Design Home of the Bone Crusher VK unsliced stats 2.0 50-166. Located in beautiful downtown Swamptown Corelia
If its good it must be a Crime.

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