Weaponsmith Archive
Thread: Grenade demand
c-12, fastest way to max combat xp in a group....... the rest are history
Valenceofpm wrote:
Not to mention that grenades are bugged in pvp right now cant do more than 33 damage with a grenade vs a player and it doesnt matter what the max damage of the grenade is either i know because i made some 2600+ max damage cryobans to maybe suprise a jedi with on my BH alt and when i tested one with a guildmate 33 damage was all I could do and even when i used any other grenade it was 33 damage so pvp and grenades are shot.
Just curious, Are you a commando?
Terpf wrote:
Valenceofpm wrote:
Not to mention that grenades are bugged in pvp right now cant do more than 33 damage with a grenade vs a player and it doesnt matter what the max damage of the grenade is either i know because i made some 2600+ max damage cryobans to maybe suprise a jedi with on my BH alt and when i tested one with a guildmate 33 damage was all I could do and even when i used any other grenade it was 33 damage so pvp and grenades are shot.
Just curious, Are you a commando?
To throw crybans he'd need at least 2000 commando. As for the max damage on the cryban i'm rather doubtful of that. using best materials across the board. And since grenade enhancers cannot currently be used. I have to seriously question the damaegon that cryoban. I've yet to break 800 damage going damage all the way on a cryo. As for damage vs a player with a grenade. It definately is NOT limited to 33 damage. It can be lowered to that. Very much so infact with armor. But i pvp alot with my MCom toon and in every large engagement I usually throw out between 10-30 greandes of EACH type. Glop, Cryo, Thermal, Imp det and Proton. I've yet to ever be blinded by my own glops. So i'm not sure where that one is comming from. I've even used them at point blank range.
I've ouright incapped multiple players who were hurt with a proton or thermal. My current record stands at 5 incap messages from one thermal grenade toss into a massed group of imperials. Now sure they dont do a whoel hell of alot of damage but they DO state. And the proton and thermal fires stack. Briefly sure. But I find it still helps a little bit now and then. Especially the imp dets with the KD. Nothingk like knocking down a whole ton of Players in pvp all at once.
As for cryobans. yeah the snare duration on pre-cu nades sucks. But I've tossed out a few i've experimented purely in the DOT instaed of damage and the snare was still insanely short. But still long enough to delay an attack or two. Which in such mass pvp can be quite handy indeed.
All said and done though grenades need ALOT of tweeking to be properly useful. that or they seriously need to rework the cooldown timers on them. There is honestly NO reason why they should have a cool down of over 180 seconds per greande type. They dont do that much damage, their dots last a matter of seconds for the most part (Thoguh the thermal and proton fires seem to last a fair bit of time) and well.. generally speaking yeah their not all that handy compared to the resource costs to make them. (15 BECs for ONE glop grenade. Give me a break)
Message Edited by Valenceofpm on 06-27-2005 05:36 AM
Message Edited by Valenceofpm on 06-27-2005 05:38 AM