Weaponsmith Archive

Thread: Since FWG5's are being harshly nerfed, are there any other Pistol IV weapons that get close?

Anian
Thu Oct 30, 2003 6:41 am
#1

I'm curious now. I'm not a big fan of the DX2, so I'd rather not have to go up the Pistoleer tree (even though I have already started the grind).


I've never actually tried to build one (and unfortunately I seem to be critting on 4 out of 5 final combines). So, anyone know if an SR Combat Pistol or a Tangle Pistol can approach the levels of an FWG5? Or is it just that Pistol IV will not provide anything worthwhile anymore?


Thanks


Anian




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Anian Ciavaese (Naritus) - Master Artisan/Master Merchant/Master Architect
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-Strife-
Thu Oct 30, 2003 6:52 am
#2


Message Edited by -Strife- on 06-20-2004 06:37 PM




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EEMAN
Thu Oct 30, 2003 6:53 am
#3

SR combat MIGHT be a good weapon if they changed some resources in it.


right now it requires 2 specific resources, both plumbum-ish in conductivity ie never gets above 100 or so.


If they eliminated one of these resources or replaced it with a resource usually high in both (platenite?) then it might be worth something. As it is its as inaccurate as a DX2 and as slow as a CDEF.




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LLJK_Griz
Thu Oct 30, 2003 8:35 am
#4






-Strife- wrote:

SR Combats are somewhat in demand, they have light armor piercing like the DX2 but are also much slower with the approximately the same damage as the DX2 (5-10pt difference in both min and max). At least that's what my current schematics show but it may just be the affect of the different materials as both schematics use the same sub-components.





SR Combat depends on the quality of plumbum/neutronium on your server (both of which are usually crap. HOORAY) and has 48m max range. I'd rather use a scout.


If they ever fix the republic blaster I think that'd end up better than SR Combat.




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Nador
Thu Oct 30, 2003 9:37 am
#5

republic blaster with a working certification would definitely be a good weapon, think last time i made one was way back before we got advanced powerhandlers and it was about halfway between scout damage and fwg damage.



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smw356
Thu Oct 30, 2003 2:35 pm
#6

sr combats look horrible on paper but actually perform surprisingly well.






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EEMAN
Thu Oct 30, 2003 9:19 pm
#7

Im almost a master pistoleer and for experiment just made a SR combat and went shooting crazed durni outside my shop. I can one shot kill them with my fwg5 and scout blaster. Took me 4-6 hits at the alarming slow speed of 3.4 with the SR combat. I also lost half my health using it. It was like being a noob again.



Omosack
Master Weaponsmith
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Steric
Fri Oct 31, 2003 2:47 am
#8

Hm, with good damage slice and a powerup my DH17 pistol does 144-248 at 2.0 speed.







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Lurax
Fri Oct 31, 2003 6:35 am
#9

I think it's still going to be primarily scouts and FWG5s used.



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Spectre486
Fri Oct 31, 2003 9:32 am
#10

I find SR's are ok with krayt tissue in them.


I made one with some decent tissues


1.8 speed ......something to 274 Max damage (can't remember min offhand)


Thats with a speed slice.


Admittedly my plumbum iron was 993 OQ and my neutronium was 950+ OQ.


Its my secondary pistol after my FWG5.....I only use it when nasties have heat resist.


Its major drawback tho.....if ur not a pistoleer....don't plan on hitting anything with it!


Also, its 48m range kinda sucks.





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