Weaponsmith Archive

Thread: Thinking of going Weaponsmith

WinWan_Robbins
Fri Oct 31, 2003 3:40 pm
#1

I'm thinking of become weapon smith seeing as how Architect wasn't to my taste, mainly because of the shear amount of materials needed.
I would just like to know:
*How many materials you need to make a weapon? From a basic scout blaster to a flame thrower.
*Do you need resources with a quality of 999 to make anything decent or will slightly lower stuff do?
*How long does it take to progress through the skill trees?

Thanks guys and please post more if you think it would come in use.





[ Robbins ]
Rebel Ace Pilot
Rebel Colonel
Rifleman / Fencer
EdOWar
Fri Oct 31, 2003 4:43 pm
#2

Hmmm, you might not like WS either. Each weapon doesn't require too many resources, but WSing overall has about four dozen specific named resources that are required to make all the weapons. Many of these resources are exceptionally rare and only turn up once every 2-3 months (Corbantis hasn't had Diatium Copper in over 3 months).


Generally speaking, getting resources with 900+stats is best. However, for some of the rare resources, you'll need toget them no matter what their stats are, just because you might not get anymore for months. Firearms tend torequire Conductivity and Overall Quality, melee weapons tend torequire Shock Resistance and munitions tend torequire Decay Resistance, Overall Quality and in some cases Unit Toughness.


Because of the rarity of some resources, you will find that you still need to stockpile huge quantities of them (though you useresources on a per-item basis, so a couple 100K can last you a while). Go to www.SWGCraft.comand check the weaponsmith schematics to get an idea of the types of resources required. As you grind, start stockpiling these resources as they shift in. Otherwise, you may find yourself as a master WS but still not be able to make very many worthwhile weapons.


Hope this information is useful to you.


Slim Vargo, Corbantis

eerga
Fri Oct 31, 2003 5:47 pm
#3

dude--


you'll spend too much time looking for GREAT resource stats rather than


raw units of metals--just as frustrating/time consuming--how fun is this


game anyway?


eerga

Ciirybeccaskyr
Fri Oct 31, 2003 6:05 pm
#4

I started off as a Architect and that gave me some starting capital and a fleet of heavies that i used to get all the best stuff i could find for a few wks before even starting the grind and then mining 5 heavies on grind steel and the rest of my lots on good stuff. I am loving weaponsmith no more running around for hrs looking for a decent spot of that new ore to get all my harvesters on before anyone else finds it. Now i just look through the new stuf each day nd see if there is anything better than the stacks i have and if there is put 3-4 heavies on it.



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
WinWan_Robbins
Sat Nov 01, 2003 1:32 pm
#5

Ok thx guys much appreciated, will give it ago and if I dont like it then I have will have to try something else. Anyway nows the time to grind bone armour chest plates.





[ Robbins ]
Rebel Ace Pilot
Rebel Colonel
Rifleman / Fencer
Page 1 of 1
Previous Next