Weaponsmith Archive

Thread: Crafting System My Thoughts.

EvilHairy
Tue Mar 09, 2004 10:00 pm
#1

Keeping it simple.


I personaly think that masters of any profession should be able to take medi-ocer stats (500 avrage) and max out 1 stat to 100%.


For example, Damage.


Using realy realy nice-uber resources like 900+ you should be able to max out to 100% several of the stats of the item, After Expermation.


For example, Damage and Ham costs.


It should obviously decrease with the lower level in the profession.


Like having the fourth teir expermentation bracket of a profession IE weaponsmith Master Weaponsmith Crafting Techniques.


That would require you to have good reseources to max out one stat of a weapon 800+ avrage.


The Third teir would require 900+ to max out one stat. After Expermation


The second skill would make it so you need avrage 500 stats just to get to 50%. After Expermation


First Teir, would require good resoureces to get ot 50%. After Expermation


Novice would require well uber 950+ percent avrage resorueces for gettign to 50% of one stat. After Expermation



Just how I think it should be.





Jorgan Bradwisch
~ Master Weapon Smith/ Artisan/ Architect ~

~ Dark Star Syndicate Trade Corp. ~
"I only have one rule, it is: Dont break the first rule."

Naxet
Tue Mar 09, 2004 10:02 pm
#2

Agreed



Master Weaponsmith, Master Artisan, Master Pistoleer - Ahazi

Master Rifleman, Master Creature Handler - Tempest
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