Weaponsmith Archive

Thread: How many experimentation points should MWS have?

TheVirg
Tue Aug 12, 2003 1:13 pm
#1

make sure your wearing all your WS stuff, then check your skill mod window (in skill tree window on left) if it show weapon exp +112 like it should then your bugged. But if its less than +110 then you only have 10 exp points. Hope this helped.



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flytiger34
Tue Jun 08, 2004 9:21 am
#2

Imade master Weaponsmith month ago. I have ws toolkit and +7 experimentation glove.

But I found I have only 10 experimentation points to use, whatever I use the toolkit and glove or not.

There is no different.

What should I do to get my extra experimentation points?


Thanks
TheVirg
Tue Jun 08, 2004 10:28 am
#3

make sure your wearing all your WS stuff, then check your skill mod window (in skill tree window on left) if it show weapon exp +112 like it should then your bugged. But if its less than +110 then you only have 10 exp points. Hope this helped.



Chevelle- SuoerSport, REF
Elder Jedi
Aston Martin
Shipwright
Waypoint: Lok, city of Mayhem, -3283 3246
Camaro' RallySport
Officer
BlkHwkDwn
Tue Jun 08, 2004 8:53 pm
#4

That only gets you to 110, the toolkit gives +3 to experimentation not +5, it gives +5 to assembly and repair. I'm not sure when you get teh 11th point for experimentation, but it appears it maybe 111 if you are not getting it at 110.


Alamar Radoki

Theed, Naboo

Master Weaponsmith



Alamar Radoki
Rebel Jedi Knight
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ARES
Canceled Account: Expires April 22, 2006 It was fun, it isn't anymore
LLJK_Griz
Wed Jun 09, 2004 10:59 am
#5

You get 1 point for every 10 experimentation skill. It does not round, so you need 110 for 11 points and 120 for 12.



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Spectre486
Wed Jun 09, 2004 11:36 am
#6

Bear in mind also that you can't wear the WS toolkit and a backpack at the same time for some insanely crap reason



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