Weaponsmith Archive
Thread: Weapon schematics
Standard Weaponsmith schematics
Novice Weaponsmith Schematics
Blade Vibro unit(UT 100)
1. Requires 15 units of Steel
2. Requires 10 units of Solid Petrochemical Fuel
3. Requires 8 units of Copper
4. Requires 1 Vibro Blade Unit Enhancement (Optional)
Blaster power handler(CD 66 OQ 33)
1. Requires 5 units of Inert Petrochemical
2. Requires 3 units of Copper
3. Requires 3 units of Low Grade Ore
4. Requires 5 units of Metal
5. Requires 10 units of Reactive Gas
6. Requires 1 Blaster Power-handler Enhancement (Optional)
Blaster-pistol barrel(CD 66 SR 33)
1. Requires 10 units of Metal
2. Requires 8 units of Metal
3. Requires 6 units of Metal
4. Requires 1 units of Gemstone
5. Requires 3 units of Metal
C12 Fragmentation grenade(OQ 50 SR 50)
1. Requires 8 units of Metal
2. Requires 3 units of Steel
3. Requires 2 units of Steel
4. Requires 4 units of Metal
5. Requires 1 Light Warhead Mechanism
6. Requires 1 Warhead Fusing Mechanism
D18 pistol(CD 50 OQ 50)
1. Requires 18 units of Non-Ferrous Metal
2. Requires 8 units of Metal
3. Requires 5 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)
DLT20 rifle(CD 50 OQ 50)
1. Requires 35 units of Ferrous Metal
2. Requires 17 units of Metal
3. Requires 9 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
Light warhead mechanism(DR 50 OQ 50)
1. Requires 6 units of Steel
2. Requires 2 units of Steel
3. Requires 1 units of Polymer
4. Requires 9 units of Reactive Gas
Metal Staff(SR 100)
1. Requires 15 units of Metal
2. Requires 10 units of Metal
3. Requires 14 units of Mineral
4. Requires 3 units of Metal
Projectile feed mechanism(UT 100)
1. Requires 10 units of Steel
2. Requires 7 units of Metal
3. Requires 1 Projectile Feed Mechanism Enhancement (Optional)
Projectile pistol barrel(HR 50 SR 50)
1. Requires 16 units of Steel
2. Requires 10 units of Metal
Reinforcement core(UT 100)
1. Requires 12 units of Metal
Rifle stock(SR 100)
1. Requires 17 units of Wood
2. Requires 4 units of Metal
Sword(SR 100)
1. Requires 18 units of Metal
2. Requires 5 units of Inert Petrochemical
3. Requires 1 Sword Core (Optional)
Sword core(UT 100)
Requires 12 units of Metal
Warhead fusing mechanism(CD 50 UT 50)
1. Requires 6 units of Amorphous Gemstone
2. Requires 4 units of Steel
3. Requires 3 units of Metal
4. Requires 3 units of Low Grade Ore
5. Requires 2 units of Metal
Weapon scope(OQ 100)
1. Requires 12 units of Metal
2. Requires 6 units of Inert Petrochemical
3. Requires 3 units of Metal
4. Requires 4 units of Gemstone
5. Requires 2 units of Copper
Weapon upgrade kit(CD 100)
1. Requires 12 units of Metal
2. Requires 6 units of Inert Petrochemical
3. Requires 3 units of Metal
4. Requires 4 units of Gemstone
5. Requires 2 units of Copper
Melee weapon schematics (I)ntermediate, (A)dvanced, (E)xpert and (M)aster
(I) Ganderiffi baton(SR 100)
1. Requires 20 units of Iron
2. Requires 23 units of Metal
3. Requires 5 units of Metal
4. Requires 1 Reinforcement Core
(I) Lance(SR 100)
1. Requires 27 units of Metal
2. Requires 17 units of Ferrous Metal
3. Requires 1 Control Unit
4. Requires 1 Blade Vibro Unit
(I) Two handed axe(SR 100)
1. Requires 35 units of Iron
2. Requires 25 units of Wood
3. Requires 8 units of Steel
4. Requires 1 Reinforcement Core
(A) Advanced reinforcement core(UT 100)
Requires 25 units of Ditanium Steel
(A) Advanced sword core(UT 100)
Requires 25 units of Dolovite Iron
(A) Curved sword(SR 100)
1. Requires 34 units of Steel
2. Requires 12 units of Polymer
3. Requires 1 Sword Core (Optional)
(A) Vibro knuckler(SR 100)
1. Requires 12 units of Ferrous Metal
2. Requires 8 units of Steel
3. Requires 8 units of Metal
4. Requires 4 units of Copper
5. Requires 1 Blade Vibro Unit
(E) Advanced vibro blade unit(UT 100)
1. Requires 25 units of Desh Copper
2. Requires 15 units of Class 3 Solid Petrochemical Fuel
3. Requires 13 units of Platinite Copper
4. Requires 1 Vibro Blade Unit Enhancement (Optional)
(E) Ryyk blade(SR 100)
1. Requires 42 units of Iron
2. Requires 12 units of Polymer
3. Requires 1 Sword Core (Optional)
(E) Two handed curved sword(SR 100)
1. Requires 42 units of Steel
2. Requires 12 units of Polymer
3. Requires 1 Sword Core (Optional)
(E) Vibroblade(SR 100)
1. Requires 18 units of Steel
2. Requires 8 units of Ferrous Metal
3. Requires 9 units of Metal
4. Requires 5 units of Copper
5. Requires 1 Blade Vibro Unit
(M) Stun baton(SR 100)
1. Requires 18 units of Steel
2. Requires 18 units of Polysteel Copper
3. Requires 10 units of Metal
4. Requires 6 units of Byrothsis Crystalline Gemstone
5. Requires 2 identical Power Conditioner
6. Requires 1 Reinforcement Core
(M) Two handed cleaver(SR 100)
1. Requires 42 units of Colat Iron
2. Requires 18 units of Metal
3. Requires 2 identical Sword Core
(M) Vibro axe(SR 100)
1. Requires 24 units of Copper
2. Requires 38 units of Ditanium Steel
3. Requires 2 identical Blade Vibro Unit
(M) Vibro Lance(SR 100)
1. Requires 38 units of Ditanium Steel
2. Requires 17 units of Polysteel Copper
3. Requires 6 units of Metal
4. Requires 2 identical Blade Vibro Unit
Ranged weapon schematics (I)ntermediate, (A)dvanced, (E)xpert and (M)aster
(I) Blaster rifle barrel(CD 66 SR 33)
1. Requires 25 units of Metal
2. Requires 12 units of Metal
3. Requires 10 units of Metal
4. Requires 5 units of Crystalline Gemstone
5. Requires 6 units of Metal
(I) Chemical dispersion mechanism(dam: HR 66 OQ 33 Dur: OQ 100)
1. Requires 14 units of Steel
2. Requires 5 units of Non-Ferrous Metal
3. Requires 5 units of Polymer
(I) DH17 Carbine(CD 50 OQ 50)
1. Requires 30 units of Metal
2. Requires 15 units of Ferrous Metal
3. Requires 7 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
(I) DL44 pistol(CD 50 OQ 50)
1. Requires 20 units of Metal
2. Requires 8 units of Metal
3. Requires 4 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)
(I) DLT20a Rifle(CD 50 OQ 50)
1. Requires 35 units of Ferrous Metal
2. Requires 17 units of Metal
3. Requires 9 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
(I) Projectile rifle barrel(HR 50 SR 50)
1. Requires 31 units of Steel
2. Requires 15 units of Metal
(I) Scout blaster(CD 50 OQ 50)
1. Requires 18 units of Aluminum
2. Requires 8 units of Metal
3. Requires 4 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)
(A) DH17 short carbine(CD 50 OQ 50)
1. Requires 30 units of Metal
2. Requires 15 units of Ferrous Metal
3. Requires 7 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
(A) DL44 metal pistol(CD 50 OQ 50)
1. Requires 25 units of Steel
2. Requires 8 units of Steel
3. Requires 4 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)
(A) FWG5 pistol(CD 50 OQ 50)
1. Requires 30 units of Iron
2. Requires 15 units of Ferrous Metal
3. Requires 6 units of Metal
4. Requires 1 Projectile Feed Mechanism
5. Requires 1 Projectile Pistol Barrel
6. Requires 1 Weapon Scope (Optional)
(A) Striker pistol(CD 50 OQ 50)
1. Requires 30 units of Iron
2. Requires 15 units of Steel
3. Requires 6 units of Metal
4. Requires 1 Projectile Feed Mechanism
5. Requires 1 Projectile Pistol Barrel
6. Requires 1 Weapon Scope (Optional)
(A) Tusken rifle(CD 50 OQ 50)
1. Requires 35 units of Iron
2. Requires 14 units of Ferrous Metal
3. Requires 7 units of Metal
4. Requires 1 Projectile Feed Mechanism
5. Requires 1 Projectile Rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
(E) Advanced blaster pistol barrel(CD 66 SR 33)
1. Requires 17 units of Rhodium Steel
2. Requires 14 units of Duralloy Steel
3. Requires 10 units of Metal
4. Requires 3 units of Ryll Amorphous Gemstone
5. Requires 6 units of Metal
(E) Advanced blaster power handler(CD 66 OQ 33)
1. Requires 10 units of Polymer
2. Requires 5 units of Diatium Copper
3. Requires 5 units of Ostrine Carbonate Ore
4. Requires 8 units of Phrik Aluminum
5. Requires 16 units of Irolunn Reactive Gas
6. Requires 1 Blaster Power Handler Enhancement (Optional)
(E) Advanced projectile feed mechanism(UT 100)
1. Requires 20 units of Quadranium Steel
2. Requires 12 units of Axidite Iron
3. Requires 1 Projectile Feed Mechanism Enhancement (Optional)
(E) Advanced projectile pistol barrel(HR 50 SR 50)
1. Requires 29 units of Duralloy Steel
2. Requires 17 units of Plumbum Iron
(E) Advanced weapon scope(OQ 100)
1. Requires 18 units of Chromium Aluminum
2. Requires 10 units of Polymer
3. Requires 5 units of Chromium Aluminum
4. Requires 6 units of Green Diamond Crystalline Gemstone
5. Requires 3 units of Copper
(E) Advanced weapon stock(SR 100)
1. Requires 28 units of Corellian Deciduous Wood
2. Requires 8 units of Link-Steel Aluminum
(E) DH17 pistol(CD 50 OQ 50)
1. Requires 30 units of Metal
2. Requires 15 units of Metal
3. Requires 6 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)
(E) E11 carbine(CD 50 OQ 50)
1. Requires 40 units of Plumbum Iron
2. Requires 20 units of Ferrous Metal
3. Requires 9 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
(E) E11 rifle(CD 50 OQ 50)
1. Requires 45 units of Plumbum Iron
2. Requires 15 units of Ferrous Metal
3. Requires 12 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
(E) Launcher pistol(CD 50 OQ 50)
1. Requires 66 units of Iron
2. Requires 22 units of Ferrous Metal
3. Requires 10 units of Metal
4. Requires 1 Projectile Feed Mechanism
5. Requires 1 Projectile Pistol Barrel
6. Requires 1 Weapon Scope (Optional)
(E) Power5 pistol(CD 50 OQ 50)
1. Requires 30 units of Plumbum Iron
2. Requires 15 units of Ferrous Metal
3. Requires 5 units of Metal
4. Requires 2 identical Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)
(E)SG82 rifle(CD 50 OQ 50)
1. Requires 40 units of Codoan Copper
2. Requires 20 units of Non-Ferrous Metal
3. Requires 10 units of Metal
4. Requires 2 identical Blaster Power-handler
5. Requires 1 Control Unit
(E) Scatter pistol(CD 50 OQ 50)
1. Requires 33 units of Doonium Iron
2. Requires 22 units of Ferrous Metal
3. Requires 10 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Projectile Pistol Barrel
6. Requires 1 Weapon Scope (Optional)
(M) Advanced blaster rifle barrel(CD 66 SR 33)
1. Requires 40 units of Rhodium Steel
2. Requires 19 units of Duralloy Steel
3. Requires 17 units of Duranium Steel
4. Requires 8 units of Ryll Amorphous Gemstone
5. Requires 9 units of Metal
(M) Advanced chemical dispersion mechanism(dam: HR 66 OQ 33 dur: OQ 100)
1. Requires 22 units of Carbonite Steel
2. Requires 10 units of Link-Steel Aluminum
3. Requires 5 units of Polymer
(M) Advanced projectile rifle barrel(HR 50 SR 50)
1. Requires 50 units of Quadranium Steel
2. Requires 26 units of Axidite Iron
(M) Beam rifle(CD 50 OQ 50)
1. Requires 120 units of Steel
2. Requires 60 units of Iron
3. Requires 15 units of Metal
4. Requires 4 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
(M) EE3 Carbine(CD 50 OQ 50)
1. Requires 50 units of Kammris Iron
2. Requires 25 units of Steel
3. Requires 10 units of Metal
4. Requires 3 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
(M) Heavy particle beam cannon(CD 50 OQ 50)
1. Requires 150 units of Steel
2. Requires 40 units of Iron
3. Requires 20 units of Metal
4. Requires 45 units of Crystalline Gemstone
5. Requires 5 identical Blaster Power-handler
6. Requires 20 units of Carbonate Ore
7. Requires 1 Blaster-rifle Barrel
8. Requires 1 Rifle Stock (Optional)
(M) Laser carbine(CD 50 OQ 50)
1. Requires 50 units of Link-Steel Aluminum
2. Requires 30 units of Non-Ferrous Metal
3. Requires 12 units of Metal
4. Requires 3 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
(M) Laser rifle(CD 50 OQ 50)
1. Requires 65 units of Link-Steel Aluminum
2. Requires 35 units of Non-Ferrous Metal
3. Requires 15 units of Metal
4. Requires 3 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
(M) Light lightning cannon(CD 50 OQ 50)
1. Requires 65 units of Steel
2. Requires 35 units of Iron
3. Requires 15 units of Metal
4. Requires 25 units of Copper
5. Requires 45 units of Siliclastic Ore
6. Requires 75 units of Polymer
7. Requires 4 identical Blaster Power-handler
8. Requires 1 Blaster-rifle Barrel
9. Requires 1 Weapon Scope (Optional)
10. Requires 1 Rifle Stock (Optional)
(M) Lightning beam cannon(CD 50 OQ 50)
1. Requires 150 units of Steel
2. Requires 40 units of Iron
3. Requires 20 units of Metal
4. Requires 45 units of Crystalline Gemstone
5. Requires 5 identical Blaster Power-handler
6. Requires 20 units of Carbonate Ore
7. Requires 1 Blaster-rifle Barrel
8. Requires 1 Rifle Stock (Optional)
(M) SR combat pistol(CD 50 OQ 50)
1. Requires 45 units of Neutronium Steel
2. Requires 20 units of Plumbum Iron
3. Requires 10 units of Metal
4. Requires 2 identical Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)
(M) Spraystick(CD 50 OQ 50)
1. Requires 45 units of Chromium Aluminum
2. Requires 20 units of Polysteel Copper
3. Requires 10 units of Metal
4. Requires 2 identical Chemical-dispersion Mechanism
5. Requires 1 Projectile Feed Mechanism
6. Requires 2 identical Control Unit (Optional)
Munitions crafting (I)ntermediate, (A)dvanced, (E)xpert and (M)aster
(I) C22 Fragmentation grenade(OQ 50 SR 50)
1. Requires 14 units of Metal
2. Requires 4 units of Steel
3. Requires 2 units of Steel
4. Requires 5 units of Metal
5. Requires 1 Light Warhead Mechanism
6. Requires 1 Warhead Fusing Mechanism
7. Requires 1 Enhanced Explosive Charge Composition (Optional)
8. Requires 1 Enhanced Explosive Charge Shaping (Optional)
9. Requires 1 Enhanced Effect Fragmentation Sleeve (Optional)
(I) Chemical warhead(CD 50 UT 50)
1. Requires 25 units of Thoranium Steel
2. Requires 15 units of Polymer
3. Requires 25 units of Copper
4. Requires 15 units of Amorphous Gemstone
5. Requires 15 identical Biological Effect Controller
(I) DRX mine(SR 50 UT 50)
1. Requires 10 units of Metal
2. Requires 15 units of Thoranium Steel
3. Requires 1 units of Polymer
4. Requires 2 units of Carbonate Ore
5. Requires 3 units of Crism Siliclastic Ore
6. Requires 1 Medium Warhead Mechanism
7. Requires 1 Warhead Stabilizing Device
8. Requires 1 Warhead Fusing Mechanism
9. Requires 1 Enhanced Destructive Pulse Channeling (Optional)
(I) Medium warhead mechanism(DR 50 OQ 50)
1. Requires 15 units of Metal
2. Requires 20 units of Steel
3. Requires 5 units of Metal
4. Requires 30 units of Reactive Gas
5. Requires 10 units of Radioactive
6. Requires 5 units of Polymer
(A) Cryoban grenade(OQ 50 SR 50)
1. Requires 25 units of Steel
2. Requires 20 units of Radioactive
3. Requires 1 Light Warhead Mechanism
4. Requires 1 Warhead Fusing Mechanism
5. Requires 1 Enhanced Explosive Charge Composition (Optional)
(A) Glop grenade(OQ 50 SR 50)
1. Requires 12 units of Metal
2. Requires 6 units of Steel
3. Requires 8 units of Ferrous Metal
4. Requires 5 units of Polymer
5. Requires 1 Light Warhead Mechanism
6. Requires 1 Chemical-dispersion Mechanism
7. Requires 1 Warhead Fusing Mechanism
8. Requires 1 Enhanced Explosive Charge Composition (Optional)
(A) Heavy warhead mechanism(DR 50 OQ 50)
1. Requires 160 units of Metal
2. Requires 40 units of Thoranium Steel
3. Requires 20 units of Metal
4. Requires 80 units of Skevon Reactive Gas
5. Requires 50 units of Radioactive
6. Requires 10 units of Polymer
7. Requires 10 units of Hydron-3 Inert Gas
(A) Warhead stabilizing device(CD 50 UT 50)
1. Requires 5 units of Low Grade Ore
2. Requires 5 units of Carbonate Ore
3. Requires 6 units of Copper
4. Requires 5 units of Amorphous Gemstone
5. Requires 21 units of Inert Gas
6. Requires 3 units of Steel
(E) Thermal Detonator(OQ 50 SR 50)
1. Requires 10 units of Metal
2. Requires 15 units of Thoranium Steel
3. Requires 1 units of Polymer
4. Requires 3 units of Crism Siliclastic Ore
5. Requires 1 Medium Warhead Mechanism
6. Requires 1 Warhead Stabilizing Device
7. Requires 1 Warhead Fusing Mechanism
8. Requires 1 Enhanced Destructive Pulse Channeling (Optional)
(E) XG mine(SR 50 UT 50)
1. Requires 8 units of Metal
2. Requires 3 units of Steel
3. Requires 2 units of Chemical
4. Requires 1 Light Warhead Mechanism
5. Requires 1 Warhead Fusing Mechanism
(M) Antivehicular mine(SR 50 UT 50)
1. Requires 10 units of Metal
2. Requires 15 units of Thoranium Steel
3. Requires 1 units of Polymer
4. Requires 2 units of Carbonate Ore
5. Requires 3 units of Crism Siliclastic Ore
6. Requires 1 Medium Warhead Mechanism
7. Requires 1 Warhead Stabilizing Device
8. Requires 1 Warhead Fusing Mechanism
9. Requires 1 Enhanced Destructive Pulse Channeling (Optional)
(M) Proton grenade(OQ 50 SR 50)
1. Requires 10 units of Metal
2. Requires 15 units of Steel
3. Requires 1 units of Polymer
4. Requires 3 units of Crism Siliclastic Ore
5. Requires 1 Light Warhead Mechanism
6. Requires 1 Medium Warhead Mechanism
7. Requires 1 Warhead Stabilizing Device
8. Requires 1 Warhead Fusing Mechanism
9. Requires 1 Enhanced Destructive Pulse Channeling (Optional)
Master Weaponsmith schematics
Acid stream launcher(CD 50 OQ 50)
1. Requires 150 units of Steel
2. Requires 40 units of Iron
3. Requires 20 units of Metal
4. Requires 45 units of Crystalline Gemstone
5. Requires 5 identical Blaster Power-handler
6. Requires 20 units of Carbonate Ore
7. Requires 1 Blaster-rifle Barrel
8. Requires 1 Rifle Stock (Optional)
DX2 pistol(CD 50 OQ 50)
1. Requires 50 units of Titanium Aluminum
2. Requires 20 units of Platinite Copper
3. Requires 8 units of Metal
4. Requires 4 identical Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)
DXR6 carbine(CD 50 OQ 50)
1. Requires 65 units of Titanium Aluminum
2. Requires 25 units of Platinite Copper
3. Requires 10 units of Metal
4. Requires 5 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
Elite carbine(CD 50 OQ 50)
1. Requires 65 units of Ditanium Steel
2. Requires 25 units of Polonium Iron
3. Requires 12 units of Metal
4. Requires 4 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
Flame thrower(CD 50 OQ 50)
1. Requires 130 units of Steel
2. Requires 70 units of Iron
3. Requires 15 units of Metal
4. Requires 4 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 28 units of Liquid Petro Fuel
7. Requires 1 Rifle Stock (Optional)
Heavy acid rifle(CD 50 OQ 50)
1. Requires 130 units of Steel
2. Requires 70 units of Iron
3. Requires 15 units of Metal
4. Requires 4 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)
Imperial detonator(OQ 50 SR 50)
1. Requires 80 units of Steel
2. Requires 20 units of Steel
3. Requires 3 units of Polymer
4. Requires 1 Medium Warhead Mechanism
5. Requires 1 Warhead Stabilizing Device
6. Requires 1 Warhead Fusing Mechanism
7. Requires 1 Enhanced Destructive Pulse Channeling (Optional)
Jawa ion rifle(CD 50 OQ 50)
1. Requires 60 units of Mythra Copper
2. Requires 35 units of Doonium Iron
3. Requires 10 units of Metal
4. Requires 5 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
Long vibro axe(SR 100)
1. Requires 55 units of Ditanium Steel
2. Requires 25 units of Copper
3. Requires 15 units of Non-Ferrous Metal
4. Requires 3 identical Blade Vibro Unit
5. Requires 15 units of Duralloy Steel
Power hammer(SR 100)
1. Requires 40 units of Metal
2. Requires 75 units of Kammris Iron
3. Requires 24 units of Copper
4. Requires 1 Reinforcement Core
Republic blaster(CD 50 OQ 50)
1. Requires 35 units of Plumbum Iron
2. Requires 18 units of Ferrous Metal
3. Requires 7 units of Metal
4. Requires 2 identical Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)
Rocket launcher(CD 50 OQ 50)
1. Requires 150 units of Iron
2. Requires 40 units of Metal
3. Requires 25 units of Metal
4. Requires 4 identical Blaster Power-handler
5. Requires 170 units of Steel
6. Requires 8 identical Projectile Feed Mechanism
7. Requires 5 identical Proton Grenade
8. Requires 2 identical Weapon Scope
T21 rifle(CD 50 OQ 50)
1. Requires 150 units of Ditanium Steel
2. Requires 85 units of Polonium Iron
3. Requires 20 units of Metal
4. Requires 15 units of Gallinorian Rainbow Gem Crystal Gemstone
5. Requires 10 identical Blaster Power-handler
6. Requires 30 units of Alantium Carbonate Ore
7. Requires 1 Blaster-rifle Barrel
8. Requires 1 Rifle Stock (Optional)
Tangle pistol (CD 50 OQ 50)
1. Requires 55 units of Codoan Copper
2. Requires 20 units of Non-Ferrous Metal
3. Requires 7 units of Metal
4. Requires 1 Projectile Feed Mechanism
5. Requires 5 identical Control Unit
Looted weapon schematics
DXR6-6b Disruptor Rifle ( CD50 OQ 50)
100 Titanium Aluminum
40 Platinite Copper
15 Duralumin Aluminum
5x Identical Blaster Power Handlers
2x Identical Geonosian Power Cubes
1 Blaster Rifle Barrel
Optional Weapon Scope
Optional Rifle Stock
Scythe Blade (SR 100)
60 Carbonite Steel
30 Phrik Aluminum
2x Identical Geonosian Sword Cores
Featherlight FWG5 (CD 50 OQ 50)
25 Axidite Iron
10 Ditanium Steel
5 Linksteel Aluminum
1 Projectile Pistol Barrel
1 Projectile Feed Mechanism
Optional Scope
Modified Republic Blaster (CD 50 OQ 50)
35 Plumbum Iron
18 Ferrous Metal
10 Diatium Copper
7 Metal
2x Identical Blaster Power Handlers
1x Blaster Pistol Barrel
Optional Scope
Enhanced E11 Carbine (CD 50 OQ 50)
40 Plumbum Iron
20 Ferrous Metal
10 Diatium Copper
9 Metal
1x Blaster Power Handler
1x Blaster Rifle Barrel
Optional Stock
Optional Scope
Genosian Sword Core - (UT 100)
50 Neutronium Steel
1 Power Cube
1 Melee Enhancement (Optional Solidfying Paste)
Genosian Reinforcement Core - (UT 100)
50 Ditanium Steel
1 Power Cube
1 Melee Enhancement (Optional Solidifying Paste)
Geonosian Sonic Blaster (CD 50 OQ 50)
170 Chromium Aluminum
60 Mythra Copper
4x Identical Blaster Power Handlers
1x Blaster Pistol Barrel
1 Power Cube
Optional Weapon Scope
Enhanced E11 Carbine (CD 50 OQ 50)
40 Plumbum Iron
20 Ferrous Metal
10 Diatium Copper
9 Metal
1x Blaster Power Handler
1x Blaster Rifle Barrel
Optional Stock
Optional Scope
Nightsister Energy Lance (Polearm) (SR 100) (5 per schematic)
60 units of Quadranium Steel
30 units of Polysteel Copper
15 units of Metal
2x identical Nightsister Vibro Blade Units (looted)
Schematic and NsVBUs are looted from boss mob Axkva in NS temple cave.
Dathomir -3991, -0057 Nightsister Dungeon
Beserker Rifle (CD 50 OQ 50)
35 Iron
14 Ferrous Metal
7 Metal
1x Projectile Feed Mechanism
1x Projectile Rifle Barrel
Option Scope
Option Stock
1x Barrel Stabilization component
Executioner's Hack (?)
60 Carbonate Steel
30 Phrick Aluminium
2x Geonosian Sword Cores.
Any input would be greatly appreciated! Thanks!