Weaponsmith Archive

Thread: Weapon schematics

Thorskid
Tue Aug 03, 2004 11:59 am
#1


Standard Weaponsmith schematics



Novice Weaponsmith Schematics


Blade Vibro unit(UT 100)


1. Requires 15 units of Steel
2. Requires 10 units of Solid Petrochemical Fuel
3. Requires 8 units of Copper
4. Requires 1 Vibro Blade Unit Enhancement (Optional)


Blaster power handler(CD 66 OQ 33)


1. Requires 5 units of Inert Petrochemical
2. Requires 3 units of
Copper
3. Requires 3 units of
Low Grade Ore
4. Requires 5 units of
Metal
5. Requires 10 units of
Reactive Gas
6. Requires 1 Blaster Power-handler Enhancement (Optional)



Blaster-pistol barrel(CD 66 SR 33)


1. Requires 10 units of Metal
2. Requires 8 units of Metal
3. Requires 6 units of Metal
4. Requires 1 units of Gemstone
5. Requires 3 units of Metal


C12 Fragmentation grenade(OQ 50 SR 50)


1. Requires 8 units of Metal
2. Requires 3 units of Steel
3. Requires 2 units of Steel
4. Requires 4 units of Metal
5. Requires 1 Light Warhead Mechanism
6. Requires 1 Warhead Fusing Mechanism


D18 pistol(CD 50 OQ 50)


1. Requires 18 units of Non-Ferrous Metal
2. Requires 8 units of Metal
3. Requires 5 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)


DLT20 rifle(CD 50 OQ 50)


1. Requires 35 units of Ferrous Metal
2. Requires 17 units of Metal
3. Requires 9 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


Light warhead mechanism(DR 50 OQ 50)



1. Requires 6 units of Steel
2. Requires 2 units of Steel
3. Requires 1 units of Polymer
4. Requires 9 units of Reactive Gas


Metal Staff(SR 100)



1. Requires 15 units of Metal
2. Requires 10 units of Metal
3. Requires 14 units of Mineral
4. Requires 3 units of Metal


Projectile feed mechanism(UT 100)



1. Requires 10 units of Steel
2. Requires 7 units of Metal
3. Requires 1 Projectile Feed Mechanism Enhancement (Optional)


Projectile pistol barrel(HR 50 SR 50)



1. Requires 16 units of Steel
2. Requires 10 units of Metal


Reinforcement core(UT 100)



1. Requires 12 units of Metal


Rifle stock(SR 100)



1. Requires 17 units of Wood
2. Requires 4 units of Metal


Sword(SR 100)



1. Requires 18 units of Metal
2. Requires 5 units of Inert Petrochemical
3. Requires 1 Sword Core (Optional)


Sword core(UT 100)



Requires 12 units of Metal


Warhead fusing mechanism(CD 50 UT 50)



1. Requires 6 units of Amorphous Gemstone
2. Requires 4 units of Steel
3. Requires 3 units of Metal
4. Requires 3 units of Low Grade Ore
5. Requires 2 units of Metal


Weapon scope(OQ 100)



1. Requires 12 units of Metal
2. Requires 6 units of Inert Petrochemical
3. Requires 3 units of Metal
4. Requires 4 units of Gemstone
5. Requires 2 units of Copper


Weapon upgrade kit(CD 100)


1. Requires 12 units of Metal
2. Requires 6 units of Inert Petrochemical
3. Requires 3 units of Metal
4. Requires 4 units of Gemstone
5. Requires 2 units of Copper


Melee weapon schematics (I)ntermediate, (A)dvanced, (E)xpert and (M)aster


(I) Ganderiffi baton(SR 100)


1. Requires 20 units of Iron
2. Requires 23 units of Metal
3. Requires 5 units of Metal
4. Requires 1 Reinforcement Core


(I) Lance(SR 100)



1. Requires 27 units of Metal
2. Requires 17 units of Ferrous Metal
3. Requires 1 Control Unit
4. Requires 1 Blade Vibro Unit


(I) Two handed axe(SR 100)


1. Requires 35 units of Iron
2. Requires 25 units of Wood
3. Requires 8 units of Steel
4. Requires 1 Reinforcement Core


(A) Advanced reinforcement core(UT 100)



Requires 25 units of Ditanium Steel


(A) Advanced sword core(UT 100)



Requires 25 units of Dolovite Iron


(A) Curved sword(SR 100)



1. Requires 34 units of Steel
2. Requires 12 units of Polymer
3. Requires 1 Sword Core (Optional)


(A) Vibro knuckler(SR 100)


1. Requires 12 units of Ferrous Metal
2. Requires 8 units of Steel
3. Requires 8 units of Metal
4. Requires 4 units of Copper
5. Requires 1 Blade Vibro Unit


(E) Advanced vibro blade unit(UT 100)



1. Requires 25 units of Desh Copper
2. Requires 15 units of Class 3 Solid Petrochemical Fuel
3. Requires 13 units of Platinite Copper
4. Requires 1 Vibro Blade Unit Enhancement (Optional)


(E) Ryyk blade(SR 100)



1. Requires 42 units of Iron
2. Requires 12 units of Polymer
3. Requires 1 Sword Core (Optional)


(E) Two handed curved sword(SR 100)



1. Requires 42 units of Steel
2. Requires 12 units of Polymer
3. Requires 1 Sword Core (Optional)


(E) Vibroblade(SR 100)


1. Requires 18 units of Steel
2. Requires 8 units of Ferrous Metal
3. Requires 9 units of Metal
4. Requires 5 units of Copper
5. Requires 1 Blade Vibro Unit


(M) Stun baton(SR 100)



1. Requires 18 units of Steel
2. Requires 18 units of Polysteel Copper
3. Requires 10 units of Metal
4. Requires 6 units of Byrothsis Crystalline Gemstone
5. Requires 2 identical Power Conditioner
6. Requires 1 Reinforcement Core


(M) Two handed cleaver(SR 100)



1. Requires 42 units of Colat Iron
2. Requires 18 units of Metal
3. Requires 2 identical Sword Core


(M) Vibro axe(SR 100)



1. Requires 24 units of Copper
2. Requires 38 units of Ditanium Steel
3. Requires 2 identical Blade Vibro Unit


(M) Vibro Lance(SR 100)



1. Requires 38 units of Ditanium Steel
2. Requires 17 units of Polysteel Copper
3. Requires 6 units of Metal
4. Requires 2 identical Blade Vibro Unit


Ranged weapon schematics (I)ntermediate, (A)dvanced, (E)xpert and (M)aster


(I) Blaster rifle barrel(CD 66 SR 33)



1. Requires 25 units of Metal
2. Requires 12 units of Metal
3. Requires 10 units of Metal
4. Requires 5 units of Crystalline Gemstone
5. Requires 6 units of Metal


(I) Chemical dispersion mechanism(dam: HR 66 OQ 33 Dur: OQ 100)



1. Requires 14 units of Steel
2. Requires 5 units of Non-Ferrous Metal
3. Requires 5 units of Polymer


(I) DH17 Carbine(CD 50 OQ 50)


1. Requires 30 units of Metal
2. Requires 15 units of Ferrous Metal
3. Requires 7 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


(I) DL44 pistol(CD 50 OQ 50)



1. Requires 20 units of Metal
2. Requires 8 units of Metal
3. Requires 4 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)


(I) DLT20a Rifle(CD 50 OQ 50)



1. Requires 35 units of Ferrous Metal
2. Requires 17 units of Metal
3. Requires 9 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


(I) Projectile rifle barrel(HR 50 SR 50)



1. Requires 31 units of Steel
2. Requires 15 units of Metal


(I) Scout blaster(CD 50 OQ 50)


1. Requires 18 units of Aluminum
2. Requires 8 units of Metal
3. Requires 4 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)


(A) DH17 short carbine(CD 50 OQ 50)



1. Requires 30 units of Metal
2. Requires 15 units of Ferrous Metal
3. Requires 7 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


(A) DL44 metal pistol(CD 50 OQ 50)


1. Requires 25 units of Steel
2. Requires 8 units of Steel
3. Requires 4 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)


(A) FWG5 pistol(CD 50 OQ 50)


1. Requires 30 units of Iron
2. Requires 15 units of Ferrous Metal
3. Requires 6 units of Metal
4. Requires 1 Projectile Feed Mechanism
5. Requires 1 Projectile Pistol Barrel
6. Requires 1 Weapon Scope (Optional)


(A) Striker pistol(CD 50 OQ 50)


1. Requires 30 units of Iron
2. Requires 15 units of Steel
3. Requires 6 units of Metal
4. Requires 1 Projectile Feed Mechanism
5. Requires 1 Projectile Pistol Barrel
6. Requires 1 Weapon Scope (Optional)


(A) Tusken rifle(CD 50 OQ 50)


1. Requires 35 units of Iron
2. Requires 14 units of Ferrous Metal
3. Requires 7 units of Metal
4. Requires 1 Projectile Feed Mechanism
5. Requires 1 Projectile Rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


(E) Advanced blaster pistol barrel(CD 66 SR 33)


1. Requires 17 units of Rhodium Steel
2. Requires 14 units of Duralloy Steel
3. Requires 10 units of Metal
4. Requires 3 units of Ryll Amorphous Gemstone
5. Requires 6 units of Metal


(E) Advanced blaster power handler(CD 66 OQ 33)


1. Requires 10 units of Polymer
2. Requires 5 units of
Diatium Copper
3. Requires 5 units of
Ostrine Carbonate Ore
4. Requires 8 units of
Phrik Aluminum
5. Requires 16 units of
Irolunn Reactive Gas
6. Requires 1 Blaster Power Handler Enhancement (Optional)


(E) Advanced projectile feed mechanism(UT 100)


1. Requires 20 units of Quadranium Steel
2. Requires 12 units of Axidite Iron
3. Requires 1 Projectile Feed Mechanism Enhancement (Optional)


(E) Advanced projectile pistol barrel(HR 50 SR 50)


1. Requires 29 units of Duralloy Steel
2. Requires 17 units of Plumbum Iron


(E) Advanced weapon scope(OQ 100)


1. Requires 18 units of Chromium Aluminum
2. Requires 10 units of Polymer
3. Requires 5 units of Chromium Aluminum
4. Requires 6 units of Green Diamond Crystalline Gemstone
5. Requires 3 units of Copper


(E) Advanced weapon stock(SR 100)


1. Requires 28 units of Corellian Deciduous Wood
2. Requires 8 units of Link-Steel Aluminum


(E) DH17 pistol(CD 50 OQ 50)


1. Requires 30 units of Metal
2. Requires 15 units of Metal
3. Requires 6 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)


(E) E11 carbine(CD 50 OQ 50)


1. Requires 40 units of Plumbum Iron
2. Requires 20 units of Ferrous Metal
3. Requires 9 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


(E) E11 rifle(CD 50 OQ 50)


1. Requires 45 units of Plumbum Iron
2. Requires 15 units of Ferrous Metal
3. Requires 12 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


(E) Launcher pistol(CD 50 OQ 50)


1. Requires 66 units of Iron
2. Requires 22 units of Ferrous Metal
3. Requires 10 units of Metal
4. Requires 1 Projectile Feed Mechanism
5. Requires 1 Projectile Pistol Barrel
6. Requires 1 Weapon Scope (Optional)


(E) Power5 pistol(CD 50 OQ 50)


1. Requires 30 units of Plumbum Iron
2. Requires 15 units of Ferrous Metal
3. Requires 5 units of Metal
4. Requires 2 identical Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)


(E)SG82 rifle(CD 50 OQ 50)


1. Requires 40 units of Codoan Copper
2. Requires 20 units of Non-Ferrous Metal
3. Requires 10 units of Metal
4. Requires 2 identical Blaster Power-handler
5. Requires 1 Control Unit


(E) Scatter pistol(CD 50 OQ 50)


1. Requires 33 units of Doonium Iron
2. Requires 22 units of Ferrous Metal
3. Requires 10 units of Metal
4. Requires 1 Blaster Power-handler
5. Requires 1 Projectile Pistol Barrel
6. Requires 1 Weapon Scope (Optional)


(M) Advanced blaster rifle barrel(CD 66 SR 33)


1. Requires 40 units of Rhodium Steel
2. Requires 19 units of Duralloy Steel
3. Requires 17 units of Duranium Steel
4. Requires 8 units of Ryll Amorphous Gemstone
5. Requires 9 units of Metal


(M) Advanced chemical dispersion mechanism(dam: HR 66 OQ 33 dur: OQ 100)


1. Requires 22 units of Carbonite Steel
2. Requires 10 units of Link-Steel Aluminum
3. Requires 5 units of Polymer


(M) Advanced projectile rifle barrel(HR 50 SR 50)


1. Requires 50 units of Quadranium Steel
2. Requires 26 units of Axidite Iron


(M) Beam rifle(CD 50 OQ 50)


1. Requires 120 units of Steel
2. Requires 60 units of Iron
3. Requires 15 units of Metal
4. Requires 4 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


(M) EE3 Carbine(CD 50 OQ 50)


1. Requires 50 units of Kammris Iron
2. Requires 25 units of Steel
3. Requires 10 units of Metal
4. Requires 3 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


(M) Heavy particle beam cannon(CD 50 OQ 50)


1. Requires 150 units of Steel
2. Requires 40 units of Iron
3. Requires 20 units of Metal
4. Requires 45 units of Crystalline Gemstone
5. Requires 5 identical Blaster Power-handler
6. Requires 20 units of Carbonate Ore
7. Requires 1 Blaster-rifle Barrel
8. Requires 1 Rifle Stock (Optional)


(M) Laser carbine(CD 50 OQ 50)


1. Requires 50 units of Link-Steel Aluminum
2. Requires 30 units of Non-Ferrous Metal
3. Requires 12 units of Metal
4. Requires 3 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


(M) Laser rifle(CD 50 OQ 50)


1. Requires 65 units of Link-Steel Aluminum
2. Requires 35 units of Non-Ferrous Metal
3. Requires 15 units of Metal
4. Requires 3 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


(M) Light lightning cannon(CD 50 OQ 50)


1. Requires 65 units of Steel
2. Requires 35 units of Iron
3. Requires 15 units of Metal
4. Requires 25 units of Copper
5. Requires 45 units of Siliclastic Ore
6. Requires 75 units of Polymer
7. Requires 4 identical Blaster Power-handler
8. Requires 1 Blaster-rifle Barrel
9. Requires 1 Weapon Scope (Optional)
10. Requires 1 Rifle Stock (Optional)


(M) Lightning beam cannon(CD 50 OQ 50)


1. Requires 150 units of Steel
2. Requires 40 units of Iron
3. Requires 20 units of Metal
4. Requires 45 units of Crystalline Gemstone
5. Requires 5 identical Blaster Power-handler
6. Requires 20 units of Carbonate Ore
7. Requires 1 Blaster-rifle Barrel
8. Requires 1 Rifle Stock (Optional)


(M) SR combat pistol(CD 50 OQ 50)


1. Requires 45 units of Neutronium Steel
2. Requires 20 units of Plumbum Iron
3. Requires 10 units of Metal
4. Requires 2 identical Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)


(M) Spraystick(CD 50 OQ 50)


1. Requires 45 units of Chromium Aluminum
2. Requires 20 units of Polysteel Copper
3. Requires 10 units of Metal
4. Requires 2 identical Chemical-dispersion Mechanism
5. Requires 1 Projectile Feed Mechanism
6. Requires 2 identical Control Unit (Optional)


Munitions crafting (I)ntermediate, (A)dvanced, (E)xpert and (M)aster


(I) C22 Fragmentation grenade(OQ 50 SR 50)


1. Requires 14 units of Metal
2. Requires 4 units of Steel
3. Requires 2 units of Steel
4. Requires 5 units of Metal
5. Requires 1 Light Warhead Mechanism
6. Requires 1 Warhead Fusing Mechanism
7. Requires 1 Enhanced Explosive Charge Composition (Optional)
8. Requires 1 Enhanced Explosive Charge Shaping (Optional)
9. Requires 1 Enhanced Effect Fragmentation Sleeve (Optional)


(I) Chemical warhead(CD 50 UT 50)


1. Requires 25 units of Thoranium Steel
2. Requires 15 units of Polymer
3. Requires 25 units of Copper
4. Requires 15 units of Amorphous Gemstone
5. Requires 15 identical Biological Effect Controller


(I) DRX mine(SR 50 UT 50)


1. Requires 10 units of Metal
2. Requires 15 units of Thoranium Steel
3. Requires 1 units of Polymer
4. Requires 2 units of Carbonate Ore
5. Requires 3 units of Crism Siliclastic Ore
6. Requires 1 Medium Warhead Mechanism
7. Requires 1 Warhead Stabilizing Device
8. Requires 1 Warhead Fusing Mechanism
9. Requires 1 Enhanced Destructive Pulse Channeling (Optional)


(I) Medium warhead mechanism(DR 50 OQ 50)


1. Requires 15 units of Metal
2. Requires 20 units of Steel
3. Requires 5 units of Metal
4. Requires 30 units of Reactive Gas
5. Requires 10 units of Radioactive
6. Requires 5 units of Polymer


(A) Cryoban grenade(OQ 50 SR 50)


1. Requires 25 units of Steel
2. Requires 20 units of Radioactive
3. Requires 1 Light Warhead Mechanism
4. Requires 1 Warhead Fusing Mechanism
5. Requires 1 Enhanced Explosive Charge Composition (Optional)


(A) Glop grenade(OQ 50 SR 50)


1. Requires 12 units of Metal
2. Requires 6 units of Steel
3. Requires 8 units of Ferrous Metal
4. Requires 5 units of Polymer
5. Requires 1 Light Warhead Mechanism
6. Requires 1 Chemical-dispersion Mechanism
7. Requires 1 Warhead Fusing Mechanism
8. Requires 1 Enhanced Explosive Charge Composition (Optional)


(A) Heavy warhead mechanism(DR 50 OQ 50)


1. Requires 160 units of Metal
2. Requires 40 units of Thoranium Steel
3. Requires 20 units of Metal
4. Requires 80 units of Skevon Reactive Gas
5. Requires 50 units of Radioactive
6. Requires 10 units of Polymer
7. Requires 10 units of Hydron-3 Inert Gas


(A) Warhead stabilizing device(CD 50 UT 50)


1. Requires 5 units of Low Grade Ore
2. Requires 5 units of Carbonate Ore
3. Requires 6 units of Copper
4. Requires 5 units of Amorphous Gemstone
5. Requires 21 units of Inert Gas
6. Requires 3 units of Steel


(E) Thermal Detonator(OQ 50 SR 50)


1. Requires 10 units of Metal
2. Requires 15 units of Thoranium Steel
3. Requires 1 units of Polymer
4. Requires 3 units of Crism Siliclastic Ore
5. Requires 1 Medium Warhead Mechanism
6. Requires 1 Warhead Stabilizing Device
7. Requires 1 Warhead Fusing Mechanism
8. Requires 1 Enhanced Destructive Pulse Channeling (Optional)


(E) XG mine(SR 50 UT 50)


1. Requires 8 units of Metal
2. Requires 3 units of Steel
3. Requires 2 units of Chemical
4. Requires 1 Light Warhead Mechanism
5. Requires 1 Warhead Fusing Mechanism


(M) Antivehicular mine(SR 50 UT 50)


1. Requires 10 units of Metal
2. Requires 15 units of Thoranium Steel
3. Requires 1 units of Polymer
4. Requires 2 units of Carbonate Ore
5. Requires 3 units of Crism Siliclastic Ore
6. Requires 1 Medium Warhead Mechanism
7. Requires 1 Warhead Stabilizing Device
8. Requires 1 Warhead Fusing Mechanism
9. Requires 1 Enhanced Destructive Pulse Channeling (Optional)


(M) Proton grenade(OQ 50 SR 50)


1. Requires 10 units of Metal
2. Requires 15 units of Steel
3. Requires 1 units of Polymer
4. Requires 3 units of Crism Siliclastic Ore
5. Requires 1 Light Warhead Mechanism
6. Requires 1 Medium Warhead Mechanism
7. Requires 1 Warhead Stabilizing Device
8. Requires 1 Warhead Fusing Mechanism
9. Requires 1 Enhanced Destructive Pulse Channeling (Optional)



Master Weaponsmith schematics



Acid stream launcher(CD 50 OQ 50)


1. Requires 150 units of Steel
2. Requires 40 units of Iron
3. Requires 20 units of Metal
4. Requires 45 units of Crystalline Gemstone
5. Requires 5 identical Blaster Power-handler
6. Requires 20 units of Carbonate Ore
7. Requires 1 Blaster-rifle Barrel
8. Requires 1 Rifle Stock (Optional)


DX2 pistol(CD 50 OQ 50)


1. Requires 50 units of Titanium Aluminum
2. Requires 20 units of Platinite Copper
3. Requires 8 units of Metal
4. Requires 4 identical Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)


DXR6 carbine(CD 50 OQ 50)


1. Requires 65 units of Titanium Aluminum
2. Requires 25 units of Platinite Copper
3. Requires 10 units of Metal
4. Requires 5 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


Elite carbine(CD 50 OQ 50)


1. Requires 65 units of Ditanium Steel
2. Requires 25 units of Polonium Iron
3. Requires 12 units of Metal
4. Requires 4 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


Flame thrower(CD 50 OQ 50)


1. Requires 130 units of Steel
2. Requires 70 units of Iron
3. Requires 15 units of Metal
4. Requires 4 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 28 units of Liquid Petro Fuel
7. Requires 1 Rifle Stock (Optional)


Heavy acid rifle(CD 50 OQ 50)


1. Requires 130 units of Steel
2. Requires 70 units of Iron
3. Requires 15 units of Metal
4. Requires 4 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel
6. Requires 1 Weapon Scope (Optional)
7. Requires 1 Rifle Stock (Optional)


Imperial detonator(OQ 50 SR 50)


1. Requires 80 units of Steel
2. Requires 20 units of Steel
3. Requires 3 units of Polymer
4. Requires 1 Medium Warhead Mechanism
5. Requires 1 Warhead Stabilizing Device
6. Requires 1 Warhead Fusing Mechanism
7. Requires 1 Enhanced Destructive Pulse Channeling (Optional)


Jawa ion rifle(CD 50 OQ 50)


1. Requires 60 units of Mythra Copper
2. Requires 35 units of Doonium Iron
3. Requires 10 units of Metal
4. Requires 5 identical Blaster Power-handler
5. Requires 1 Blaster-rifle Barrel


Long vibro axe(SR 100)


1. Requires 55 units of Ditanium Steel
2. Requires 25 units of Copper
3. Requires 15 units of Non-Ferrous Metal
4. Requires 3 identical Blade Vibro Unit
5. Requires 15 units of Duralloy Steel


Power hammer(SR 100)


1. Requires 40 units of Metal
2. Requires 75 units of Kammris Iron
3. Requires 24 units of Copper
4. Requires 1 Reinforcement Core


Republic blaster(CD 50 OQ 50)


1. Requires 35 units of Plumbum Iron
2. Requires 18 units of Ferrous Metal
3. Requires 7 units of Metal
4. Requires 2 identical Blaster Power-handler
5. Requires 1 Blaster-pistol Barrel
6. Requires 1 Weapon Scope (Optional)


Rocket launcher(CD 50 OQ 50)


1. Requires 150 units of Iron
2. Requires 40 units of Metal
3. Requires 25 units of Metal
4. Requires 4 identical Blaster Power-handler
5. Requires 170 units of Steel
6. Requires 8 identical Projectile Feed Mechanism
7. Requires 5 identical Proton Grenade
8. Requires 2 identical Weapon Scope


T21 rifle(CD 50 OQ 50)


1. Requires 150 units of Ditanium Steel
2. Requires 85 units of Polonium Iron
3. Requires 20 units of Metal
4. Requires 15 units of Gallinorian Rainbow Gem Crystal Gemstone
5. Requires 10 identical Blaster Power-handler
6. Requires 30 units of Alantium Carbonate Ore
7. Requires 1 Blaster-rifle Barrel
8. Requires 1 Rifle Stock (Optional)


Tangle pistol (CD 50 OQ 50)


1. Requires 55 units of Codoan Copper
2. Requires 20 units of Non-Ferrous Metal
3. Requires 7 units of Metal
4. Requires 1 Projectile Feed Mechanism
5. Requires 5 identical Control Unit



Looted weapon schematics


DXR6-6b Disruptor Rifle ( CD50 OQ 50)


100 Titanium Aluminum


40 Platinite Copper


15 Duralumin Aluminum


5x Identical Blaster Power Handlers


2x Identical Geonosian Power Cubes


1 Blaster Rifle Barrel


Optional Weapon Scope


Optional Rifle Stock


Scythe Blade (SR 100)


60 Carbonite Steel


30 Phrik Aluminum


2x Identical Geonosian Sword Cores


Featherlight FWG5 (CD 50 OQ 50)


25 Axidite Iron


10 Ditanium Steel


5 Linksteel Aluminum


1 Projectile Pistol Barrel


1 Projectile Feed Mechanism


Optional Scope


Modified Republic Blaster (CD 50 OQ 50)


35 Plumbum Iron


18 Ferrous Metal


10 Diatium Copper


7 Metal


2x Identical Blaster Power Handlers


1x Blaster Pistol Barrel


Optional Scope


Enhanced E11 Carbine (CD 50 OQ 50)


40 Plumbum Iron


20 Ferrous Metal


10 Diatium Copper


9 Metal


1x Blaster Power Handler


1x Blaster Rifle Barrel


Optional Stock


Optional Scope


Genosian Sword Core - (UT 100)
50 Neutronium Steel
1 Power Cube
1 Melee Enhancement (Optional Solidfying Paste)

Genosian Reinforcement Core - (UT 100)
50 Ditanium Steel
1 Power Cube
1 Melee Enhancement (Optional Solidifying Paste)


Geonosian Sonic Blaster (CD 50 OQ 50)
170 Chromium Aluminum
60 Mythra Copper
4x Identical Blaster Power Handlers
1x Blaster Pistol Barrel
1 Power Cube
Optional Weapon Scope


Enhanced E11 Carbine (CD 50 OQ 50)


40 Plumbum Iron


20 Ferrous Metal


10 Diatium Copper


9 Metal


1x Blaster Power Handler


1x Blaster Rifle Barrel


Optional Stock


Optional Scope


Nightsister Energy Lance (Polearm) (SR 100) (5 per schematic)
60 units of Quadranium Steel
30 units of Polysteel Copper
15 units of Metal
2x identical Nightsister Vibro Blade Units (looted)


Schematic and NsVBUs are looted from boss mob Axkva in NS temple cave.
Dathomir -3991, -0057 Nightsister Dungeon


Beserker Rifle (CD 50 OQ 50)


35 Iron


14 Ferrous Metal


7 Metal


1x Projectile Feed Mechanism


1x Projectile Rifle Barrel


Option Scope


Option Stock


1x Barrel Stabilization component


Executioner's Hack (?)


60 Carbonate Steel


30 Phrick Aluminium


2x Geonosian Sword Cores.



Any input would be greatly appreciated! Thanks!




-------------------------
Hrafnir Jormangandr
The man
The myth
The goofball
Ethalsar
Wed Aug 04, 2004 4:33 am
#2

This must have taken a while! What sort of comments were you looking for?




Aethal Sar, Weaponsmith. Retired from game - probably missing it already!

Links you may be interested in:
The SWG Links Library; the Doctor hunting list; and a summary of resource stat caps.
Voodez
Tue Mar 29, 2005 12:06 am
#3

very useful post for people looking to mine resources for weaponsmiths! Anyone able to update with things like the DE-10?





YYYYY
C O R N E R E D
..tTIGER
ZZZ.®
WORKSHOPS

EoroFesh
Tue Mar 29, 2005 4:38 am
#4

heck of a good job though. thanks for taking the time to put this down on paper.
Robren911
Tue Mar 29, 2005 5:29 pm
#5

bump.. this should be stickied along with the Spreadsheet from Headhunter.
LlamaOnDrugs
Wed Mar 30, 2005 3:39 am
#6

*****




 __      ___                                    
/\ \ /\_ \
\ \ \ \//\ \ __ ___ ___ __
\ \ \ __\ \ \ /'__`\ /' __` __`\ /'__`\
\ \ \L\ \\_\ \_/\ \L\.\_/\ \/\ \/\ \/\ \L\.\_
\ \____//\____\ \__/.\_\ \_\ \_\ \_\ \__/.\_\
\/___/ \/____/\/__/\/_/\/_/\/_/\/_/\/__/\/_/



ShugFlurry
Wed Mar 30, 2005 5:57 am
#7

Hack is 100% SR



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
BaccaInc
Wed Mar 30, 2005 1:48 pm
#8

holy ... VERY nice


/thumbsup



IGN - Baccalykamosal
"Which did you like better? 'Jedi' or "The Empire Strikes Back?"
"Jedi"
"Blasphemy!"
"'Empire' had the better ending. I mean, Luke gets his hand cut off, find out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All 'Jedi' had was a bunch of Muppets." -Thanks go out to BrainMandinga for the AWSOME sig!
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