Weaponsmith Archive

Thread: Any Update on CURB and weapon smithing?

Bachreus
Wed Mar 30, 2005 12:17 pm
#1

Title asks the question. Just want the latest and greatest news. Anyone have any new tidbits of info from test center?







Bachreus
Master Artisan--Master Weaponsmith--Master Merchant
Granock
Mayor of Ghost Town--Master Shipwright
Charos
Master Commando--Master Smuggler

Armorlite Weapons -5084 -6056 Dantooine in Ghost Town
Bachreus
Wed Mar 30, 2005 2:41 pm
#2

The question that's sticking in my mind... Is the ham cost of weapons going to have any impact on the drain of pool bars and/orcooldowntime of specials, or will those effects be hard numbers based on the special used?


This is my fear.



Bachreus
Master Artisan--Master Weaponsmith--Master Merchant
Granock
Mayor of Ghost Town--Master Shipwright
Charos
Master Commando--Master Smuggler

Armorlite Weapons -5084 -6056 Dantooine in Ghost Town
Chumplestilskin
Wed Mar 30, 2005 2:59 pm
#3

the question on my mind is will the 10's of millions I have spent on resources still be valid? I have all of my cash tied up in resource investments.



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Chumplestilskin - CANCELLED DUE TO THE NGE
EdOWar
Wed Mar 30, 2005 3:40 pm
#4






Va-Mei wrote:

The question that's sticking in my mind... Is the ham cost of weapons going to have any impact on the drain of pool bars and/orcooldowntime of specials, or will those effects be hard numbers based on the special used?






Considering they got rid of encumberance for armor and replaced it with un-experimentable hinderances, I have a feeling they may be getting rid of HAM costs altogether. If that's the case, I hope they replace it with some other property we can experiment on.


Slim Vargo, Corbantis
samijx
Thu Mar 31, 2005 1:06 am
#5

Not yet....but I hope the secion on armor sheds some light. It would be nice to be able to make 3 levels of weapons.....i.e. same basic weapon design...but with a low , medium, and a high value design. Higher certification levels...the better the weapon. That would be just great!.


I don't mean to make a confusing statement...let me give an example of what I'm thinking:


FWG5 with one layer = Low level FWG5 ------- Beginning certification (Weak, but extremely fast weapon)


FWG5 withtwo layers =Mid level FWG5 ------ Mid level certification (Mid damage, but slower rate of fire)


FWG5 withthree layers =High level FWG5 --- High Level certification (High damge, but increased cooldown time)


Each layer might be an ABPH or a Feed mech. This would allow people to choose their favorite weapon type.....and not be forced to use a single "Greatest Weapon"


As always..I'm reading between the lines and I have no more info than the rest of us, but it's fun to speculate.



Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
Va-Mei
Thu Mar 31, 2005 1:16 am
#6

The question that's sticking in my mind... Is the ham cost of weapons going to have any impact on the drain of pool bars and/orcooldowntime of specials, or will those effects be hard numbers based on the special used?
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