Weaponsmith Archive
Thread: Dev's addressing the Loot/quest weapon issue?
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GrooperNugent
Mon Oct 17, 2005 6:02 am
#1
I was looking over the screenshots of the new weapons and noticed the line that "Due to the quality of the weapon, it may not be altered by a smuggler or enhanced by power-ups". Might this be a way that the devs are keeping looted/quest rewards from reaching the stats of crafted weapons. Example
Now I realize that this may not go live, but hmmmmm....
/hope
/ponder
Rinviero
Mon Oct 17, 2005 6:10 am
#2
Way to go.... 3 in one nerfin for smuggler, artisan and weaponsmith!
Luzenit
Mon Oct 17, 2005 6:23 am
#3
The sad reality is that this game is moving away from the player crafted goods that used to drive the game. The biggest reason I have stayed with SWG is the unique crafting that was available for players to master and be a truly viable component in this game. I fear those days are winding down. ![]()
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