Weaponsmith Archive
Thread: Help with Capped ALR
If you had 183's it would up your build 6 points on damage.
The other points are going to come from your resources (assuming you maxed experimentation on your final build). Try the WS buff, but the increase in resource quality may not be worth the possible risk of worse experimentation results (see the discussions on this board re: do the buffs help or hurt).
ALR's are tough to double cap on certain servers due to available resources.
What did you experiment the ABPH's on, I assume SAC first, then? - you may be able to eek out a few points if you put the remaining points into damage rather than speed.
The crafting buffs should definitely help with getting some extra damage on the final build, I assume that SAC was capped or near cap from just assembly, then a couple of points into SAC then all into damage? The increase in the resource cap would have helped.
Message Edited by Rinviero on 10-14-2005 05:20 AM
Well I used 5 resource deeds to get my ABPH resources so I know those are good.
My rifle barrels are not the greatest, but I can get those to -8 sac.....havnt tried to hard for -9 tho.
I dont remember exactly what my sac was on combine...think like -13 from the abph, -4 from the rifle barrel, -24 from the stock if I remember right. Anyway it was capped 82 Sac on assembly. I was able to experiment 97% on damage and the other 2pts to speed. I know Ahazi can cap....I have seen them. I just need to know things like.....if you get -44 sac on your subcomponents do the rest into damage.... or my barrels are ??...my abph are ?? and my stocks are ??, so then that way I can compare.
ps...I think my issue was I overdid the SAC on my subs. If I knew what to shoot fore on each component I could adjust from there and eek out those few extra points. What am I like 4pts off?
Message Edited by Azphat12 on 10-14-2005 10:54 AM
Azphat12 wrote:
ps...I think my issue was I overdid the SAC on my subs. If I knew what to shoot fore on each component I could adjust from there and eek out those few extra points. What am I like 4pts off?
Message Edited by Azphat12 on 10-14-2005 10:54 AM
Message Edited by Azphat12 on 10-14-2005 03:23 AM
Message Edited by Azphat12 on 10-14-2005 07:26 PM
Azphat12 wrote:
I made about 20 rifles before this one.....and I did hit 90 sac 1000 dam that they say is needed. The only problem is I am not sure how I did it since I changed my sac on different things. Ill write it down this time and go for it again.
You _sure_ you are hitting 1000 without using Pre-CU abph? If you are, you should be able to easily hit 1184 with 184 dmg EPC's. You will probably want to add a couple points toward dmg to make sure you don't fall short. Write down your points and experiment your prototype the exact same way as your 1000 dmg model and it should hit 1184 with the right enhancers.
Ok I have some stats here.....
ABPH
21/47 damage
-4 sac
Weapon Stock
-24 Sac
1.162 speed
Rifle Barrels
23/48 dam
-2 sac
This yielded a 1000 damage / 88 sac ALR. I had 1 amazing success on the final Sac experimentation....
Any suggestions? I am waiting for my Bespin port to leave so I can try again on the barrels and stock see if I can get them abit better. How do these rank on your servers for double capping?
Azphat12 wrote:
Ok I have some stats here.....
ABPH
21/47 damage
-4 sac
Weapon Stock
-24 Sac
1.162 speed
Rifle Barrels
23/48 dam
-2 sac
This yielded a 1000 damage / 88 sac ALR. I had 1 amazing success on the final Sac experimentation....
Any suggestions? I am waiting for my Bespin port to leave so I can try again on the barrels and stock see if I can get them abit better. How do these rank on your servers for double capping?
Message Edited by jason67 on 10-16-2005 10:52 PM