Weaponsmith Archive

Thread: Just a thought on a second kind of decay

Meatpuppet1987
Mon Oct 17, 2005 11:03 am
#1

Hello, I've never posted in the weaponsmith forums before, never having been one, but while sitting on the can the other day I had an idea for a non-adk protected decay that might help weaponsmiths keep active. (Sorry if someone already came up with this).


The second decay rate would be Dulling on melee weapons and Replacement Power Packs for ranged weapons. The idea behind it is while fighting with a Scythe or other melee, it would loose it's edge after X number of uses and a ranged weapon would burn out it's power source.

These extra decay stats wouldn't overly game breaking for players since it would be very gradual. I was thinking in the 200-300 points of worth of decay damage (The ammount of time or use it would take to aquire that much decay, even if ADK'ed).


Say for instance Bob had a T21 with the following stats;


T21 Rifle

1000/1000 Condition

1108 Max damage

105 Sac

3.2 Speed


Upon hitting the equivilant use of 300 points of condition loss, a message would appear in the items description that it's power pack is nearly depleted would appear. The item's Speed and Min/Max damage would decrease gradually with more use , as the person may be in the middle of something. Another 100 points of use and it would stop working altogether until it was brought to a weaponsmith.


The WS would use two kinds of tools- One for each weapon type. For melee, a table with a circular blade spinning (like real weaponsmiths used to sharpen swords) and a terminal to place a ranged weapon in to install a replacement part. Upon repair the weapons stats return to normal without penalty.


These changes could be tied in to other professions aswell to improve them: Architects would craft the tables, which would be as rescource consuming as say, a PA hall or City Hall (Also the tables would decay after X number of uses), Smugglers could craft some sort of Pup'ed attachment for the table that would increase it's usage lifespan or power of weapon repairs and the tables would require some piece of static loot to complete, that would have a drop rate similar to rug adhesives once did.


Any thoughts?






.:Imperial Commando:.
[Commando Martokk] - [Spy Wareck] - [Armorsmith Maydine]- [Rikker on TC]
.........................................................................................................
Please drop all winnings at 307, 5636 on Tatooine
STOP STEALING MY SIG YOU NOOBS

Never!
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GrooperNugent
Mon Oct 17, 2005 11:08 am
#2

I can dig ya'


Any new content is welcome, and maybe the 'repair' FS line could play into the effectiveness of the 'repair' on the weapon.





Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
GrooperNugent
Mon Oct 17, 2005 10:13 pm
#3

I can dig ya'


Any new content is welcome, and maybe the 'repair' FS line could play into the effectiveness of the 'repair' on the weapon.





Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
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