Weaponsmith Archive

Thread: Featherweight recipe???

StakeOut
Mon Oct 17, 2005 3:47 pm
#1

I used the search function, but, well, umnn... it hardly works /surprise /sigh /typicalofSOE



I am trying to get a capped featherweight made but none of the WS I talk to seem to know what it takes to make them. So I have been looking for the components myself and I am just going to tell the WS how I want them to make it if they do not know


I have:


featherweight schematic



Reinforced Casings
MD 184
AS -0.79
AC -7


Advanced Weapon Scope
AS -0.77
W 8
AB 44



What else do I need to make the best possible?


Any other loot components? The reason I ask, is swgcraft did not say anything about casings... are they needed?



What can you tell me about resources for the fwg5 featherweight?


I looked on swgcraft for resources and I think I can get best or close to best spawns.




25 Axidite Iron =========== easy to get
10 Ditanium Steel ========= easy to get
5 Link-Steel Aluminum ====== easy to get

1 Optional Weapon Scope ====Already have


1 Projectile Feed Mechanism===What loot components do I need for this? Casings? Anything else?


1 Projectile Pistol Barrel ======What do I need to make this? Any loot components? Are looted versions better than crafted?


I thought I read something about Gorax something??? Do I need these? What do they go in? What are the best stats I can get?




Sorry for all the questions but the $nitty search function has had its way with me













******************************************
Back in 2003, everybody said "just hang in there for a while, all the bugs will be fixed and the game will move out of the BETA stage"

Sadly, the game has regressed to ALPHA... What will it be in another 2 years? It will be gone...
******************************************
Summerflame
Mon Oct 17, 2005 4:51 pm
#2






StakeOut wrote:

I used the search function, but, well, umnn... it hardly works /surprise /sigh /typicalofSOE



I am trying to get a capped featherweight made but none of the WS I talk to seem to know what it takes to make them. So I have been looking for the components myself and I am just going to tell the WS how I want them to make it if they do not know


I have:


featherweight schematic



Reinforced Casings
MD 184
AS -0.79
AC -7


Advanced Weapon Scope
AS -0.77
W 8
AB 44



What else do I need to make the best possible?


Any other loot components? The reason I ask, is swgcraft did not say anything about casings... are they needed?



What can you tell me about resources for the fwg5 featherweight?


I looked on swgcraft for resources and I think I can get best or close to best spawns. The Weaponsmith you choose should have close to the best of these resources. I would rely on them to have it, as not only do they know what stats to foucs on and how they weigh, but they should also have been collecting resources for months making their resources better than what you will be able to obtain in a hurry (unless you spend resource deeds on them and that seems to be a bit overkill )




25 Axidite Iron =========== easy to get
10 Ditanium Steel ========= easy to get
5 Link-Steel Aluminum ====== easy to get

1 Optional Weapon Scope ====Already have


1 Projectile Feed Mechanism===What loot components do I need for this? Casings? Anything else? The weaponsmith will make this with your casing


1 Projectile Pistol Barrel ======What do I need to make this? Any loot components? Are looted versions better than crafted? The weaponsmith will make this her/himself get him to experiment sac down to -9


I thought I read something about Gorax something??? Do I need these? What do they go in? What are the best stats I can get? Gorax shards and reinforced casings go into the feed mechanism, but the casings are better as they have added sac reduction.




Sorry for all the questions but the $nitty search function has had its way with me


Get your wepaonsmith to max out sac on both barrel and feed mechanism. When I double cap Feathers I put 8 points into the damage line then 4 points into sac. With 2 amazings they Feather double cap. If not you will at least have very close to capping


Hope that helps a bit


(btw if you are only going for damage cap then just let your ws experiment in damage on the final combine untill capping. You are guarenteed capping damage with those casings











----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



StakeOut
Mon Oct 17, 2005 5:39 pm
#3

Thanks summerflame



******************************************
Back in 2003, everybody said "just hang in there for a while, all the bugs will be fixed and the game will move out of the BETA stage"

Sadly, the game has regressed to ALPHA... What will it be in another 2 years? It will be gone...
******************************************
11111
Tue Oct 18, 2005 6:21 am
#4

Heeeeyyyy Summer experiments feathers the same way I do O_O (though I am sure we all do it that way)

Dont you just hate only getting 1 amazing though Argghhh so close



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ShugFlurry
Tue Oct 18, 2005 9:44 am
#5

1 part casing - add quadranium steel and axidite iron
1 part pre-cu barrel
1 part scope

Mix with pre-baked dough of link steel aluminium, ditanium steel and axidite iron. 7 turns into damage 5 into sac

The alternative way for ffwg5s



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
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