Weaponsmith Archive

Thread: Moderate Successes are good now?

JavaKodar
Tue Mar 16, 2004 12:54 pm
#1

Are you all seeing this?


If I get a moderate success, the weapon stat still increases, but it doesn't fill up a box. Hence, when you get a moderate success, you can end up putting more experimentation points into that line.


Some examples on Wanderhome:


Adv. Handler #1- With all great successes and 2 amazing successes, the boxes get filled up faster, I get 20-39


Adv. Handler #2 - With all great successes, I get 20-41


Adv. Handler #3 - With all great successes and ONE moderate, the boxes fill up slower, I get 21-43


This is with 12 experimentation points, but they are really weird occurrences and seem to make moderate successes now the best thing ever instead of the boon they were to all of us in the past.


Any other weaponsmiths seeing the same things?





Vertex Starlighter [TCON]

Former Master Weaponsmith of Wanderhome

Eliss
Tue Mar 16, 2004 2:59 pm
#2

Yeah I noticed something similar .. seems that amazing successes are worse than greats!



Eliss Breen
Master Weaponsmith +24 Assembly/+24 Experimentation - Lowca, Naboo, Serenity
Vendors for 5 Master Weaponsmiths located in the Serenity Merchant square @ 2915 -5444
Every Pistol, Carbine, and Rifle is stocked.. Over 1000 Items in the tent.

If you want you can drop off auction wins on my "Weapons by Eliss - Sliced" vendor.
Bastilaa
Tue Mar 16, 2004 3:24 pm
#3

I'm seeing the same results, in fact I'm trying to find a way to get 3 or 4 moderates to see what effect it has



________________________________________________________________________________________________
Bastilaa - Carbineer/Pistoleer/Rifleman - Around for a bit
Otaewaiv - Jedi Knight - Unlocked Feb 10th 2004 - 0/197 Bounties Completed
Lothar:Adsertor - Undead Mage

*edited by admin*

This Picture Paints a sad outlook

Page 1 of 1
Previous Next