Weaponsmith Archive

Thread: Am I surprised? No.

forceone27
Tue Mar 16, 2004 3:24 pm
#1

Well, I have some old pre-pre-nerf FWG5's still in crates. 61-208 1.7 or something like that. I pulled them out of the crates and guess what? They are 61-208 1.7. More proof of well...you know, I don't even need to say it.




LOL




Ikeemi - NOT Master Weaponsmith (grinding) - Weapons by Ikeemi, -562, -4083 Senia, Naboo. Specializing in ONLY Carbines, Rifles, Pistols, Flamers, LLC's, and Heavy Acid Rifles.
Current Skill Mods: Assembly 5, Experimentation 10, Repair -337
--Currently seeking my god damn jedi slot...--
Mogro
Tue Mar 16, 2004 3:26 pm
#2

huh?



Colonel Mogro Pudeo <NEON>
Master Rifleman | Master Weaponsmith 12pts
Ace Alliance Pilot

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forceone27
Tue Mar 16, 2004 3:34 pm
#3

Well....I could have SWORE that I read somewhere in the patch notes that pre-pre-nerf FWG5's, scatters, and launcher pistols that were stuck in factory crates would be able to be removed, and that when removed they would somehow use a single power supply schematic and therefore no longer have pre-nerf stats. This is all I could find...


Fixed factory crates containing scatter pistols, launcher pistols or fwg5 pistols so that the pistols can be removed from crates.


So I guess after all that time of my weapons being stuck in crates I can now remove them and sell them for lots of money since they are like...way better than FWG5's made now.






Ikeemi - NOT Master Weaponsmith (grinding) - Weapons by Ikeemi, -562, -4083 Senia, Naboo. Specializing in ONLY Carbines, Rifles, Pistols, Flamers, LLC's, and Heavy Acid Rifles.
Current Skill Mods: Assembly 5, Experimentation 10, Repair -337
--Currently seeking my god damn jedi slot...--
Mogro
Tue Mar 16, 2004 3:36 pm
#4

ahh, hey good for you dude. Better pull em out quick-like.



Colonel Mogro Pudeo <NEON>
Master Rifleman | Master Weaponsmith 12pts
Ace Alliance Pilot

Powered by

Voodoo Gear

NVoodoo Loot-Made Weaponry: North Mining Outpost MallN
NVoodoo Loot-Made Weapons: South Coronet MallN

JavaKodar
Tue Mar 16, 2004 3:48 pm
#5






forceone27 wrote:

Well....I could have SWORE that I read somewhere in the patch notes that pre-pre-nerf FWG5's, scatters, and launcher pistols that were stuck in factory crates would be able to be removed, and that when removed they would somehow use a single power supply schematic and therefore no longer have pre-nerf stats. This is all I could find...


Fixed factory crates containing scatter pistols, launcher pistols or fwg5 pistols so that the pistols can be removed from crates.


So I guess after all that time of my weapons being stuck in crates I can now remove them and sell them for lots of money since they are like...way better than FWG5's made now







I remember reading that too. I figured they would just cut 40 points from damage when the item was removed from the crate, but they didn't go through with it.


Too bad for all of the people that deleted their crates because the g-mail told them to though.





Vertex Starlighter [TCON]

Former Master Weaponsmith of Wanderhome

forceone27
Tue Mar 16, 2004 3:52 pm
#6






JavaKodar wrote:



I remember reading that too. I figured they would just cut 40 points from damage when the item was removed from the crate, but they didn't go through with it.

Too bad for all of the people that deleted their crates because the g-mail told them to though.






I ALMOST deleted mine hehe, but I figured I'd wait and see...yippie!




Ikeemi - NOT Master Weaponsmith (grinding) - Weapons by Ikeemi, -562, -4083 Senia, Naboo. Specializing in ONLY Carbines, Rifles, Pistols, Flamers, LLC's, and Heavy Acid Rifles.
Current Skill Mods: Assembly 5, Experimentation 10, Repair -337
--Currently seeking my god damn jedi slot...--
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