Weaponsmith Archive
Thread: Where are we on getting the following things fixed?
Tusken Rifle and Spraystick-Still doing Energy dmg (when they fix this, please make it retroactive)
Rykk Blade-Still inferior to a 1h Curved Sword
Elite Carbine-Still considered inferior to a Laser Carbine
Scopes, Stocks, Barrels-Still only showing if everything is made by hand
Adv. Rifle/Pistol Blaster Barrels-Unlike weapons these don't seem to have their stats compensated for the very poor resources they have to use. Namely the Rhodium Steel.
Resource stat usage for Firearms-Everything is still Cond 50% O.Q. 50%. Why isn't the Flamethrower or FWG5 more Heat Res. Or the Tusken and Striker more Shock resist?
Are the devs still talking to our correspondant? I haven't really seen much of anything for us in the past publishes other than a few new weapons. I'd rather have some of our annoying and very old problems fixed before they introduce new weapons.
Tusken rifle was kinetic in the past. Do not let them lie to you the tkas got it nerfed. As for the riflemen they need a serious nerf, and all weaponsmiths should push for it. Our speed modifiers mean nothing at all to these guys. They also have heavy armor peircing to boot. This is crippling pvp and is haveing a negative impact on our sales.
What is more important is that the entire skill system needs revamped and weapons more strategically placed. Untill this happens their is no reason in altering anything about weapons assembly. Why go down that road untill the combat system is thoroughly overhauled. In other words when the weapons get overhauled a number of them should be out of master marksman. Scout blaster should be moved to scout with a comparable scout blaster b in the master. A improved dl44 should find its way into smuggler. The dx carbine should be in carbineer. So on and so forth.
Think about it if they amp up how we make rifle barrels. We will be putting ten more points of min and max damage. Sliceing off another .2 or speed. This would mean that blaster pistol barrels would need to be redone as will the projectile rifle barrels. I am tired of half done work. Which goes fad and messes suff up even more. We supply the combats if a weapon suddenly becomes uber shudder, and it just destroys everyone who faces it. You can bet it will be nerfed in short order.
We just have to be patient, and let them get the job done right for once. Weapons balanced really cannot be fixed to a good solution with the weapons placed as they are. The game has a major overhaul comeing. Where weapons will hopefully be rebalanced to something better. The buffs are going to get overhauled. Armor is finally going to get overhauled thankgod. I would rather wait a few months, and suddenly have a market for each one of my weapons rather then their just being a market for ten weapons.
Dodece wrote:
Tusken rifle was kinetic in the past. Do not let them lie to you the tkas got it nerfed. As for the riflemen they need a serious nerf, and all weaponsmiths should push for it. Our speed modifiers mean nothing at all to these guys. They also have heavy armor peircing to boot. This is crippling pvp and is haveing a negative impact on our sales.
Its been stated by the devs that a kinetic range weapons is going to need a really good reason to exist because currently that is the melee mainstay (for all melee not just TKA)! and they don't have much variation etc so giving this to a ranged profession isn't going to happen anytime soon! Oh and no-one got it 'nerfed' afaik it was a development decision which was made really early on in the game and my guess was it wasn't supposed make it live but then we know this game came out way to early so a few things slipped through.
I don't know why you think riflemen need a nerf they are FOTM in PvP because they have a stun weapon and do mind dmg. We have one AR3 weapon (T21) and its not overpowered as such (11 tissues if you want it enhanced at all, and its been balanced already etc) and we don't hit the speed cap without help from Master-Marksman and speed attachments with this weapon either. (and yes I am a riflemen of old so take it how you will)!
IMHO They are FOTM because Composite Armour(ie the 80% ilk) is stock std these days and the only way to kill someone wearing it is to hit a weak point (ie being stun) this is the problem nerfing rifleman won't change PvP it will jsut hurt a profession which is fortunate enough to be mostly functional.
Dodece wrote:
We just have to be patient, and let them get the job done right for once. Weapons balanced really cannot be fixed to a good solution with the weapons placed as they are. The game has a major overhaul comeing. Where weapons will hopefully be rebalanced to something better. The buffs are going to get overhauled. Armor is finally going to get overhauled thankgod. I would rather wait a few months, and suddenly have a market for each one of my weapons rather then their just being a market for ten weapons.
Solstise wrote:
Beam Rifle-Still can't be used by anyone (my guess is that they should jsut revoke the schem as trying to balance this is somewhere could well be more effort than its worth if they do something with this in the combat rebalance fine otherwise just remove it IMHO).
Resource stat usage for Firearms-Everything is still Cond 50% O.Q. 50%. Why isn't the Flamethrower or FWG5 more Heat Res. Or the Tusken and Striker more Shock resist?
Lets not make our lives anymore complex than they already are. If its not "common" sense for the above to be 50/50 OQ/CD I don't care I have enough trouble stocking and tracking the huge vareity of resources I use atm lets not throw a change to stat reliance in and end up having to harvest another 20 odd resources on top of what we do.
I agree its not the most contious logical thing in a RL sense but if we were to get this changed we would be hurting ourselve not helping (so just overlook it as a qwerk and be happy in knowing thatwe already have our work cut out for us
) besides to implement this would require a lot of dev time of which they don't have from what I can see (have to make resource in the specific stats don't out balance the weapons throwing out the powercurve and then rebalance the weapon for the specific stats, it goes well beyond jsut flicking a switch or replacing CD with HR).
Solstise wrote:
Rykk Blade-Still inferior to a 1h Curved Sword If they made the Rykk a wookiee only thing like the bowcaster I could live with it the way it is but thats not going to happen but I can hope
Scopes, Stocks, Barrels-Still only showing if everything is made by hand Until everyone can see it its basicly a moot point IMHO
Adv. Rifle/Pistol Blaster Barrels-Unlike weapons these don't seem to have their stats compensated for the very poor resources they have to use. Namely the Rhodium Steel. Resource caps tend to be deliberate here and how much more dmg do rifles really need to do? or carbine for that matter although carbineers need some love but I hazard they will get some in the CB
Are the devs still talking to our correspondant? I haven't really seen much of anything for us in the past publishes other than a few new weapons. I'd rather have some of our annoying and very old problems fixed before they introduce new weapons. I have no doubt that TH talks and interacts with these guys, but honestly nothing you have mentioned really has any dire causes to WS we have issues sure but these bugs either affect a combat profession (ie weapon imbalance) or are merely assetic to our cause and I get the feeling the devs are trying to focus on the less fortunate professions atm.
sorry for not posting in one thread I am having difficulties with the board timing out ![]()
My only issue with the riflemen is that they do get a heavy armor peirceing weapon. While I cannot think of anyother heavy armor peirceing ranged weapons. It is an extreme advantage. I do agree the armor is just way out of hand, and the armor should get chopped back. Their is no difference from one armor to another. Chittin should be kinetic and heat. Ubese kinetic and electric. Composite blast acid. Would definately fix the system.
Asfor these weapons getting moved around. Your right we can only pray, but I also hope they realize that this combat patch is their last chance to keep alot of players.. If its another complete lame waste a number of people includeing myself will have had enough. Its not merely a thing about wanting to sell all the weapons. My alt is a MBH, and quite frankly I see little inovative gameplay in the way of fighting. Haveing multiple weapons with different values would help. Haveing more then a couple high end weapons would help too. How many combat professions get what 1 or 2 weapons in their top box. Too many. Then some professions do not get any weapons at all. Scouts Rangers Creature handlers Squadleaders smugglers. While smugglers on the other hand have six guns and can use six different types of grenades.This is a real problem in the game all these classes and half of them are not even worth doing. Half of them have had themselves patched to oblivion and back.
Maybe I am overly democratic, but shouldnt professions have some form of balance to them. Some professions gasp should have bonuses especially if you master them. Everyday I see more and more of this compression of professions going on. Where its hard enough to find say a ranger or a creature handler. Almost a year now I hope they have figured out unless the professions are balanced out the gameplay will continue to get more stale.
I could go on but this really is not the forum for it. The point is why should they tinker with the weapons now. When it would be better to do in the summer when the combat patch hits. Doing it now would most assuredly be more of a pain then a pleasure.
WedgeFan wrote:
I know your point was to prove that ther is a ranged weapon with kinetic damage, but I don't know of anyone who is afraid of a Striker pistol.
Some MOBs are 100% resisatant to energy, and other types of ranged damage, therefore needing to be attacked by kinetic damage.
Ryeun