Weaponsmith Archive

Thread: Swords and selling them...

TrystramStrykker
Mon Dec 22, 2003 5:16 am
#1

novice scout + exploration 1-3? for terrain negotation in case your vehicle breaks down in the middle of the dune sea



Trystram Strykker, Flurry: Master Weaponsmith/Master Smuggler
[GT] Sliced Melee Weapons - "Why go regular when you can go GT?!"
K-Mart (124 -3460) 800m north of Coronet
Newbopolis, Talus. (-400 990) 2km from Imperial Outpost

PA: DAM-N, Leader
Ajo79
Mon Dec 22, 2003 5:17 am
#2

I'd go with medic. Heals are just too good to be without.



Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

Lotherd
Mon Dec 22, 2003 1:36 pm
#3

Hello everyone.


Just decided that I'm going to be a Master Fencer and Master Weaponsmith because I want to be able to make my own weapons.


Since I'll be making my own weapons, I thought it would be cool to sell my weapons on a fencing-exclusive vendor.


Here's my planned template:


Master Weaponsmith


Master Fencer


Artisan line - Engineering (required for WS)


Artisan line- Business (requirement for Merchant)


Merchant line - Advertising (to have my vendors show up on the map).


This will leave me with about 32 skill points left over. I was wondering if there were any other skills I needed. I'm not too concerned with how the vendors look or anything like that. Just want to have a simple vendor in my home that shows up on the map.


Thanks.

Talbacca17
Mon Dec 22, 2003 1:57 pm
#4

Invest it into medic skills to go with Fencer, You may also want the Artisan Surveying line to let you survey farther. Otherwise you don't really need anything.



Gate Echo
Master Smuggler - Master Bounty Hunter - Master Freelance Pilot
Hero_DarkJedi
Mon Dec 22, 2003 3:03 pm
#5






Lotherd wrote:

Hello everyone.


Just decided that I'm going to be a Master Fencer and Master Weaponsmith because I want to be able to make my own weapons.






Bad idea ... very bad idea ...


You waste a whole ton of points and time and effort so you can make your own weapons? Hear me know and believe me later ... just find a good smith and buy your own weapons.


Granted melee weapons are generally easier to make and take less components / specialized resources then the ranged weapons ... but your still going to be hunting the *best* resources all the time ... and for what?


Had a customer show up while restocking a vendor ... asked me for 5 something ... gad batons I believe ... told me he used to be a weaponsmith and now he *gladly* buys his weapons and doesn't every squawk about prices or anything like that.


It's a calling to be a weaponsmith ... if your not called to be a "crafter"... then don't bother dabbling ... and especially not in WS ... you want to dabble crafter trying something easier :-)





'=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='
Hero--[Hero Built]Weapons
~ ~M a s t e rW e a p o n S m i t hS i n c e8 / 1 8 / 0 3~ ~
[Coronet Mall, Corellia: 910, -4690]-[EPOC Mall, Naboo: -3950, 3885]
[Freedom City, Dantooine: -6040, 6160]-[Sandy Hills, Tatooine: 363, 3218]

Resource and Loot Drop Off: [Hero's Workshop, South Coronet, Corellia: 400, -6050]
Ybagi
Tue Dec 23, 2003 8:21 am
#6

I agree with Hero here, I have almost the same template you are considering (carbineer instead of fencer)


While I make very nice weapons my combat skills are badly gimped because of all the skill points I have tied up in weaponsmith




Yv
Undead Warrior
Alchemist
Malganis Server
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