Weaponsmith Archive

Thread: I've been makin em so long and I'm thinking about using them.....

Nivlac_Yduts
Wed Feb 25, 2004 9:13 pm
#1

Since I started SWG in July I wanted to be a weaponsmith. I've loved the profession, still do don't plan to leave it. On the other hand I've begun to feel like a waterboy in the world of PvP. I know I play an important role providing quality weapons, without quality weapons where would the fighters be, well aside of the TKAs, but I'd like to take the field. I have tried a couple of times and had my rodian butt handed to me. I got in one DB which I was rather proud of, but for the most part I looked at the sky and watched FPs tick away.

What I'm wondering is if there are other fighting MWS out there? What Fighting skills did you specialize in with the points you have left? How effective is it? Did you just drop the other parts of Artisan? Did you keep any Merchant Skills. At the Moment I am a MWS, MA, with dabblings of Merchant. I have scout only until Pub 7 the rest are scattered through Marksman and Pistoleer. Just wondering what's been working/not working for Y'all.



Nivlac Yduts
Master Marksman/Master Pistoleer/?/?
Ex-Master Artisan and Ex-Master Weaponsmith on Wanderhome
The Nivlac Institute-Closing out weapons. -339, -5932 On Corellia south of Cornet. Some items up to 70% off. Hokey Religions and Ancient weapons are no match for a good blaster at your side kid....Then again in SWG maybe they are.
SeretSajet
Wed Feb 25, 2004 9:22 pm
#2

I can say this. Though my weaponsmith character is strickly a weaponsmith/merchant a good friend of mine (who has since left the game) was a fighting class and master weaponsmith. Some might know Thib from the Gorath server. He was a pistoleer. Its pretty much necessary to go with something that doesn't have too many required starting profession skills. So Commando and Bounty Hunter are out of the question. Pistoleer, Riflemen, Carbineer, TKA, Swordsman, Fencer and Polearm Specialist would be better. Though he did have no Merchant skills. He sold everything out of his shop with your basic Business IV vendor. I guess thats all you really need when you have a name for yourself, a good location for your shop and you sell quality weapons. So I'd say give it a shot. Any fighitng profession, when you know its ins and outs and havea good weapon, is effective and fun if you like it. Just keep trying them out until you find the one you like. Personally I like the Brawler professions. They have a lot of nice attacks and a good variety of weapons you may like using.


/end my two cents



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LLJK_Griz
Wed Feb 25, 2004 10:02 pm
#3

I have MWS, artisan 4044, merchant 3000, medic first aid 2000, marksman 4000, and master rifle. This uses all my skill points. Dropping medic gives enough points to master artisan or put more stuff in merchant.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
quasitec
Wed Feb 25, 2004 11:39 pm
#4

i mastered marksman as my combat prof. havent tried pvp.
EdOWar
Thu Feb 26, 2004 12:09 am
#5

I'm a Master Smuggler/Master WS with Marksman 4/0/0/0 (or whichever one is the pistol line), Brawler 4/0/0/0,Artisan 4/0/4/0 and Merchant 3/0/0/1. I'll probably drop the merchant (I have an alt who is almost master merchant) and pick up some Pistoleer to supplement the Dirty Fighting line in Smuggler (which has some nice specials, but no accuracy bonuses ).


Slim Vargo, Corbantis


Luzenit
Thu Feb 26, 2004 6:31 am
#6

I am a pure artisisan. As a master merchant and master artisan as well, I realized early on that I would never be any good as a fighter. I am Chuba bait for the most part. Made an alternate who is a master smuggler and is now racing up through pistol and will be doing TKA as well.






Kazara____ Weaponsmith___Master Commando____


"Imperial Gal of Fiery Pwnage"


[KAZ]mart Theed -5171, 3385:::::::::Mission Market Restuss 5444, 6370



SWG_Bobo
Thu Feb 26, 2004 6:47 am
#7

Before I became Master Weaponsmith MasterMerchant Master Artisan, I was almost master pistoleer. Had dropped the merchant skill because of bugs with the vendors. I also picked up CH and did very well with that combo but when i got to the point that i needed to increase my weaponsmith skill and picked up merchant, I knew i had to give up some skills. After the major CH nerf, I decided that there was no point in me being a CH anymore so I gave that up. As I progressed, I realized I also had to give up the pistoleer skill as well. I dabbled in Chef and Architect but gave that up for alittle dabble in tailor.


However, like other people, I have another account. My other account is a smuggler on his way to master, and pistoleer on way to master. Thats a lot of pistol xp but im sure it will be worth it. He is also a Master Medic.


Far as PvP, I dont think i would put my Weaponsmith through that kind of torture. Decay on everything? Unless I put all my tools and nice clothes on a rack before I go into battle. I say if you going to craft...craft. If your going to fight then fight. Mixing them in my own opinoin is not worth it.



Bandora - Master Weaponsmith/Master Artisan/Master Merchant





May the force be with you...always.
How does a wise Jedi become wise?

He asks questions!

Bandora-
Master Weaponsmith/ Master Merchant/ Master Artisan/Freelance Pilot
WerrtZer
Thu Feb 26, 2004 7:18 am
#8

I'm master smith, master artisan and master pistol. I dropped merchant many moons ago and fail to see why anyone would keep it after they drop their vendor. I also dropped scout and miss terrain neg, but what the hell.


As part of an active PvP guild I partake regularly both solo and in groups.


I obviously have no medic, so buffs/spice/food are essential. I can hold my own 1 on 1 especially when I can manage to keep my better loot enhanced pistols, or offer crates to get that elusive 35 dmg slice. However when it comes up to fighting temploiters (ie the famous rifleman with fencer & pistol dodge lines and medic for stims) I get pwned hands down.


It doesn't deter me, as I know when I wake up at the cloner that I have a vital skill (and a money making one) outside of combat. Combat eases the boredom of constant crafting or resource collecting. It's fun to be able to take part in taking down a krayt that you can use the tissue from later on.


I often wonder how some unsuspecting rebel feels when they get taken down and DBed by someone with Master Weaponsmith title.



Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
darthfodder
Thu Feb 26, 2004 9:36 am
#9

I know you talked about PVP, but I have MWS and master swords and its great for Pve. I was master Pistoleer but dropped it for swords and now I can buff up and get some of the rare loot solo (good armor to) and the really rare stuff in groups. I just like it because i can go most places alone if I dont have time to find a group and the area attacks with a PH are great. As far as PvP I heard we are a little weak but I dont ever PVP anyway.
Kyllian-K
Thu Feb 26, 2004 2:06 pm
#10

I am currently Master Weaponsmith/Master Artisan and Master Rifleman with nov medic, find myself pretty handy for PvP and PvE stuff, and atm i have 3 skil points left.


Kyllian-K Warfield

KKW WeaponTek Last Haven, NabooEclipse



Kyllian-K Warfield
Master Weaponsmith / Master Artisan / Master Rifleman
KKW WeaponTek
Last Haven, Naboo - Eclipse
LLJK_Griz
Thu Feb 26, 2004 4:51 pm
#11






SWG_Bobo wrote:

Far as PvP, I dont think i would put my Weaponsmith through that kind of torture. Decay on everything? Unless I put all my tools and nice clothes on a rack before I go into battle. I say if you going to craft...craft. If your going to fight then fight. Mixing them in my own opinoin is not worth it.





There's no decay in PVP and a master combat class will let you hold your own against anyone except one of those retarded defense stack builds.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Jedi_Titus
Thu Feb 26, 2004 4:57 pm
#12

Just like my signature days I'm a MWS/carbineer. That is what I wanted even before I started at launch. I'm still working my way up to master carb. as I stay far away from PvP... I'm sure I'd get used as a mop. After making master and the combat rebalance... who knows. Like lots of others I also have another account.... except my wife uses it! But she's a master doctor/TKA... I never forget to collect the wife when going hunting!



Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
Kershakk
Thu Feb 26, 2004 7:30 pm
#13

I have Master Weaponsmith, Master Artisan, Merchant 3/0/4/3, Novice Medic, Marksman 4/0/0/0 and Rifleman 2/0/0/1. I wouldn't say I am a powerhouse but it serves pretty well, as long as I play smart with the rifle (which I picked because it would be a shame not to be able to use my own bowcasters to a better potential). 2 points remain on this setup.


I will probably drop the management tree in Merchant as needed as I progress up Rifles, once I have dressed my vendors up. I hold onto the Hiring line as I am a firm believer it is a bug that people can retain vendors after they drop the skills required (and the semantic argument between place and retain has been done to death so none of that). I don't plan on filling out the Rifles tree - probably take it to 3/0/0/3 or thereabouts.


Just have to accept I'll never be a powerhouse damage dealer, but I'm able to solo a fair amount of things as long as I milk the prone/free shots with my highly tooled T-21.
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