Weaponsmith Archive
Thread: Crated XG Mine Removal from game. WHY?
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Rador
Thu Feb 26, 2004 9:07 pm
#1
Anyone know why the Player Made Crated XG Mine no longer are in game? Our weaponsmith made like 2000 of them for our feilds and now I get an email if I try to remove one that states they are no longer in game and to delete them. **edit**! Was there a warning about them being removed that I missed? I tried searching on it but nothing said they were being removed. I would like a dev response to why they were removed or is it a bug?
Rador
Thu Feb 26, 2004 9:12 pm
#3
If they removed them on Purpose Then they should not have done that without warning. I mean I know alot of Weaponsmiths that carry large stocks of those and now they are all worthless. Sad
Rador
Thu Feb 26, 2004 9:17 pm
#5
I pray it is only a bug and that they will fix it. If not there will be alot of angry Weaponsmiths. We have 2000+ made in crates now that are worthless.
Jayce_J
Thu Feb 26, 2004 9:36 pm
#6
It has to be a bug with crated XG mines. My individual ones have no problem going places, and I still
Master Merchant
show the schematic listed under the munitions line.
SSgt D'Maro Feldar - Bria - Master Artisan
smw356
Thu Feb 26, 2004 10:42 pm
#7
Its a bug caused by thier ill planned stealth nerf of old fwg crates
This unfortunately hosed some other old crates as well.
Rador
Thu Feb 26, 2004 11:21 pm
#8
That bites. Why is it every patch they release has more bugs in it? Wonder how long it will take to fix this one.
rimalz
Fri Feb 27, 2004 3:33 am
#9
I also had this happen on a crate of melee powerups this evening. 5 left in crate, pulled 4, 5th (last) gave me the '..no longer in game, remove from inv..' message. Hope it's not spreading
jefdenbeffer
Fri Feb 27, 2004 8:00 am
#10
talking about mines, i'm producing a load of anti vehicular and DRX mines, as well as proton grenades and thermal detonators
Cryoban and C12 r available in loads
Rador
Fri Feb 27, 2004 8:41 am
#11
Thanks for the responses. Lets hope they get this worked out soon. I would hate to have to destroy all the mines we have made.
LLJK_Griz
Fri Feb 27, 2004 1:39 pm
#12
It's a bug, it's also affecting some chef component. A chef complained and a CSR told him they're working on a fix.
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