Weaponsmith Archive
Thread: Question regarding being a 12p ws
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LordCharly
Mon Oct 18, 2004 2:40 pm
#1
Is there a limit on some items regarding how many points you can use in experimentation? For instance, I always get 2 points left over when doing grenades..?
LordCharly
Mon Oct 18, 2004 2:46 pm
#3
Thanks for the reply
Im a new ws, so I still have some questiong regarding the extra points. Is there a good thread for that topic?
Osrid
Mon Oct 18, 2004 2:58 pm
#4
Not really that I have seen. One big thing you want to know is that if you craft in a research center and eat/drink the foods you will almost always max out the damage exp line with 10points. Unless you are already a +12 pointer get used to the profession before you go and spend your cash on the tapes.
nojediiam
Tue Oct 19, 2004 2:26 am
#5
Resource quality is far more important then tapes. Spend your money on resources first.
jason67
Tue Oct 19, 2004 5:15 am
#6
The biggest difference the extra points make are in the components. I can often increase my range mods or decrease ham costs significantly in components while still maximizing the max damage. In final assembly they usually get thrown into Condition. I have a 1300+ condition Krayt Geo blaster for example(of course made with green cubes). My last two custom Krayted T21's have had over 1100+ condition on them while still maximizing damage. Most basic buyers won't notice the extra little range or ham or condition though so for starting weaponsmiths the resources are by far more important.
HAWKE61
Tue Oct 19, 2004 7:52 am
#7
If you have points left after experimentint that means you have reached the max on the resources used. You cannot experiment beyond the range of the resource quality.
HAWKE ENTERPRISES
HAUKERS WEAPONRY & MUNITIONS
UTILIZING 12 PTS OF EXPERIMENTATION
SHADOWFIRE, POLIS, NABOO -165, 5095
PURVEYORS OF ARCHITECTURAL EQUIPMENT
FINE RESOURCES, OLD & NEW
ATTACHMENTS AND LOOT
HIGH QUALITY STIM E'S LOW MED USE
SPECIAL ORDERS ACCEPTED WITH PLEASURE
HAWKES RESOURCES
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