Weaponsmith Archive
Thread: Something to think about: Why melee prevails...
1. Melee have more state/melee/ranged defense/toughness.
2. Center of Being.
3. Current State of Armor allows all except one ranged weapon (Jawa Ion) to be mitigated by 90%.
4. Jedi completely wreck ranged professions, combine that with the Jedi population and ranged professions are pretty worthless in PvP. At least Melee people can take more than 3 hits from a Dervish2.
But pretty much ranged vs. melee, Armor is the biggest factor. Ranged professions have higher damage weapons and higher damage multipliers on their specials.
FoeHammerOne wrote:
I disagree for several reasons, melee fighters have a lot of advantages over ranged professions.
1. Melee have more state/melee/ranged defense/toughness.
2. Center of Being.
3. Current State of Armor allows all except one ranged weapon (Jawa Ion) to be mitigated by 90%.
4. Jedi completely wreck ranged professions, combine that with the Jedi population and ranged professions are pretty worthless in PvP. At least Melee people can take more than 3 hits from a Dervish2.
But pretty much ranged vs. melee, Armor is the biggest factor. Ranged professions have higher damage weapons and higher damage multipliers on their specials.
Well for one, i use my t21 in PvP most of the time, the jawa unless its a 400+ one cant really hurt anyone in a 40% stun suit, with a 50+ stun PSG, while the T21 tears through most armor pretty well, besides, last time i checked my PvP suit is 90% for : Kinetic, Electricity and blast 40% stun 90%energy, so its equally hard ot get damage through for both ranged and melee.
Secondly melee gets COB, which i belive should be taken out, since it now is overpowering when you see every melee fighter running a COB macro, the ability to intimidate so your opponent does 50% or less damage pr hit,. no melee is really overpowered if you look at it without stacking of state def and melee and ranged def, a m.fencer alone cant deal enough damage without a hihg damage acklay baton, but with 2-0-4-0 pistol in his tempalte you cant knock him down, and you sure as h-e-l-l cant state him, and if you add 4-4-4-0 fencer to a m.swordsman/brawler you get a template which has insane defences and can deal damage.
Jedi ranged block is a different topic all together, the block is there, but no armor, so with no ranged block a jedi would be dead teh second a ranged proffesion started shooting, no mitigation, no other secondary defence than block, make jedi dead ducks vs both ranged and melee, but im sure most jedi would not have a problem with lower ranged block if there was the same block for melee attacks. But we will see what happens in the CU, lets not forget a jedi template takes 3 months to grind, and require alot more xp than any other template in the game