Weaponsmith Archive
Thread: SeaRaptor, please give this a look...
In order for the CU Beta to be a real success, I think the following needs to happen:
- Enable Elite crafting professions at the frogs.
- Generate a 1-2 year history of resources, or copy one from an existing live server. Then publish that resource database in csv format. Preferably in a format compatible with J&Fs crafting tool.
- Make 30k resource kits available from the frogs. This is what they'll face on live. Everyschematic they release will eventually be crafted with the finest materials ever available on the server. This is what they need to test.
- Make high quality crafting tools, crafting stations, Research centers, Experimenentation & Assembly SEAs & possibly FS crafting skills available. Testing what a 10pt smith can make with the tools & equipment we can generate in the next month, will not be an accurate representation of what will appear in a live market.
If the devs candeliver that, we can test every combination of factory produceable product in the game, and provide those to combatants for a real test in the field.
That would cover the factory stuff, but we all know that the base items are not where imbalances come from. The real imbalances come from the enhanced gear. The devs can control the gear that drops, but they can only give a best guess at what we'll do with looted comps. If they really want to know, give us the loot and we'll show them what we can do. Make loot schematics & components available from the frogs. If a quest can be compleated or a creature killed, it will happen. If it can happen once, it will happen a thousand times. Every loot comp will eventually find it's way into every item that could be crafted from it. Loot with random stats should be issued to the players randomly; ie. if I request tissues, I should get a random number of matching tissues with randon stats. The same would need to apply for every looted comp in the game.
Another problem that may arise untested is schematics, resources & comps from RotW. Will the flora & fauna resources from Kashyyk follow existing resource caps, or will we see Kashyykian conifer woof with 900sr in weapon stocks 9 months from now? What happens when I place a prime Geo core into this new wookie weapon?
We have just over a month before before the target release of the CU. I'm sure the devs do plan to let us test master level crafting at some point, I just don't know if they realize the extent of our obsticles and the volume of testing that should be done before most of the possibilities can be said to have been tested. In the end, I think that if the devs don't enlist the active help of every crafting profession crafting the best we can make, and take out all the roadblocks of a live server, a year from now we'll be back where we are.
Things that weren't forseen will break the model they have.
Derp-on-Flurry wrote:
Q) If they added fully usable "bluefrogs" on day one, how many people would even test low level marksmen?
Did you actually read what I posted? It said nothing about enableling any combat related functions. I'm only suggesting that they let the pure crafting professions be set & ready to provide real Weapons, real Armor, real food, real meds and all the other gear that players become certed for, so that when the devs allow combatants to become certed for gear, they can test combat under real conditions.
Anything else is is a simulation of the devs preconceptions.
A Q: for you... how long do you think it will take for a WS to set up shop & gear, determine the resources he wants to use, gain those resources, begin experimenting on comps, produce those comps, experiment on weapons, produce weapons and distribute those weapons to combatants for use in the field, gain feeback on what stats need tweeking, loop back to experimenting comps...so that the devs can get valid datato consider in balancing the needed dificulty level of a spineflap?
Message Edited by Va-Mei on 04-03-2005 06:16 PM
Message Edited by Whrlwnd13 on 04-04-2005 04:04 PM