Weaponsmith Archive
Thread: Weapon remap suggestion (just a thought)
This is abit of what they did to armoursmiths there the skin doesnt mater only what you put in the gun.
I bump this old thread i post because lack of response.
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Personally Im very much against the skin approach as IMO it totally kills variety. (every weapon might not look the same, but it will be the same, make the same damage ect.)
I would much prefer if they added reasons to using more types on guns. this could be achieved in a number of ways
- Elemetal damage as I have suggested in this thread
- Adding specific skillmods to some of the weapons
- Having some weapons with no weapon hindrance at the expense of damage (or add a line for us to experiment in this)
- Make some wepaons have high min dam, but low max dam (as it is now every weapon at the same CL in the same cathegory is practically the same)
- Having some weapons with very low speed at the expense of dam or accuracy (wheen it starts working) (atm every weapon at the same CL in the same cathegory is practically the same)
All these suggestions I believe to be a much better way to make people use more weapons. If we go the skins way people willl only buy a single weapon at all (it might look different, but it will still be the same as everyone else is using.)
If we could have just one of the above implemented I believe people would start carrying arounda larger range of weapons which woul not only benefit our sales and enjoyment of the profession (we get to craft different things), but would also make for a more interesting and diverse world to look at ![]()
Might work similar to the way a BE creates pets? The DNA (components) determines the final product...sometimes you miscalculate and get a pet (weapon) that comes up just shy or more than what you wanted...might add some thought, variety and fun to the weapon crafting.
If there was a way to try it out (like on a test-center that DOESN'T mean it's going to live, but actually tested) I'd be for tring it out.
GrooperNugent wrote:
Might work similar to the way a BE creates pets? The DNA (components) determines the final product...sometimes you miscalculate and get a pet (weapon) that comes up just shy or more than what you wanted...might add some thought, variety and fun to the weapon crafting.
If there was a way to try it out (like on a test-center that DOESN'T mean it's going to live, but actually tested) I'd be for tring it out.
That would be cool does that mean we can get lvl80 weapons also![]()
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