Weaponsmith Archive

Thread: Making the Best ALR accounting for PUPs & attack type spreadsheet

Iasha
Tue Oct 04, 2005 4:12 am
#1



so thought i'd see what you guys think, its a compilation of a couple of posts and a generall callrecently to find the best combination of attacks, pups and weapon. some of the logic and thought is fuzzy but you've gotta make a start somewhere.


what do you all think?


personally i'd advise reading the 3 links on the sheet first - they explain some of my methods a lot bette than i ever could. i still find it amazing taht a speed pup'd rifle hits harder over time with ranged/placed than any head/leg/ critical shot ever could (unless you only fight for a very short time).


also it seems that if you're ok using ranged/placed witha speed pup and a doc buff if you cap weaponsac and eat some action food you should be ok with a unmodded speed on your ALR of only 2.36 - less pressure for speed slices?


http://www.freewebs.com/uttley/Real%20DPS.xls


Sorry still can't quite work clickies

Message Edited by Iasha on 10-04-2005 04:18 AM



Artemis-x- ~ -Fihe-
Iasha Vailau ~ Elder Bounty Hunter / Fihe Vailau ~ Elder Armorsmith
Joseh-Stalin ~ Spy / -Fihe- Vailau ~ Structures Trader
Keyser-Sose ~ Engineer / Laoela - Bum
(gggggggggggggggg3cddnnrnhnrnnddc2gggggggggggggggg)
Elder Jedi ~ Pre-CU Armorsmith
~JediKnightOutkasts~

GrooperNugent
Tue Oct 04, 2005 4:53 am
#2

clickie


Looking at all those numbers and thinking about the amount of work it took to create makes my head hurt...





Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Rinviero
Tue Oct 04, 2005 7:27 am
#3

I still think your damage pups are poodoo Nalai (/worship) made me some +30% damage +5% speed, much better....



First person to show they have a weapon that can sustain 1000 dps on this without ever running out of action gets an iced bun...**



**(keeping the +151 speed mod, cos you can probably fudge it if you had tapes etc.)



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