Weaponsmith Archive

Thread: Need some tips on get over the 300 DPS mark!

Cryogenetic
Sun May 15, 2005 2:24 pm
#1

Hi all, i am a respec'd Master Weaponsmith and atm im loving it....over the past few days ive been collecting some great resources (i have over 70 resources in my hopper) and i have also managed to get a 12pt ws suit.

Ive been trying out different methods...using all my points in the dmg experiment boxes and wat ever is left over in the effiency box.....ive used over 112+ dmg krayt tissues and some of the best resources i have and i cant manage to get over 300 dps......i have tried different ways trying many things but no luck...

anything i am doing wrong?


Would really appreciate it


Thanx alot



Cryo. . /\ N-Tri
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VictorM
Sun May 15, 2005 2:41 pm
#2

Well, it would all depend on what you craft. High Cap scatters can get over 300 pretty easily. When you make the adv. ph and barrel, put most/all your points into speed. When making the gun spread it out almost evenly, a slice will also get em over 300.



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Cryogenetic
Sun May 15, 2005 2:44 pm
#3

ahhh i wasnt putting it all into speed on the ph and barrel...will try that now....thanx



Cryo. . /\ N-Tri
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The Most Handsome Guy In The Galaxy - Self Proclaimed!


Cryogenetic
Sun May 15, 2005 2:52 pm
#4

well just tried that and i only got 284 base dps...i must be doing something wrong lol






Cryo. . /\ N-Tri
//////..t..\\\\\\
The Most Handsome Guy In The Galaxy - Self Proclaimed!


Summerflame
Sun May 15, 2005 3:03 pm
#5

try listing your resource stats. As you are a totally new WS you might not have the very best available resources and WS is 80% resources



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Cryogenetic
Sun May 15, 2005 3:08 pm
#6

i could do that but could take me awhile lol...put it this way tho the green bar is between 80-97% full on mostly all...apart from the adv scope as i need som decent ostrine



Cryo. . /\ N-Tri
//////..t..\\\\\\
The Most Handsome Guy In The Galaxy - Self Proclaimed!


CorenLanra
Sun May 15, 2005 5:10 pm
#7

A bar at 80% really isn't acceptable if you are trying to make high end weapons



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Pday
Sun May 15, 2005 7:35 pm
#8

The guy who tought me alot about WS used to say : if its within 26% it has potential. Which means that if on assebly the item reads 26% or higher its good.



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Tactical_Dave
Sun May 15, 2005 7:54 pm
#9


If you are just looking at the unmodified dps, that's fine, but remember, the more pistol skills you have, the better your modified dps will be. I made some good Krayt scatters and the modified dps only showed a little over 300. But when I picked it up with my MBH, it reads over 500dps. And that's before slicing it. Can't wait to see it then, hehe.


FYI, I am also getting a lot of notifications that I have exceeded the speed limits on the pistol while experimenting. What I have started doing is experimenting just under the max number ofdamage boxes, then spending the rest on speed.


That's because there are diminishing returns on speed caps, but no cap on damage dealt by a weapon. Otherwise experimentation between damage and speed has about the same results in overall dps.


*edit* - the speed cap on the HC scatter seems to be about 1.67 secs.

Message Edited by Tactical_Dave on 05-15-2005 07:55 PM



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bmf5000
Tue May 17, 2005 12:04 am
#10

First, advanced parts all the way, barrels, scopes, stocks, and power handlers / feed mechs. You will not reach full potential without these items.


Second, make sure you are using Bespin with your experiment and Parawan with your assembly. Experiment in groups, not one box at a time.


Third, if you are using the best resources, you should be able to cap any given stat, BUT, that is NOT what you should do from what Ive seen. A well rounded gun will be better than most focused creations.

Experimentation seems to be on a graduated scale, meaning that the more you experiment the lower the result. So if you experiment say one point at the begining of Damage and get +20, if you keep going that will end up becoming a +5 or lower. My usual experiment is this:


3 on damage, 1 on efficiency, 4 on speed = 8 points


Depending on the weapon I will put 2 and 2 on speed and damage, or 1 and 3 on damage and speed respectively, kinda depends on the increase for damage. The last 4 points I may or may not do one at a time to see what kind of results Im getting, so I may do 1 on damage and see how much it goes up. If it looks good, I throw another on damage, if it isnt moving much, I put it all on the speed.


Speed seems to yield a higher DPS rating in the end, but I almost always put at least one point into efficiency because SAC is a big deal now.





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jason67
Tue May 17, 2005 12:28 am
#11

Instead of listing all of your resources it may be easier to list the final stats on all the components you are using so we can help you troubleshoot there perhaps. The best return per point on any components will be found in speed, though low SAC weapons obviously require you to spend points in SAC. On the final combine you will need to exp both in SAC and Max Damage to get the best results. I usually do 1:1 for speed damage to star off with, then depending on which yeilds the best increase I will dump a 6pt hit into that line, then finish off the remaining 2 points in the opposing line (my system for trying to get max DPS).





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