Weaponsmith Archive
Thread: Need some tips on get over the 300 DPS mark!
well just tried that and i only got 284 base dps...i must be doing something wrong lol
If you are just looking at the unmodified dps, that's fine, but remember, the more pistol skills you have, the better your modified dps will be. I made some good Krayt scatters and the modified dps only showed a little over 300. But when I picked it up with my MBH, it reads over 500dps. And that's before slicing it. Can't wait to see it then, hehe.
FYI, I am also getting a lot of notifications that I have exceeded the speed limits on the pistol while experimenting. What I have started doing is experimenting just under the max number ofdamage boxes, then spending the rest on speed.
That's because there are diminishing returns on speed caps, but no cap on damage dealt by a weapon. Otherwise experimentation between damage and speed has about the same results in overall dps.
Message Edited by Tactical_Dave on 05-15-2005 07:55 PM
First, advanced parts all the way, barrels, scopes, stocks, and power handlers / feed mechs. You will not reach full potential without these items.
Second, make sure you are using Bespin with your experiment and Parawan with your assembly. Experiment in groups, not one box at a time.
Third, if you are using the best resources, you should be able to cap any given stat, BUT, that is NOT what you should do from what Ive seen. A well rounded gun will be better than most focused creations.
Experimentation seems to be on a graduated scale, meaning that the more you experiment the lower the result. So if you experiment say one point at the begining of Damage and get +20, if you keep going that will end up becoming a +5 or lower. My usual experiment is this:
3 on damage, 1 on efficiency, 4 on speed = 8 points
Depending on the weapon I will put 2 and 2 on speed and damage, or 1 and 3 on damage and speed respectively, kinda depends on the increase for damage. The last 4 points I may or may not do one at a time to see what kind of results Im getting, so I may do 1 on damage and see how much it goes up. If it looks good, I throw another on damage, if it isnt moving much, I put it all on the speed.
Speed seems to yield a higher DPS rating in the end, but I almost always put at least one point into efficiency because SAC is a big deal now.