Weaponsmith Archive

Thread: Amazing success and exp. points

JohnDoh
Tue May 17, 2005 9:15 am
#1

Case 1:

Spend 10 points in one go and get an amazing success


Case 2:

Spend 1 point, get one amazing success, spend another point get another amazing success, until all points are spend.


If all other things are equal, what would give the better end result?


In other words, how does amazing successes work: Does one am.suc give +x % in experimentation result or is it +x % perpoint used ?





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roxby
Tue May 17, 2005 9:30 am
#2

Case 1: One shot of Bespin, quicker.


Case 2:Ten shots of Bespin, slower.


Great results give about 7% increase, amazings 8% increase. Its more complicated on min/max/wound, because the % increase is averaged between these 3 lines, so you have to look at the values to get a clear idea of how good the result is.


Simply do the math - say you go from 29% to 53% using 3 points - thats 3 amazings. 53-29 = 24. 24/3 = 8% per exp point spent


I use 1 mainly, cause i can grind more schems and use less bespin. Try to make all my schems with at least 10 amazings, but it takes a few trys.







ZeeZee
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CorenLanra
Tue May 17, 2005 2:08 pm
#3

Also, from what I can remember if you get an 8pt amazing (all one shot) you didn't really get an amazing for each point, but at least the last point done was an amazing. I could be wrong but I remember a discussion about this a while back. So you could have 2-3 amazings hidden in there or just one, or possibly 8.



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