Weaponsmith Archive

Thread: Some questions....

Commado
Wed Jan 19, 2005 6:21 pm
#1

Im and inspiring Weaponsmith on the shadowfire server. I want to only make uber weapons like krayt or acklay... How do you make 12 point weaponsmith? What do you grind to get master weaponsmith? What resources are needed for this? How much money do you need to start off? Should i harvest my own resources or buy them? Is it a good money making prof? Is making only uber weapons enough? Should i take custom orders? When should i shoot to become and 12 point weaponsmith? If you have a bunch of +1 experimentation can you put them all in my peice of cloth? Can anyone be my mentor on this?lol How far should i go in merchant? Should i have different vendors or just one? well thats it but please someone help me out! I am fu-manchawee if you wanna send a cross server tell, my aim sn is Johnny69boy69 or [email protected] THanks



Roc D
HAWT LIKE
F
IYA
H
Fu-Manchawee
COLD AS ICE
vendor located inBrenn hall A*armorsmith:Fu-Man*

Commado
Thu Jan 20, 2005 5:38 am
#2

Please help me out. I wanna be good!



Roc D
HAWT LIKE
F
IYA
H
Fu-Manchawee
COLD AS ICE
vendor located inBrenn hall A*armorsmith:Fu-Man*

JediNg
Thu Jan 20, 2005 6:31 am
#3

http://www.imagedump.com/index.cgi?pick=get&tp=194962&poll_id=0&warned=y



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
TheHealer15
Thu Jan 20, 2005 6:37 am
#4

your best bet would be to read the Weaponsmith FAQ section as it tells you what to grind to make master. you cant put a lot of +1's into the same piece of clothing. you'll have to buy the bigger attachments. I hear most WS's 12pt suits cost them 20 million or more depending on if they catch a break or not. harvest your own resources otherwise your going to be paying alot for them and you wont make as much. you might also want to make normal weapons cause krayt and acklay components are expensive to buy. hope this helps
JediNg
Thu Jan 20, 2005 6:39 am
#5

wanna be able to make some at least half decent stuff?




JediNg wrote:

http://www.imagedump.com/index.cgi?pick=get&tp=194962&poll_id=0&warned=y




qfe






Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
JayDark
Wed Aug 10, 2005 6:37 am
#6


Do BE mods work at 0 or - condition?


Do attachments work at 0 or - condition?


If u had something like a BE shirt or a pair of gloves with attachments in, which was at - or0 condition, would an ADK bring it all back to perfect condition and make the mods work?
Oreet
Wed Aug 10, 2005 7:08 am
#7






JayDark wrote:


Do BE mods work at 0 or - condition?


Do attachments work at 0 or - condition?


If u had something like a BE shirt or a pair of gloves with attachments in, which was at - or0 condition, would an ADK bring it all back to perfect condition and make the mods work?





currently skill mods (BE and SEA) still work at zero condition on clothing. eventually the devs MIGHT fix this bug, and make it so that zero condition items don't grant skill mods (preferably zero condition items wouldn't be equipable, therefore giving Tailors more repeat business)
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