Weaponsmith Archive

Thread: (Another) Power Hammer Question

WineGuyJr
Tue Aug 09, 2005 8:10 pm
#1

I've partially taken over my roommate's WS, upgraded it to 12pts, and after reading the WS forums tried to make a nice, practical power hammer. I used -14 SAC Red Geo Cubes and some base (or close to base) Geonosian Solidifying Agents. I ended up with these stats....


2.8 spd

502-1025 damage

91 SAC

(DPS of 270+)


The WS toon was an 11pt crafter when I make the component and a 12pt WS when crafting the weapon itself, so there's obviously some room for improvement. But not much, from what I understand. If I remember correctly, I read that -14 SAC Red cubes are the best anyone has seen. I assume higher max damage sol. agents (what's the best possible on those?) would help, but in the Swordsman forums someone said they had a PH with a SAC in the low 80's (82, I think) and a max damage of 1120 unpupped. Even assuming its sliced, I don't see any way to keep the damage high while dropping the SAC that low. The best I can picture is to max the SAC reduction on the component & use great red cubes and sol. agents (getting all 'amazings') and then get an 8pt Amazing on Damage and a 4pt amazing on the SAC. Is that the best I can hope for, or am I overlooking something due to my 'newness' to Weaponsmithing?


I'd appreciate any advice you could offer. Thanks.



----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
Summerflame
Tue Aug 09, 2005 11:23 pm
#2






WineGuyJr wrote:

I've partially taken over my roommate's WS, upgraded it to 12pts, and after reading the WS forums tried to make a nice, practical power hammer. I used -14 SAC Red Geo Cubes and some base (or close to base) Geonosian Solidifying Agents. I ended up with these stats....


2.8 spd

502-1025 damage

91 SAC

(DPS of 270+)


The WS toon was an 11pt crafter when I make the component and a 12pt WS when crafting the weapon itself, so there's obviously some room for improvement. But not much, from what I understand. If I remember correctly, I read that -14 SAC Red cubes are the best anyone has seen. I assume higher max damage sol. agents (what's the best possible on those?) would help, but in the Swordsman forums someone said they had a PH with a SAC in the low 80's (82, I think) and a max damage of 1120 unpupped. Even assuming its sliced, I don't see any way to keep the damage high while dropping the SAC that low. The best I can picture is to max the SAC reduction on the component & use great red cubes and sol. agents (getting all 'amazings') and then get an 8pt Amazing on Damage and a 4pt amazing on the SAC. Is that the best I can hope for, or am I overlooking something due to my 'newness' to Weaponsmithing?


I'd appreciate any advice you could offer. Thanks.






Best Red cubes Ive seen has been -14 and best Post CU solidefying paste was 22


making 82 sac hammers that gave me a max dam of around 980+ If my memory serves me well (which it has been known not to )


So the 1120 sounds fishy. Cant even be a converted hammer as they all have a sac of 104





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



WineGuyJr
Tue Aug 09, 2005 11:59 pm
#3

I was mistaken....I re-read the post and the SAC on that weapon is supposed to be 87. That would probably take great red cubes (with the Geo reinforcement cored maxed on SAC) and 4-5pts into SAC on the weapon itself. I can still break 1000 max damage with 8pts, but just barely (with +19 max damage sol. agents I ended up with 1021 on an 8pt amazing). So I still don't see how the max damage could be 1120. Definately odd.


Anyway, thanks for your reply. Its good to know that I wasn't over-looking something obvious that the rest of you take for granted.




----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
Brainplay
Wed Aug 10, 2005 6:34 am
#4






WineGuyJr wrote:

I was mistaken....I re-read the post and the SAC on that weapon is supposed to be 87. That would probably take great red cubes (with the Geo reinforcement cored maxed on SAC) and 4-5pts into SAC on the weapon itself. I can still break 1000 max damage with 8pts, but just barely (with +19 max damage sol. agents I ended up with 1021 on an 8pt amazing). So I still don't see how the max damage could be 1120. Definately odd.


Anyway, thanks for your reply. Its good to know that I wasn't over-looking something obvious that the rest of you take for granted.






Also be sure and see if the person is showing the stats after a power up has been applied. I'll put money down that says thats what it is. Whats the accuracy on it? Is he/she taking a -30 to accuracy with the PuP or the speed?





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

WineGuyJr
Wed Aug 10, 2005 10:33 am
#5


This is what the guy said in one of his posts in that thread....


ranged weapons are slightly better, but i can buy a PH that is like 500-1030 damage 82 sac unpup or 550-1120 87 sac unpup, so adk that with pups and you will beat most ranged in pvp

He did say that it the PH was sliced in another post on the same thread, but I still can't figure out how either of those results are possible unless there are pre-CU components that are a lot better. But since neither of you mentioned that I'm guessing that's not the case.


I was able to make a 489-1021; 2.8spd; 88SAC Power Hammer last night using a -12 Red Cube and a +19 Sol. Agent (and a great deal of luck). If I'm doing the math right I can get that sliced to 528-1060 and a spd of 2.75 or so. I have 1000 SR Kammris Iron and 986 SR Copper (of some sort...the only one I've seen above 900 SR). I think my Diatum...Dia..the resource used in the reinforcement cores has a UT of 802, so maybe that could be upgraded, but I don't think its my resources keeping me from getting better results.


Anyway, thanks for the responses. Next week I'll probably start trying to make ranged weapons and will probably have all new questions (though hopefully I'll find what I need in the FAQ or just the general discussion). Wish me luck.




----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
Summerflame
Wed Aug 10, 2005 11:43 am
#6






WineGuyJr wrote:


This is what the guy said in one of his posts in that thread....


ranged weapons are slightly better, but i can buy a PH that is like 500-1030 damage 82 sac unpup or 550-1120 87 sac unpup, so adk that with pups and you will beat most ranged in pvp

He did say that it the PH was sliced in another post on the same thread, but I still can't figure out how either of those results are possible unless there are pre-CU components that are a lot better. But since neither of you mentioned that I'm guessing that's not the case.


I was able to make a 489-1021; 2.8spd; 88SAC Power Hammer last night using a -12 Red Cube and a +19 Sol. Agent (and a great deal of luck). If I'm doing the math right I can get that sliced to 528-1060 and a spd of 2.75 or so. I have 1000 SR Kammris Iron and 986 SR Copper (of some sort...the only one I've seen above 900 SR). I think my Diatum...Dia..the resource used in the reinforcement cores has a UT of 802, so maybe that could be upgraded, but I don't think its my resources keeping me from getting better results.


Anyway, thanks for the responses. Next week I'll probably start trying to make ranged weapons and will probably have all new questions (though hopefully I'll find what I need in the FAQ or just the general discussion). Wish me luck.






Good luck



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



SgtSixpack
Thu Aug 11, 2005 4:49 am
#7

I made a 97 sac 1036 power hammer. From 1vs1 duels Ive seen, the ranged kites for a bitand is caught up with and incapped in a couple of hits so I would say sac may not be worth taking over maxing damage. Solda couple for200k and 100k and another still on vendor, but I can find components for extremely cheap. The speed is probably not as nice as the kash weapons (which are all 95 sac). Its my opinion the devs have got the base sac of the power hammer wrong or that acklay loot needs to be updated for the cu, 115 sac is unacceptable for normally experimented power hammer. Standard power hammers should not be 106 sac or they need to add the equivalent of a stock ( with no speed penalty).



138 Assembly 128 Experimentation FS Craft 4404
Weapons Vendor Locations
IGN = Teri' & Terie Pre Cu full Temp jedi cu sbaer 711max.
jason67
Thu Aug 11, 2005 7:15 am
#8






WineGuyJr wrote:


This is what the guy said in one of his posts in that thread....


ranged weapons are slightly better, but i can buy a PH that is like 500-1030 damage 82 sac unpup or 550-1120 87 sac unpup, so adk that with pups and you will beat most ranged in pvp

He did say that it the PH was sliced in another post on the same thread, but I still can't figure out how either of those results are possible unless there are pre-CU components that are a lot better. But since neither of you mentioned that I'm guessing that's not the case.


I was able to make a 489-1021; 2.8spd; 88SAC Power Hammer last night using a -12 Red Cube and a +19 Sol. Agent (and a great deal of luck). If I'm doing the math right I can get that sliced to 528-1060 and a spd of 2.75 or so. I have 1000 SR Kammris Iron and 986 SR Copper (of some sort...the only one I've seen above 900 SR). I think my Diatum...Dia..the resource used in the reinforcement cores has a UT of 802, so maybe that could be upgraded, but I don't think its my resources keeping me from getting better results.


Anyway, thanks for the responses. Next week I'll probably start trying to make ranged weapons and will probably have all new questions (though hopefully I'll find what I need in the FAQ or just the general discussion). Wish me luck.






I'm on valcyn and have crafted a PH that hit 833min-1387max(sliced and dmg pupped) with a SAC of 100. This was using exceptional Acklay bones, getting the SAC to anything below 100 would require the use of geo cores which i think you've already determined based on your posts. I have seen other servers where they have looted 50 damage Solidifying agents, however on our server I think the highest I have seen are around 30 damage. I have a few that are around 25 or so damage that should make a nice weapon, and the red cubes are -14 for the best that I have seen. I suppose it's possible that someone had some exceptional agents which could have made a significant difference, with a full damage slice you'd only need to hit about 1035ish max unsliced, which I don't think is too hard with good components and the right exp. if you'd like hit me up in game and I'll do a little experimenting to see what it would take to hit the proposed stats you are talking about.





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
Kregi
Thu Aug 11, 2005 12:18 pm
#9

Best red cubes I have seen were -14 and agents were 25 max. Using -11 and 25max agents I have managed to hit 990 max with 82 sac once. Havent gotten any 25 max aganets in past 3 weeks or so, but I am thinking will be best to get 85 sac with a max of 1015 or so using the -14's and 25max agents. I have been offering a mil+ on my server per cube for -20 red cubes lol. Still not one reply for that action cost on a cube.



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
injektion
Thu Aug 11, 2005 3:38 pm
#10



WineGuyJr wrote:
I've partially taken over my roommate's WS, upgraded it to 12pts, and after reading the WS forums tried to make a nice, practical power hammer. I used -14 SAC Red Geo Cubes and some base (or close to base) Geonosian Solidifying Agents. I ended up with these stats....
2.8 spd
502-1025 damage
91 SAC
(DPS of 270+)
The WS toon was an 11pt crafter when I make the component and a 12pt WS when crafting the weapon itself, so there's obviously some room for improvement. But not much, from what I understand. If I remember correctly, I read that -14 SAC Red cubes are the best anyone has seen. I assume higher max damage sol. agents (what's the best possible on those?) would help, but in the Swordsman forums someone said they had a PH with a SAC in the low 80's (82, I think) and a max damage of 1120 unpupped. Even assuming its sliced, I don't see any way to keep the damage high while dropping the SAC that low. The best I can picture is to max the SAC reduction on the component & use great red cubes and sol. agents (getting all 'amazings') and then get an 8pt Amazing on Damage and a 4pt amazing on the SAC. Is that the best I can hope for, or am I overlooking something due to my 'newness' to Weaponsmithing?
I'd appreciate any advice you could offer. Thanks.





Very very easy, even beat it.

1120Max / 1.08Slice = 1037

Approximate Max Damage of Unenhanced PH using Adv Rein Cores = 1020
(Assumes If We Had the Perfect Resources and that Damage was Maxed at each step of the crafting process)

Lets assume we all don't have perfect resources and we're only possible of 1010.
Personally, my factories are 1013 Max with 105 Sac and this is with a -5 stat on sac on the cores and maxing damage and dumping the rest to sac on final combine. (9pts to damage, 3 to sac)

Your using a Geo Rein Core which has the attributes to naturally craft 5 damage higher on the max assuming exact same quality resource, white cubes and no geo agents.

1010+5=1015, Goal=1037, Difference=22. Find Geo Agents with Max+22 stats.

----

Sac?

My factory sac 105.

-14 Reds?, Sac drops to 91.

Room for an additional -4 sac improvement on cores, Sac drops to 87.
Damn, still 5 off from your said value.

----

Geo Agents can drop to Max+40 I believe.

Which would let you reach ~1037 on final combine if you only 8shot the damage and dump the remaining 4 to sac. that brings your sac to 83 and screws your min a couple points lowering the potential of the pup...

so, if you had agents/max+40, id say instead do 9 to sac, 3 to damage on your cores, on your combine do 9 to damage, 3 to sac to get you to 87 with reds/sac-14. Damage goes to approximately 1055 or 1140 sliced. gives you a min of approximately 510 or 551 sliced. and if you used my pups: dmg+33/spd+6, 732-1320 w/ 87 sac.

----

either approximation may not be your exact goal, but a WS can't make a man from a moron by giving him a PH this uber. there reaches a point where between any two warriors, no matter what weapon their holding as long as the only way to describe either is 'Ub3R', that the match's outcome relies now strictly on the talent and skill of the player. a moron with this PH only helps him hit himself harder.



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WineGuyJr
Thu Aug 11, 2005 3:47 pm
#11


I was told that a damage slice is based on the minimum damage. So that an 8% slice on a 500-1000 or so PH will only add 40 points to both min and max. I guess I should head over to the Smuggler forums....but they're not right in the head.



----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
SgtSixpack
Thu Aug 11, 2005 3:51 pm
#12






WineGuyJr wrote:


I was told that a damage slice is based on the minimum damage. So that an 8% slice on a 500-1000 or so PH will only add 40 points to both min and max. I guess I should head over to the Smuggler forums....but they're not right in the head.





Slicing makes much more sence now thx. Ill look out for this and see if I cant confirm it. I knew my maths wasnt that bad.



138 Assembly 128 Experimentation FS Craft 4404
Weapons Vendor Locations
IGN = Teri' & Terie Pre Cu full Temp jedi cu sbaer 711max.
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