Weaponsmith Archive
Thread: Dropped melee weapon components in the CU.. inadequate?
As everyone of you who has attempted crafting a Powerhammer post-CU, the max damage cap is all but impossible to attain. It can be done, but at what cost? A SAC so high it turns the weapon into no more than a glorified paperweight.
Acklay bones cannot be experimented on for speed or SAC, their damage is much lower than on krayt tissues, gorax bones and the new BH mark drops. And to add insult to injury, the acklay only spawns once every 2hours, without a guaranteed drop.
Yellow and red power cubes are about the only current alternative to acklay bones, often resulting in lower SAC but the compromise is a much lower max damage, which rivals with pistols and carbines.
So anyways, am I the only one who thinks something needs to be done about this situation? Melee players having to aquire super rare components and having to make great compromises to get either low Sac or high max damage, all the while ranged players have been capping max damage, low SAC and slicing their guns for max speed? Oh and now they get drops with +60 accuracy, and power handlers with high damage, speed reductions and SAC reduction all in one. Wheres the compromise? they dont have to make any.
They seem to forget melee DO play this game, still.
Flame on, or post constructive comments.
Message Edited by Halae on 08-05-2005 10:10 AM
Mogro wrote:
yall crack me up. In one post everyone is going nuts about how weapons are too powerfull and you shouldn't be able to hit cap so easily, and you shouldn't be able to cap more than one stat...
Then another post rants about how x weapon isn't powerfull enough, that we should have uber components for it too and be able to get good SAC as well as damage...
Agreed. New loots to make weaponsbetter shouldn't be allowed, it ruins everything that's already in the game.
Mogro wrote:yall crack me up. In one post everyone is going nuts about how weapons are too powerfull and you shouldn't be able to hit cap so easily, and you shouldn't be able to cap more than one stat...Then another post rants about how x weapon isn't powerfull enough, that we should have uber components for it too and be able to get good SAC as well as damage...
They either boost up melee weapons or nerf ranged. I chose to try and get melee weapons brought up to par, because asking for a nerf on rangeds SURE as hell would get a lot of support from all the retards rifleman running around with max damage/sac/speed capped rifles, which just so you know makes up about 85% of the non-jedi population.
Muzz wrote:Agreed. New loots to make weapons better shouldn't be allowed, it ruins everything that's already in the game.
And I agree with you, BH power cells are a joke with their current stats and drop rate. Devs should just cut the middle man and give every novice rifleman their uber ALR when they train their first box.
Message Edited by Halae on 08-09-2005 04:45 PM
Halae wrote:
Muzz wrote:
Agreed. New loots to make weapons better shouldn't be allowed, it ruins everything that's already in the game.
And I agree with you, BH power cells are a joke with their current stats and drop rate. Devs should just cut the middle man and give every novice rifleman their uber ALR when they train their first box.
Message Edited by Halae on 08-09-2005 04:45 PM
My point exactly. If they are going to nerf enhancement drops they might as well remove enhancements completely so everyone has exactly the same weapon.
The complaining about these EPC drops (which are very rare drops compared to krayt tissues) is being done mainly, as I see it, by people worrying that their stocks of krayt tissues will be devalued. They won't be worthless, they just won't be the best anymore.
There is no logic in the argument to remove them. If they are removed, then krayt tissues remain as a totally unbalancing enhancement compared to everything else. Will the same people be calling for them to be removed? Hell no. Our correspondent talks about short-sightedness. The attitude to remove the EPCs and keep krayt tissues is far more short-sighted.
I do agree that melee enhancements need adjusting, maybe the addition of a SAC reduction on acklay bones etc. Ooooh but you can't do that, wait for the outcry that willcome, as it renders everything crafted with previous loots not quite so desireable.
Message Edited by Muzz on 08-09-2005 09:56 PM
only 12 Acklays spawn PER DAY. I've killed 12 krayts in an hour, EASY.
See the Gap there?? Melee needs something they can hunt 24/7 that has a chance to drop enhancers. Make it Krayt Bones or Kimo Bones or something!
Issik wrote:
I've killed 12 krayts in an hour, EASY.
QFE he he he he !!!
Now tell us what those drop
The fact that BHs have to : go to terminal/get bio-sig/wait for probot to land/wait (again) for probot to tell planet/travel/launch seeker/travel/wait for seeker update/etc... etc...
We can't chain kill like you do, and the drop rates on those power cells : maybe one in a couple of days if you do that all day long and are lucky... I'll give you my SAC reduction when you give me damage mitigation.
Ranged are dmg dealers / melee are tanks ok ?
You know the funny thing now ? My main char is TKM/MFencer...
FortunoFiasco wrote:
Issik wrote:
I've killed 12 krayts in an hour, EASY.
QFE he he he he !!!
Now tell us what those dropand how would this relate to the 3 or 4 marks per hour we get as BHs... This is something easily forgotten EVERYWHERE...
The fact that BHs have to : go to terminal/get bio-sig/wait for probot to land/wait (again) for probot to tell planet/travel/launch seeker/travel/wait for seeker update/etc... etc...
We can't chain kill like you do, and the drop rates on those power cells : maybe one in a couple of days if you do that all day long and are lucky... I'll give you my SAC reduction when you give me damage mitigation.
Ranged are dmg dealers / melee are tanks ok ?
You know the funny thing now ? My main char is TKM/MFencer...
Stick this in your pipe and smoke it
melee temps use weapons from quests on kas like 1040 damage 1-hand weapon..try making one of those ever lol
Halae wrote:
Stick this in your pipe and smoke it
As if it was accurate and reflected what we actually are
Nice try...
Halae wrote:
No one else has any comments/suggestions? This is a valid issue, when ranged attackers have access to better weapons than their melee counterparts, it negates almost any advantages we get in melee range.
I've seen a CM/Rifleman/4000 BH stand toe-to-toe with a MSwords/doc/pikeman, both had great gear, and the CM won.
He didn't even move, just stood there attacking and he won. The Swordsman has been a melee guy for over a year, he knows how to fight. In my mind, that's in-excusable.