Weaponsmith Archive

Thread: Are 12pts nessecary to compete?

Auhal
Sat Nov 06, 2004 4:00 am
#1

As the title says, do I need the 12 pts in experiementation to compete as a weaponsmith? Or are the 10 pts enough to make me the money I will need to buy the experimentation points eventually?

Message Edited by Auhal on 11-06-2004 03:00 AM



STARSIDER ORAS HAUKES / RAUL HAUKES INFINITY AVAV / AUHAL
-Redux-
Sat Nov 06, 2004 4:24 am
#2

In short no, you don't need 12 pts to compete. If you want to make really really uber weapons, 12 pts is a nice bonus, but more important is quality resources.


I have many happy customers with 10 pt abilities, but I find myself wanting those extra 2 pts at times because I have maxed the damage and speed on the weapon, but a couple more points to efficiency (HAM) or Range (range mods) would really be a nice boost.


The 12 pts gives you a little more leeway in the damage experimentation. More than once I have been making a weapon and being going nicely along the damage line with great success after great success, and then a moderate success. If I had that extra couple points, I could recover from the moderate and get that damage bar maxed.


Just my opinion. YMMV.





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Amana
Sat Nov 06, 2004 8:14 am
#3

Deffinately agree there. I mean when I made my twin scythes of phobos the damage was excellent maxing it all the way the 2 points would have been nice to up the anty to over 1k condition with the weapons decay rate increased but it isn't necessary. The only way I would see 2 extra points as helpful is if you like in my case one time was making a weapon and I didn't fail but dropped back a bit in dmg could up it some more.



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Amana Wolf Master BE/Master Rifleman (server: radiant)
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CrashNgoBoom
Sat Nov 06, 2004 8:34 am
#4

I was a 10point smith for quite some time and sold just fine. But since I've changed to mostly rare and enhanced weapons it's nice to have the extra 2 points backing you up since you only get one shot at making them.



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Theos_Robos
Sat Nov 06, 2004 9:21 am
#5



Amana wrote:
Deffinately agree there. I mean when I made my twin scythes of phobos the damage was excellent maxing it all the way the 2 points would have been nice to up the anty to over 1k condition with the weapons decay rate increased but it isn't necessary. The only way I would see 2 extra points as helpful is if you like in my case one time was making a weapon and I didn't fail but dropped back a bit in dmg could up it some more.



Perfectly said.








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Vendor outside of Restuss, Rori
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ShugFlurry
Sat Nov 06, 2004 10:07 am
#6

12 points aren't neccesary to compete. Crafting is 80% resources, 10% marketing and 10% money. If you get better resources rather than getting 12 points your weapons will be much better.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Auhal
Sat Nov 06, 2004 12:03 pm
#7

Thanks for the replies guys. That makes me feel a lot better at starting out. I have a lot of finger clicking to do first though - only got 1 point at the moment!



STARSIDER ORAS HAUKES / RAUL HAUKES INFINITY AVAV / AUHAL
JoeTHeSword
Mon Nov 08, 2004 4:58 pm
#8

I'm lucky i did 2 mokk missions one night. THe first one i got a white chrystal. THe second one a treasure map. I follow it and as i extract the treasure i get jumped by two thugs. I take them out b4 they could blink(they had 240 ham each plus im a tkm)and there is a treasure chest. I open it and its a +2 weapon experimentation vest. There is my 12 points right there.



She's Sure it's all that Glows.
ShugFlurry
Mon Nov 08, 2004 5:09 pm
#9

You need +20 to get 12points



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Auhal
Mon Nov 08, 2004 10:45 pm
#10

its a start



STARSIDER ORAS HAUKES / RAUL HAUKES INFINITY AVAV / AUHAL
cerVantes77
Tue Nov 09, 2004 7:36 am
#11

What people commonly forget is that 12 pts helps a ton. They don't factor in those 12pts help scopes,stocks and barrels which in the end all equal up higher and help the weapon before its even crafted. Not to mention the above that yes it does help at the weapon assembly stage. So in short it helps alot if your using the same resources.
ofim
Tue Nov 09, 2004 7:48 am
#12

I'm 11points and most of the time I don't even bother to put the suit on. Only on certain things and final assembly does the 11-12 points come into play.


ABVU's =12 is somewhat usefull for pike specific motors only

ABPH's =12 is useless


along with alot of other sub components. Cores can use 12 points.


You can easily compete with 10....11 is easy and usualy cheaper to get. and the extra point comes in handy. your typical customer wont know the diferance between 10 and 12 because it usualy effects condition, range or HAM and most people don't look at that...they only look at the damage. 147 base VK's from a 10 point master and a 12 point master look identical to most customers. same with rifles, pistols.


I compete very well with 10-11 points and I"m one of the better known Smiths on chili.





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New Camelot Mall-- New Camelot, Dantooine

FoeHammerOne
Tue Nov 09, 2004 10:13 am
#13

Assembly tapes are more important than experimentation, but having 2 extra points is awesome. I do custom work exclusively on my server and you're almost always going to want to put spare points into condition on a custom weapon so that the customer gets the most life out of their loot.



FoeHammer - Retired Weaponsmith
Natakku Asada - Retired PvPer.
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