Weaponsmith Archive

Thread: has anyone else had this problem?

Silverglow
Sat Jan 08, 2005 3:28 pm
#1

Often, the first hit I land has no effect. If there is more than a few seconds between hits, the first hit of the new series of shots again does no damage. This renders ordnance useless if you lay off the guns while trying to get a lock with a luncher. Anyone else notice this?



I used to love this game. Even when I was bored, at least I was bored in the Star Wars Universe. It's not the game I bought anymore. I'm out.
TheSkankinSpiv
Sat Jan 08, 2005 3:29 pm
#2

Sure its a direct hit and not just nicking the shields?



NEmir Kazer Kal'rakenN
Headman of the Dual Sun Brigands
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Silverglow
Sat Jan 08, 2005 3:35 pm
#3






TheSkankinSpiv wrote:
Sure its a direct hit and not just nicking the shields?



Positive. Maybe sometimes its a nick, but not every time. Plus it happens with torps. as well




I used to love this game. Even when I was bored, at least I was bored in the Star Wars Universe. It's not the game I bought anymore. I'm out.
Hoko
Sat Jan 08, 2005 3:45 pm
#4

this has always happened with me from novice pilot to ace, i thought the game was working "as intended" and thought nothing of it, figured the first hit was void since they have "uber shields" or something like that.



_________________________________________


There are no stupid questions... only stupid people.
SanhuVakraa
Sat Mar 05, 2005 5:52 pm
#5

Recently I was attacked by two imperial BHs, both were on-leave status with myself being an Imperial Combatant, and I was unable to attack, heal, or use any special abilities (equilibrium, force run, etc.). They did not use the /duel bug: I had an /endduel macro runningyet I was still unable to attack and there was no duel message in spatial chat or combat log. The only thing I was able to do was eat. I talked to both BHs afterward, checked my combat log, and found out that neither of them used any delay specials (panic shot, warcry, etc.). I was not AFK either. Luckily I'm pretty much done with my template so the 600k xp hit didn't bother me much, but I'm still wondering if anyone else had a problem like this before, and if it is a random rare bug or something that could be repeated. If anyone has any info feel free to post. If there is a bug in this somewhere that could be repeated then we should get the word out to fellow Jedi.



(^-'.'-^) Sanhu Vakraa (^-'.'-^) Carbineer, BH, Newb (^-'.'-^)

(^-'.'-^) Stillgar Vakraa (^-'.'-^) Dark Side Baby Eater (^-'.'-^)

Eating rebel babies for the greater good since January, 2004.
tokeneyes
Sun Jun 05, 2005 2:43 am
#6

thinking your the worst ws in the game....


So im newly a 12pt weaponsmith, wish +16 extra assembly clothes...so i go to test out some weapons, i pop some bespin, and start with the subs....i put all my points on the subs into speed, so my final product will have a high dps...well i make all the subs for a Feather weight, and in the final product put all im points into dmg, and then the extra into speed...and the final product only has a dps of 293, is it me or is this pretty low? with all the great weaponsmiths out there hittin 315 dps on these, it really makes me sad...lol


also in the experimentation stage, i would rarely get amazing sec. usually great, and maybe 1-2 amazings if im lucky...i thougth the ext +16 assembly would help me alittle bit more then this...or do i need alot more? some insite please



IGN - Thice

Please contact me through email or ingame chat for auction deliveries...k thkx
ShugFlurry
Sun Jun 05, 2005 2:59 am
#7

Experiment helps with amazings, with +25 in tapes and +20 in fs it comes fairly often.

Whats the stats on your resourceS?



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Summerflame
Sun Jun 05, 2005 3:28 am
#8

To get more amazings use the inspiration buff provided by entertainers and get the force sensitive experimentation and assembly. Also thou 2 points has gotten more important after cu. Resources are the single most important thing to a WS

gl



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