Weaponsmith Archive
Thread: Why Weaponsmith should consider a DPM (Damage Per Minute) approach instead of DPS.
I agree 100%. My experiments posted in the 'True Damage vs. SAC Comparison' thread demonstrate that its all about making a weapon that can go the long run, and to do this you need to focus on a good damage/sac ratio that maximizes the damage per action cost. The speed is very decieving because although it increases damage per second, it also decreases damage per minute because the ability to use specials faster depletes the action bar more rapidly.
/cheers
DarkOsto wrote:
I'm a +12 MWS from Radiant and posting on an alt forum account because my main one is bugged. I play Precision on Radiant.
The point I'd like to get across is a DPM (Damage Per Minute) Philosophy vs. maxxing out DPS. All of us who have played around with DPS experimentation know DPS biggest boost comes from getting the lowest speed possible on a weapon. However, if you use a stock to lower the SAC and a scope to improve the accuracy, both of these two components bring down DPS. But, IMHO, they have big pay offs. When I use a scope, I improve my weapons from +1 to +13 Accuracy, this is a 1300% improvement!
Any feedback is of course welcome to my commentary. Thank you for checking out my thread.
Good post with some real solid reasoning, but I'd like to comment/clarify the outlined statement. Although you raise the accuracy of the weaponfrom +1 to +13, that's not a 1300% improvement. Your accuracy is a combination of general ranged accuracy, weapon accuracy, and your proficiency in that particular weapon. Your accuracy might be+191 witha +1 accuracy rifle (Master Rifleman as your only combat profession), and +203 with the +13 accuracy rifle, for an improvement of6.3% (Still a signifficant value) but I don't want that extra 12 points of accuracy to be overstated. ![]()