Weaponsmith Archive

Thread: Weapon Experiementation Clothing Attachments? Please explain?

Mudslinger
Sun Mar 07, 2004 3:37 pm
#1

Question:


A apon Experiementation Clothing Attachments that states +1 is exactly what? What does it equal exactly? Does it mean that you get to experiement 1 extra time on the weapons you build regardless of resource quality?


Say for example, I make a batch of power handlers useing crappy resoruces (as a Master Weaponsmith) and only get to place 4 into speed/damage experiementation. Does this allow for extra box to experiement in (so I really get 5 total with the attachment)? Also, if I get to use all Weapon experiementation points (say 10) will actually get 11 with the attachment?


I know they are a benefit, but excatly how are they a benefit?


Thanks,

M'ud
WerrtZer
Sun Mar 07, 2004 4:24 pm
#2

If you look at your skill modifiers (ctrl-S) you'll see that as a a master smith you have +100 to Weapon experimentation.

This 100 pts equates to the 10 pts you have to experiment with during crafting.


The +1 skilltape adds to the 100, so in other words you need 10 of these or two +5's or whatever to get one extra experiment point.


This won't help you get any higher dmg/spd from crap resources but it will allow you to throw another point into HAM or condition or range.




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