Weaponsmith Archive

Thread: which makes a weapons chance to hit better??

l00ph0le
Sun Mar 07, 2004 3:42 pm
#1

I wanted to know which makes it easier to hit a target.


Is wound chance??


or is it Under the Range mods, like ideal range mod??



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RoFlWookie
Sun Mar 07, 2004 9:38 pm
#2

Range mods affect your chance to hit. Wound increases the chance of causing black-bar wounds to the target.


The range modifier can be experimented by weaponsmiths when making the weapon, but it takes a lot of experiment points to affect it much. And those points, in my opinion, are better spent increasing damage and reducing speed, especially with higher skill levels and skill tapes being available.


An example - if you look at a weapon and it says +11 @ 10m you get a +11 to hit at that range. If it also says -10 @ 0m, then the to-hit chance varies directly. That means at 5m you'll get about a +0 chance to hit. At 8m you'll get about a +6.


Hope this helps.









-Ro'fl
l00ph0le
Sun Mar 07, 2004 10:19 pm
#3

Thanks I am have been a ws for a while and thought those were reversed, I did make a laser rifle tonite with a +109 ideal range mod



Trinity Werkz Spice and Weapons
Located at -7034 -4488 in the Heart of Trinity City on Naboo.


All offers to vendors located at above waypoint.
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