Weaponsmith Archive
Thread: Range Modifier?
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WillPower
Fri Dec 19, 2003 7:04 pm
#1
Does anyone know how much effect the Range modifier has?
For instance a FWG is 0 @ 0, +23 @ 20, -70 @ 64
Is the +23, 23%?
Would it increase the to-hit by 23% at an ideal range of 20?
Would it decrease it by 70% at 64?
Aristarchus52
Sat Dec 20, 2003 8:57 am
#2
Check out Noules's Weapon Accuracy Test thread in the Pistoleer forum. Partway down the first page is the hit chance equation that he determined from his testing.
http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=14370
http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=14370
WillPower
Sat Dec 20, 2003 2:21 pm
#3
Thank you, that was exactly what I was looking for.
So after reading and rereading the entire thread, it basically comes down to the Weapon range modifier is divided by 2. So long as it didn't take you over 95% or under 5%.
So long as his formula is correct, if a weapon range modifier is +24, the chance to hit would increase by 12%?
If your hits increased by 12% the DPS would increase by 12%, so long as you weren't at the max?
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