Weaponsmith Archive

Thread: 33% powerups

Zolac1999
Sat Dec 20, 2003 8:16 am
#1

Novice weapon smith here. and I cannot seem to make those good powerups. mine are about 5-10%. any suggetions on what I am doing wrong?




Shamarra
Chalise // Elder Dancer
Ardent // Medic
Formerly known as Amaya Austin ofRogue Squadron, Tarquinas

Theprez7575
Sat Dec 20, 2003 8:49 am
#2

Are you a master Artisan?


Experimentation on powerups is based on the artisan skill, not weapon experimentation.





Hairyone
Jedi Hunter Extraordinaire
If you want peace, prepare for war.
Romans 12:21:
"Do not be overcome by evil, but overcome evil with good."

WerrtZer
Sat Dec 20, 2003 9:28 am
#3

Master Artisan+ very high OQ resources +a little patience = Best Power ups ever



Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
Zolac1999
Sat Dec 20, 2003 12:01 pm
#4

SLAMS HEAD INTO DESK UNTIL COMA SETS IN....


SLAM


SLAM


SLAM


Okay, now I feel a little better. you mean I have been grinding up weaponsmith for nothing grrrrrr. well I didn't need those4days and 200,000 credits after all.




Shamarra
Chalise // Elder Dancer
Ardent // Medic
Formerly known as Amaya Austin ofRogue Squadron, Tarquinas

Di-Kiem
Sat Dec 20, 2003 6:30 pm
#5

You need to be a master artisan, that gives you the extra experimental points needed. In addition, uses resources with high OQ. Above 950 will give you great result.



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Measterso
Sun Dec 21, 2003 5:58 am
#6

Also, I've found that if you experiment one box at a time, you will often get 3-4 areas of powerbuffs, instead of just 2.



-Mystro


Legion Of Lunatics


Visit our Mall On Asylum, Naboo, Eclipse, Just outside the shuttle port.


Master Artisan, DE - 1/0/0/3, WS - 0/4/3/4, Marksman - 0/4/0/2, Merchant - 3/4/2/3

GarenTore
Sun Dec 21, 2003 6:07 am
#7

Aye, as has been said, Powerups come from the Artisan line, at Master Artisan youll end up with 11 points to Experiment with, strange but true.



On Ahazi, I use a 985 OQ Alum, and a 990 OQ Polymer, and get 32.83% Powerups. I have a small stack of Iron with 997 OQ, which get me a 33.16% final product, but in all honesty 0.4 difference doesnt mean much.




Az' - Master Weaponsmith
Everything dies baby, thats a fact.
Maybe everything that dies someday comes back..


Tarnak_Archvold
Sun Dec 21, 2003 10:16 am
#8


at Master Artisan youll end up with 11 points to Experiment with



Master Artisan get 10 points, and huamens get one point extra.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Fusa
Sun Dec 21, 2003 5:12 pm
#9

I thought power ups were based on Conductivity not OQ. It's been a while since i slapped one together so ignore me if i'm wrong.






Cappy Manifesto Total Aggression Gaming High Council {Swordsman}{Brawler}{Ace of the Alliance}{Jedi Knight}
Macross Minmay {12pt Exp +25 Assembly Master Weaponsmith}{Master Smuggler}
Adara Nysrahk {Master Artisan}{Master Droid Engineer}{Master Shipwright}
Kershakk
Sun Dec 21, 2003 6:00 pm
#10






Tarnak_Archvold wrote:





at Master Artisan youll end up with 11 points to Experiment with





Master Artisan get 10 points, and huamens get one point extra.




I might be wrong here but I thought no points were granted at MA level unless it's been reworked - Enginerring 4 and Domestic 4 gives you all the points. Which was why, pre-vehicles, poor MA's had not much to boast about?
Magic-juan
Sun Dec 21, 2003 7:32 pm
#11

I think humans get1 bonus point to artisan experimentation

Orthaanc
Sun Dec 21, 2003 7:47 pm
#12

Kershakk is on the money on this one, you only need the engineering and domestic arts lines to get 10 points and humans get a +15 to Artisan Experimentation giving them another point and an easy way to get a 2nd point (5 pt skill tape)



Orthaanc Isengard / Master Weaponsmith / Ahazi
p4Samwise
Mon Dec 22, 2003 1:58 pm
#13

*ignores you*




Fusa wrote:

I thought power ups were based on Conductivity not OQ. It's been a while since i slapped one together so ignore me if i'm wrong.









"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
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