Weaponsmith Archive
Thread: Weaponsmtih money making
If you harvest you self, sell at 10-20 cpu, and have a shop near a larger city that you addavitice on the bazaar (with weapons that have a description that contain a WP to your shop) and even make tour pressence know at the starport... then I am sure you could make good profits.
You do not have to make "upper" weapon to be able to sell them, remember not all players solo high en contend or PvP... in fact just selling supplies for smuggler grinding could give you a good profit(and quality don’t mater for grinding).
Yes, I concur-
I have both a master weaponsmith shop, and a resources vendor in a tent. The resources vendor makes more profitthan the weaponsmith. Combined, the cash really rolls in, but I'm also mayor of a city and that eats my cash up quick (city is costing me around 500K per week). But I still make a profit after the maintenance on 45 harv's and 10 buildings and 6 vendors.
I don't advertise my weapons very much, so if I did, maybe that would tip the scales. But, I don't want to make too many weapons either. Too much work keeping the vendors stocked up. So I just make runs of 50 or so of each type of weapon and they sell out in a couple months. My weapon prices are more along the lines of 10cpu, but skewed based on damage and skill required to use them(high damage guns requiring higher skill levels to be certifiedsell at higher price even if resources used are same as lower damage gun).
I agree with ElanMak and EdoWar. Weaponsmith isn't the way to make a quick buck. If credits are all you want sell resources. Weapons takes more time, work, patience and skill than selling resources. It seems like lots of people think "hey I'll grind up wpsmith, make super weapons and get rich quick before I grind the next prof." But that isn't how the profession works. It take a lot of time and effort to get theresources to make the best or even good weapons. Yes, you can make a lot of credits as a weaponsmith but we put a ton of time and work in to make those credits. Notice a theme appearing here.... I've seen more than one person quit when they realized this isn't an instant gratification profession.
It takes diligence,perseverence, and patience to be a successful weaponsmith. That is what sets us apart from the combat professions. They grind up to master go out and kill whatever big badies they want. We get to master and spend the next 2 months carefully getting the resources to make the best weapons. (that may be anovergeneralization but you get the idea)
Jedi_Titus wrote:
It takes diligence,perseverence, and patience to be a successful weaponsmith. That is what sets us apart from the combat professions. They grind up to master go out and kill whatever big badies they want. We get to master and spend the next 2 months carefully getting the resources to make the best weapons. (that may be anovergeneralization but you get the idea)