Weaponsmith Archive

Thread: Stun baton enhancers

DECarbineer
Fri Apr 09, 2004 5:32 am
#1

What are they?


I know the Acklay bone is one. Are there any more?




Ifrin the former mon cal rifleman now most fishy jedi on the server
Tortilla
Fri Apr 09, 2004 8:03 am
#2

looted reinforcement core with better than 60min/max and a -.6 speed mod. You can also craft the cores using yellow cubes/agents which must be good for a good result.



Masta Weaponsmith
Shop @ -4680 3350 Naboo 1000 meters SE of Theed
WerrtZer
Sat Apr 10, 2004 6:35 am
#3






Tortilla wrote:

looted reinforcement core with better than 60min/max and a -.6 speed mod. You can also craft the cores using yellow cubes/agents which must be good for a good result.






Why 60/60 -.6? I'm of the impression that any looted geo reinf cores with slightly better dmg/spd stats are worth using, especially for the ideal range mods. Being that my best reinf cores are 42/42 -.48 I'd say using any core with a few points better than either the min or the max or both is owrth throwing into an SB.



Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
Tortilla
Sat Apr 10, 2004 2:42 pm
#4






WerrtZer wrote:





Tortilla wrote:

looted reinforcement core with better than 60min/max and a -.6 speed mod. You can also craft the cores using yellow cubes/agents which must be good for a good result.






Why 60/60 -.6? I'm of the impression that any looted geo reinf cores with slightly better dmg/spd stats are worth using, especially for the ideal range mods. Being that my best reinf cores are 42/42 -.48 I'd say using any core with a few points better than either the min or the max or both is owrth throwing into an SB.





1-Heavier ham cost.

2-Better cores can be crafted using agents/paste.



Masta Weaponsmith
Shop @ -4680 3350 Naboo 1000 meters SE of Theed
WerrtZer
Sat Apr 10, 2004 3:53 pm
#5

1) I'm only a 10-pointer so this may be true if you have 12 points. I find the above average looted geo reinf cores have better HAM than my own Adv reinf cores.


2) Crafted Geo reinf cores will nearly always be better (especially made with good cubes/gel) than looted ones (especially with 12-pts).



My original argument stands: anything looted from geo cave that's better in any single stat than an adv reinf core is worth using (with the possible exception of 12 pointers and excellent ditanium steel).





Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
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