Weaponsmith Archive

Thread: The Art and Craft of Resource Hunting

mmx1
Mon Apr 12, 2004 9:56 pm
#1

Mobes is about to hit novice weaponsmith and start the grind for real, and as every post has recommended, will now begin hunting for resources. It'll take me two more days to get surveying 4, probably. Painfully slow even when macro'd overnight.

How do I do this? Neither the Artisan or Weaponsmith faq's really ocver this. Survey for high concentrations, slap down a harvester, rinse, repeat?

What do I have to worry about as far as power goes?

And where and how can i sell resources i won't need for cash? I only have 100k from my combat alt, which isn't enough for a heavy extractor. Just lump them in 2k piles and sell for 6k each on the bazzar? (anything else i can sell for cash until I get WUK and AUK's?).



Markx Omi, Carbineer/ TKM / Master Swordsman
Mobes Brack'n Weaponsmith/ Master Swordsman
KKND
Einatos, Tarquinas

M'ar! What is Good in life? Three Hour Buffs, Vasarian Brandy, and Ahrisa!
sabacc1000
Mon Apr 12, 2004 11:14 pm
#2

First off, welcome to the profession, and thank you for taking the time to read the FAQs, that's what they're there for.


If you do it AFK, surveying shouldn't take more than a day or two. Find yourself a nice concentration (75% +), and start the macro.Here'sa simpleone i use:


/pause 3

/sample

/pause 2

/stand

/pause 1

/sit

/pause 30

/stand

/ui action toolbarSlotXX (where XX is the number on your toolbar where you put the macro which go from 00-11 in the first row, and 12-23 in the second)


That should have you done in no time. It's a little slower than straight sampling, but it also never stops and doesn't require stimpacks.



As for harvesters, always make sure they're the best quality for the type, so you get the most bang for your maintanace/power "buck" (BER4, 10, and 13 respectively). Not only will they pull resources faster, but they can require less upkeep as well. You won't be able to afford heavies for some time, but mediums are usually much cheaper, and have plenty of pulling power for what you'll need at the moment. Also, when you're hunting for specific resources, make sure you consult your fellow WS's or www.swgcraft.com to find out if the quality is even good enough for you to bother. Eventually you'll get the hang of it, but initially, that's a lot of numbers to keep track of. When there's nothing particularly good out there, you'll want to slap all the harvesters you can down on grinding steel, since you'll need about 450k to master.



For power, always make sure you have a lot of it. You'll run through power very fast, especially when you start upgrading your harvesters, and you'd hate to have a good resource spawn only to be caught without any power (as happened to me just last week). You can never really have too much power, since you will use it all eventually, which is no guarantee with minerals, for example. It'd probably be worth it for you to spend your first chunk of cash on a fusion ion generator (BER16 ?), so you can get lots of power fast, and there will always be a market for your excess.



3cpu is a standard bazaar price for resources, and almost anything you put up at that price will sell in a reasonable amount of time, especially in big cities (Theed, Coronet, or Bestine). You will have the ability to make WUK's at novice WS, and quality doesn't matter, so you should be able to make somemoney off those if you so choose. Also, up and coming smugglers will need crappy weapons to grind on, so if you can hook up with a couple, that might be another way for you to make some quick cash.



Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

"In the modern lexicon, to sully a reputation would be "to talk smack about."
- Niix Starkyller

Weaponsmizzle..../wearTshirtWithPride
Dodece
Mon Apr 12, 2004 11:33 pm
#3

First things first weaponsmiths do not need massive amounts of resources such as other crafting professions. Thirty thousand of something can last near forever. Giveing you plenty of time to catch it later when it is of better quality. As far as heavy harvesters go you are probabally thinking a bit too grand. A ber 4 personal is relatively inexpensive going for at most two thousand credits, and if you make it yourself its free. Besides these do provide some bonuses that other harvesters dont. Less placeing restrictions will let you get at many high unutilized pockets. Most will tell you that its the way of things you find a great deposit but have to place your medium one hundred and fifty meters from the highest consentration. They also cut down on terrain you have to cover. With the lesser restrictions you can easily get a harvester on a high concentration in no time. Ber ten mediums more then meet resource needs for a very long time. After all a weaponsmtih uses from fourty to fifty different resources. So you will probabally not be running out if you have a decent amount of anything above twenty thousand units.


Money is a fair concern, and your probabally looking to use your smith to supplement your combat profession. At the beginning though its better to work in reverse. Novice weaponsmiths do not make money. That is just the way of things. Better to get master and craft from that base. Rather then paying maint on a house factories, and makeing no return on weapons nobody wants. Here is the cheapest way to do it. Go up munitions to two and make the heavy warheads. All you need for this is generic steel radioactive thoranium steel hydron 3 gas skeevon gas. Take the month to purely mine what you are going to need at master, and when these resources spawn mine them up. Doing heavy warheads greatly increases the speed of the grind. In other words why speed two days macroing barrels when you can do it with heavies in six hours.


Power there are two ways to look at it mine it yourself or buy it. Usually depends on where you live and what people sell it at. I can buy power five thousand units for six thousand credits. In other places I have seen it going at three credits a unit. So its really a judgement call. If your local market is over chargeing put two of your harvesters on it and use it to power all your harvesters. Makeing money by harvesting is relatively easy radioactive always sells. If you mine a fantastic resource save in for a few weeks then sell it. People are more frugal when they can mine it themselves. Lastly do not be a quality lunatic a resource that seems aweful might be a specific resource. Things like axidite iron or rhodium steel look awful, but people have to have them reguardless of the quality.


Best advice is to read all the sticky threads at the top of this forum. Use www.swgcraft.com to find out what resources are in to save travel money. Talk with other crafters you will be surprised how much help you will get if you offer equal help. If you have found a increadibly high concentration or found a uber resource share the info. Most people will reciprocate on what they have noticed about what is in spawn.


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