Weaponsmith Archive

Thread: Imp Detonator schem broken?

TheWok
Sun Jun 13, 2004 8:37 am
#1

HI everyone.


I tried making a few Imperial detonators today for a commando in the guild who supplied me with some kliknik glands. The schem does have a slot for enhancements, but the glands were not accepted. Does the Imperial detonator allow glands as enhancements?


If so, the schematic is broken and I need to /bug it. I wanted to come here first though to make sure.



---------------------------------------------
Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
sabacc1000
Sun Jun 13, 2004 3:12 pm
#2

The imperial detonator does not take kliknik glands.


The glands can go in the C12, the C22, the glop, and possibly one other, although i can't remember at the moment. The other enhancement slots are a leftover from the beta days in which commandos crafted both the grenades, and the optional subcomponents. When munitions were switched over to WS's, the optional subcomponents were dropped entirely from the game, but the schematic was never cleaned up. The kliknik glands were added at the same time as krayt tissue, and the like, at which point an additional optional slot was added to the schematic, creating the confused mess you see before you.


It's something the communtity has noted repeatedly, and the devs know about it (or at least it was made known to them at some point). You can feel free to /bug it if you so desire, but asthetic considerations are on the lowest of low priorities, so it's not something they'll get to any time soon.



Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

"In the modern lexicon, to sully a reputation would be "to talk smack about."
- Niix Starkyller

Weaponsmizzle..../wearTshirtWithPride
TheWok
Sun Jun 13, 2004 5:36 pm
#3

Alright. Thanks for the info. I guess I'll finish up my Imp detonators, then run some C22s and see how it goes.



---------------------------------------------
Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
Brilyn
Sun Jun 13, 2004 5:47 pm
#4

< The glands can go in the C12, the C22, the glop, and possibly one other, >


You're half right.


C12s don't take any powerups at all.


Klikniks are accepted by the C22, the Glop and the Cryoban Grenades.


They count as an "Enhanced Explosive Charge Composition", as does Acklay Venom.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
charb
Mon Jun 14, 2004 12:39 am
#5

I haven't built any grenades in ages, but my thoughts are......


kliknik glands go into some subcomponent which then goes into a regular grenade.


the optional component in the actual grenade takes a different item, one of which no one has found for ANY of the other grenades. I think thats right........


oh well at least I replied
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