Weaponsmith Archive

Thread: Weapon upgrade kits question

Sgiann
Tue Jul 29, 2003 2:02 am
#1

Does the experience of a weaponcrafter have any bearing on the quality of a weapon upgrade kit when they make one. Being a smuggler I thought about advancing in the artisan fields to take advantage of vendors and merchant abilities and was wondering if a novice weaponcrafter could make just as good a weapon upgrade kit as a master. thanks




Darksun Enterprises
Proprietor- Sgian Dubh
Master Artisan - Kettermore
Slicer, Surveyor and overall Businessman.
Powerups, weapon and armor upgrades, and all your electronic needs.
EEMAN
Tue Jul 29, 2003 5:55 am
#2

you can experiment the effectiveness of a WUK but nothing in the objects description indicates that it is any different than a non experimented one. I have made them as high as 97% and still had them fail on a weapon. Architects have the same issues with experimentation on harvesters, why even give the option. They experiment the efficiency and yet it does not obtain resources any faster nor does it reduce the maintenance fee rate. Until they devs officially state these type items ignore experimentation, I will probably keep doing it, kind of like rubbing a lucky rabits foot.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
BinaryT
Tue Jul 29, 2003 6:20 am
#3

Weaponsmith skills have very little to do with the quality of weapon upgrade kits you can use. WUKs use your Artisan Experimentation and Artisan Assembly mods.



--Eeneos (Radiant)
Master BH, (almost)Master Carb
Former Master Shipwright and Weaponsmith (first maker of Vibro Knucklers on Radiant)

--Lecadli Oja (Bloodfin)
Aspiring Master Rifleman/Master CH, part-time Musician
ReverendReasons
Tue Jul 29, 2003 6:35 am
#4

EE-

You can experiment on harvs, only for hopper size, though.

Then again, you might be referring to the bigger, non-artisan harv, in which case, I don't have a clue.

D@mmit, Jim! I'm a Weaponsmith! Not an Architect!

-Rev



Arryk Reece, Doaba Guerfel, Corellia, Radiant Galaxy


Weaponsmith/Pistoleer: "I'm not just the president, I'm also a client!"

Mooksman
Sun Jun 13, 2004 8:22 pm
#5

Can they be experimented? Or are they just one set thing? I was wondering because I will put Novice Armorsmith / Novice Weaponsmith in my Master Smuggler template if they can't be experimented.
Rittik
Sun Jun 13, 2004 8:55 pm
#6

Novice is fine. So far, now, any smuggler can correct me, but I'm pretty sure that quality doesn't matter.



Rittik Ren. Master Bounty Hunter / Master Commando. "I get paid to light people on fire and blow up their homes. How was your day?"
AldaronTavish
Mon Jun 14, 2004 10:40 am
#7

Correct, currently none of the smuggler tools quality matter. You can use the worse stuff you have to make them and it won't make a difference.

Who knows what will happen after the revamp.



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

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