Weaponsmith Archive
Thread: Weapon repair always unsuccessful..
So now when someone asks me if I can repair their weapon for them, I simply reply with 'Every time I try to repair a weapon, it falls apart.' Then I let them decide whether they want to say 'u suk!' or 'can you try anyway?'.
Keldarin wrote:
Nothing changed with the success rates for repair kits.
A 25 sample set, split between different tool qualities and tailor skill levels is way, way too small a data set for this type of statistical analysis. The randomization chances throw too much noise into the test. You would need at least 100 samples per test case to have a reasonable chance of showing statistical trends. When analyzing these types of situations I prefer tests with several thousand samples myself. Thanks for the info though.
Logix wrote:
Official Developer response:
Keldarin wrote:
Nothing changed with the success rates for repair kits.
A 25 sample set, split between different tool qualities and tailor skill levels is way, way too small a data set for this type of statistical analysis. The randomization chances throw too much noise into the test. You would need at least 100 samples per test case to have a reasonable chance of showing statistical trends. When analyzing these types of situations I prefer tests with several thousand samples myself. Thanks for the info though.
When did he post this? And are WE supposed to test several thousands of times ourselves? It seems to be a big enough of an issue that people are noticing and complaining about it. I just wish SOMEONE at SOE actually played this game regularly enough to notice these things. When WSs start refusing to repair weapons because their findings suggest that the repair system is broken, I' d say there was a problem.
Ryeun
I too have noticed that several repairs are not as successful as they were in the past. I have repaired MANY weapons almost all were done free. I use it as a service to the people who shop at my store.
It seems that I almost ALWAYS (9 out of 10)take a hit on max condition for repairing loot drops (weapons without a creator name). For a long time I've been checking the stats on the weapon before the repair and looking to see what the repair did ... now mind you I didn't write any of this information down.. it is not my job to debug this game.But after casual observation...Most of the time when the condition is less than 50% of max.. I warn my clients that it will be a 50/50 hit to good repair or reduced max condition. When the condition is less than 25%of max ..I tell the client it's a 50/50 fall apart or reduce in max condition. Even when the condition is greater than 50% of max.. I still feel that I am taking a real gamble that I usually hand the weapon back saying that it is too much of a gamble... casual observation of my experienceshas me feeling like it's 25% chance the reduce max condition when the condition of the weapon is over 50% of max.
I'm a MWS with +24 to Weapons Repair using anywhere from 96.4% repair kits to 100% repair kits.
Logix wrote:
Official Developer response:
Keldarin wrote:Nothing changed with the success rates for repair kits.
A 25 sample set, split between different tool qualities and tailor skill levels is way, way too small a data set for this type of statistical analysis. The randomization chances throw too much noise into the test. You would need at least 100 samples per test case to have a reasonable chance of showing statistical trends. When analyzing these types of situations I prefer tests with several thousand samples myself. Thanks for the info though.
Wrong
Data has been provided. A sample size of 40 is more then enough, considering the how dramatic the change is.
But, what the heck. What's another 60 repairs compared to the warm, fuzzy feeling you get, knowing you pay a monthly fee to do the work the SOE development team can't be bothered to?
Weapon Repair if not broken has at least definately changed. I consistently get repairs w/ reduced condition adn very rarely get the 'excelllent' repair (with no major loss in condition). It USED to be the other way around.
Weapon condition, type, slice status seem to have zero effect on the outcome.
I have to agree something changed. Pre patch 7 I would get the occasional 20% reduction, post patch 7 I have yet to get a SINGLE minor blemishes repair.
Devs please wake up something has changed.
Yes I'm a Master WS using +points to weapon repair.
Blemish: 9
Moderate: 49
Crit: 4
Fail: 1
chance of minor blemish: 14 %
All repairs performed outside of Narmle, Rori under condtions of little or no server lag, away from a crafting station. All guns were self crafted, as were the repair kits.
Weapon
max condition | worn condition | repaired condition | % loss.
CDEF (99.8% kit, 0 skill tapes)
1016 1011 812 20.08
812 806 649 20.07
649 647 616 5.08
492 488 393 20.12
393 389 314 20.10
FGW5 (99.8% kit, +1 skill tapes)
1009 1007 807 20.02
807 806 645 20.07
645 643 516 20.00
516 515 412 20.16
412 411 329 20.15
329 326 263 20.06
263 261 210 20.15
210 208 199 5.24
199 195 159 20.10
159 156 151 5.03
151 149 120 20.53
120 118 96 20.00
MRB (100% kit, 0 skill tapes)
747 508 597 20.08
DX2 (100% kit, 0 skill tapes)
760 518 608 20.00
FGW5 (100% kit, 0 skill tapes)
1009 1006 807 20.02
807 804 645 20.07
645 641 516 20.00
516 515 490 5.04
490 489 323 34.08
323 318 258 20.12
258 256 206 20.16
206 203 164 20.39
164 158 131 20.12
131 130 104 20.61
104 102 0 100.00
CDEF (100% kit, 0 skill tapes)
1060 1059 1007 5.00
1007 1004 805 20.06
805 804 644 20.00
644 641 515 20.03
515 514 489 5.05
489 486 391 20.04
391 389 312 20.20
312 311 249 20.19
249 247 199 20.08
199 198 159 20.10
CDEF (100% kit, 0 skill tapes)
1008 1004 806 20.04
806 804 644 20.10
644 642 425 34.01
425 422 340 20.00
340 339 272 20.00
272 271 217 20.22
217 214 173 20.28
173 171 138 20.23
138 137 131 5.07
131 129 124 5.34
124 120 99 20.16
99 97 79 20.20
CDEF (100% kit, 0 skill tapes)
1008 1001 665 34.03
665 662 532 20.00
532 530 425 20.11
425 421 340 20.00
340 336 224 34.12
224 219 179 20.09
179 174 170 5.03
170 167 136 20.00
136 131 108 20.59
108 107 86 20.37
86 83 68 20.93
GEEZ.. that's nearly a guaranteed drop in max condition on every farkin repair!
Something is *DEFINATELY* broken