Weaponsmith Archive

Thread: So is it true doing the force crap gives you +14 exp points.

NynNyxWeaponsmith
Fri Sep 03, 2004 10:16 am
#1

Ive got people telling me that the +2 points are in, so I would be forced to grind my crafter through months and months of poorly designed jedi crap compete 10 months from now??!!!??

Someone who is well informed set the record straight please.


Nyn Nyx

[Master Weaponsmith]

Starsiders
SexyJabbaTheHutt
Fri Sep 03, 2004 10:20 am
#2

From what I understood on TC2 the Experimentation points yielded thru the Force only helped alleviate the chances of crit fails or mod succeses.


Might have changed since I saw the information though.

DToxWeaponsInc
Fri Sep 03, 2004 11:04 am
#3

Sadly..it does not. Speculation post-FanFest was that it indeed would. Then it was proved on TC2 that it did not hold the 14 points...



Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
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dsurfman
Fri Sep 03, 2004 11:18 am
#4

Yeah...Can we get something from someone with some credentials? A Dev? A correspondent? A moderator even? Not that I don't trust you guys. It is just that there is a lot of rumor...



Celehorn
Imperium Securis
Ciirybeccaskyr
Sat Sep 04, 2004 12:25 am
#5

how about someone with the FS mastery?


NO IT DOES NOT GIVE +2 EXP POINTS


IT



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Ciirybeccaskyr
Sat Sep 04, 2004 12:26 am
#6

it does give reduced criticals, better assy rolls, perma bespin port effect, and a small bonus to survaying



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
dsurfman
Sat Sep 04, 2004 7:35 am
#7

Oh okay...that is great. Thanks.



Celehorn
Imperium Securis
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