Weaponsmith Archive

Thread: Berserker rifle schem

DeathThreat
Mon Apr 04, 2005 6:44 pm
#1

Is the berserker rifle schem fixed? i havent been on in a while....



ARTIMIS N MYR-KUL
Killing is my business and business is good...
S..................S.......By:.......S..................S
S.........S.....S........S.....S.........S
S..................S.Giovina.S..................S
leighthal1967
Mon Apr 04, 2005 7:57 pm
#2

Stabilization units were broken (no serial number).But these are fixed now so Berserkers can be crafted.Schem is good for 5 uses.



01101001111010101011
10011
100110010111100

10000010001100101011
11001100111110000100
01111011011010111000NONI
01110101111110011010 -V-
11101101001110011000 "WE'LL BE SEEING YOU..."


DeathThreat
Mon Apr 04, 2005 8:10 pm
#3

what else do i need to make one...



ARTIMIS N MYR-KUL
Killing is my business and business is good...
S..................S.......By:.......S..................S
S.........S.....S........S.....S.........S
S..................S.Giovina.S..................S
leighthal1967
Mon Apr 04, 2005 8:54 pm
#4

Ok, you NEED a Schematic and Stabilization unit.Thats the minimum.The Weaponsmith should have all the resoures.To enhance you can use GORAX shards from a Gorax(Endor) or Spider Fangs(Geo Caves).



01101001111010101011
10011
100110010111100

10000010001100101011
11001100111110000100
01111011011010111000NONI
01110101111110011010 -V-
11101101001110011000 "WE'LL BE SEEING YOU..."


Page 1 of 1
Previous Next