Weaponsmith Archive

Thread: New Experimentation

IbisskkiOti
Mon Apr 04, 2005 6:39 pm
#1

Not sure how this is going to work, can someone clarify this:


Now that we're able to experiment with speed & damage seperately, will we be receiving more experimentation points, or will each experimentation add more to the final stats, or will anything happen? Just curious so I can make a load of factory runs now if needed.



|Rebel Staff Sergeant Ibisski Oti|
|Enhanced Weapons Specialist|||Mos Vegas, Tatooine, Naritus Galaxy|
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Mor-Dan
Mon Apr 04, 2005 10:55 pm
#2



IbisskkiOti wrote:
Not sure how this is going to work, can someone clarify this:
Now that we're able to experiment with speed & damage seperately, will we be receiving more experimentation points, or will each experimentation add more to the final stats, or will anything happen? Just curious so I can make a load of factory runs now if needed.





well, i mean you CAN do that, but we still haven't seen how the integration of the new system is going to change current weapons on live. we KNOW they are going to hange because they made a point to note that if you had the best T21 pre CU, then you would have the best T21 after the conversion process. so, i don't think it will really matter. i do know that this change scares me A LOT. especailly since i just spent the last several hours going over the old and new weapons. i am hoping the devs haven't really adderssed them yet, because as it is some weapons will become useless that are currently considered high dollar weapons. they would become functional for looks only. the DE-10 would no longer be the best pistol, the T21 would no longer be the highest damaging gun, and the VK will quickly become an afterthought. but WORST of all... one of the common drops in the game becomes the most powerful powerful polearm. to be honest, three tie for tops, but why buy something when you can loot an equal or greater value that can be used BEFORE the master box?

there is much to fix with this one... never their minds on where they are, hrmph. what they are doing, hrmph. strength of skill balance, blech, speed of combat... a weaponsmith cares not for these things.



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