Weaponsmith Archive

Thread: Slicing Info

ShugFlurry
Thu Jun 23, 2005 6:06 pm
#1

Here

Doesn't look to be very nice...



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
CorenLanra
Thu Jun 23, 2005 6:39 pm
#2

Hahaha.. I'm glad I stopped selling sliced weapons after the CU..



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leighthal1967
Thu Jun 23, 2005 11:28 pm
#3

Looks like I might aswell Respec my Smuggler



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Ecnirp
Fri Jun 24, 2005 3:14 am
#4


Sigh, replace one bad idea with another.


What was wrong with using clamps, knives and upgrade kits?

GrooperNugent
Fri Jun 24, 2005 6:12 am
#5

Hmmmm....


Might this also be a boon to sales?


1) I can imagine folks initially buying multiple weapons to play around with the slicing system..see how they want to get weps sliced.


2) After everyone get the hang of it, might people want duplicate sets of weapons in case one breaks at a bad time, i.e. in the Kash. wilderness?


3) Might also people want to have different versions of the same weapon (high speed/high damage) for different purposes? Add in wanting a 'back-up' of each and we might be looking at 4 sales or more for one weapon where in the past we might have only made one.



However it turns out, I'm glad I dropped M. Smugg...I can't imagine how many /tells they're about to get. They better make an explanitory macro or email to head off all the questions headed thier way.





Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Summerflame
Fri Jun 24, 2005 6:15 am
#6

If they make the loot components random drops from randomly spawning monsters(please not krayts as suggested in the thread, Im sooo bored from killing krayts), instead of making it drop in DWB and at the Avatar platform, then id actually love this idea.


I think this is amazing. Its new content and a more fun slicing system than before for the smugglers AND its new content for other professions as well. Awesome. If just they had thourght about this aproach when they decided to make weapons drop finished to add content for combattants. With this approach they would have made them loat schematics and thus added crafting content as well.


I think this will get me to enjoy both hunting and smuggler even more





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Summerflame
Fri Jun 24, 2005 6:18 am
#7






Ecnirp wrote:


Sigh, replace one bad idea with another.


What was wrong with using clamps, knives and upgrade kits?







Oh also I think they should make the tier 2 require clamps and WUKs, no need to remove one of our schematics.


And I think they removed weapon breakage with this system which I think is a shame, would be nice to add some risk to having sliced weaponry (and people could allways by spare weapons which would have increased our sale )





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



GrooperNugent
Fri Jun 24, 2005 6:32 am
#8

Oh,


I also want to point out that ANY content given to Smugglers is welcome. Having (until recently) been one forever, i would welcome just about anything...dance moves, holo-emotes, the ability to hold cigarettes...anything





Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
ShOoTx
Fri Jun 24, 2005 8:21 pm
#9

i would like to see more crafting involved though with this. such as making slicing parts sort of like powerhandlers or something were you can find these loot peices that help extremely, but are optional. and use a couple resources to make the stuff






w ShOoTx | ShOoTx ' w

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EdOWar
Sat Jun 25, 2005 10:39 am
#10

Chip, chip, chip, chip....


That's the Devs slowly chipping away at the crafting aspect of the game and replacing it with loot drops. God knows that Smugs need some lovin', but I don't think having good slices require loot drops is the best solution. Though it's certainlythe easiest solution...that's why the Devs love loot drops so much;it requires much less testing and fine-tuning.


Slim Vargo, Corbantis


wparson
Sat Jun 25, 2005 10:57 am
#11

more love for the looters. less love (and reason for being) for crafters







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