Weaponsmith Archive
Thread: Berserker Rifle
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MonroeThanes
Tue Mar 16, 2004 11:36 am
#1
anyone built one yet? im looking to head to the corvette asap to get it. if anyone knows the requirement and results of the rifle (who is on TC?) please post here
nojediiam
Sat Apr 03, 2004 10:52 am
#3
Looked all over for more info. All I found was that it is heat damage and ap:0.
It uses a loot object from the Corvette.
Anyone know thefull craftingrequirements? Materials, etc?
Joshie2
Sat Apr 03, 2004 2:19 pm
#4
No, because the TC weaponsmiths are apparently unwilling to post any information at all.
MichailArris
Sat Apr 03, 2004 8:20 pm
#5
Greets,
Beserker Rifle - 5 Use Schematic
- 35 Units Iron
- 14 Units Ferrous Metal
- 7 Units Metal
- 1 Projectile Feed Mechanism
- 1 Projectile Rifle Barrel
- 1 Berserker Rifle Stabilization Component
I've built one of these so far, and I totally forgot to get a screenshot of the stats. So basically the one looted part is the only special item for the rifle. And I'll have to say its a pretty wicked looking rifle, sounds like Nym's Slug Thrower when its shooting. So there is your info, good luck in getting a schematic.
nojediiam
Sat Apr 03, 2004 9:37 pm
#7
Thank you very much. Now the projectile rifle barrel has a use besides the tuskan.
Newgurus
Mon Apr 05, 2004 1:53 pm
#8
All I read was AP0 and didn't bother with the rest. This gun because of this one reason will be pretty much useless unless it's hitting for like 500+ unsliced.
Jedi_Titus
Mon Apr 05, 2004 2:24 pm
#9
Newgurus wrote:
All I read was AP0 and didn't bother with the rest. This gun because of this one reason will be pretty much useless unless it's hitting for like 500+ unsliced.
That doesn't make is "useless." So, it won't be super duper uber coolness for PvP. There are many weapons without AP that have use. It just takes a little inteligence to know when to use it and when not too. It doesn't need to be the end all be all weapon. It just needs to diversify the selection of rifles, and that is what it looks like it does.
Joshie2
Mon Apr 05, 2004 3:21 pm
#10
Anything that isn't killable with T21/laser is going to have mega heat resist on top of its mega energy resist. If there was anything high level with low heat resist or heat vuln, then the commandos would be killing those instead of complaining that they can't use their one good weapon against any high level mobs.
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