Weaponsmith Archive

Thread: Is Weaponsmith Easy?

Summerflame
Wed Jun 29, 2005 1:04 am
#1

WS is the most difficult crafting profession imo as it is very resource heavy.


Also with the new lines of experiemntation there a lot more to take into consideration when crafting a weapon.


I love weaponsmith for its complexity, but if you are after something easy dont pick this profession.




----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Feistin
Wed Jun 29, 2005 1:50 am
#2



Summerflame wrote:

I love weaponsmith for its complexity, but if you are after something easy dont pick this profession.







QFE



IGN: Feistin, Weaponsmith to death, Kauri
KahpnarBalsys
Wed Jun 29, 2005 1:56 am
#3






Summerflame wrote:

WS is the most difficult crafting profession imo as it is very resource heavy.


Also with the new lines of experiemntation there a lot more to take into consideration when crafting a weapon.


I love weaponsmith for its complexity, but if you are after something easy dont pick this profession.






Easier then Armoursmith?



With Regards,

The Late Colonel Kahpnar Balsys
Died in a horrific crash
Summerflame
Wed Jun 29, 2005 3:32 am
#4






KahpnarBalsys wrote:





Summerflame wrote:

WS is the most difficult crafting profession imo as it is very resource heavy.


Also with the new lines of experiemntation there a lot more to take into consideration when crafting a weapon.


I love weaponsmith for its complexity, but if you are after something easy dont pick this profession.






Easier then Armoursmith?






Well I havent tried AS post CU so Im not realy the right person to ask, but wth WS being the most resource heavy (in regards of amount of different resources required) and with WS being the profession with most subcomponents ( at least Im pretty sure this is the case) Id still say its the hardest crafting profession of them all.


Again I havent tried any of the other crafting proffs post CU so its mainly comparissons and guessworks on my part.





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



ackam
Wed Jun 29, 2005 4:14 am
#5


I believe DE has the most components to make one item.


But what makes WS so much more difficult is the named resources, you need almost evey mineral named except 1 per category. Like Steel, if you want to make every weapon you need all of them but I think Kiirium and the JTL steel, but the JTL steelI dont think has a Conductivity or OQ cap, so you collect that for generic steel resource slots.


Not to get off topic but DE is pretty hard also, not so much for the reasons WS is. But DE needs a lot of components, likeI just made R3 units for a friend, for the basic unitI needed 6 components, not counting the modules to make it do things, plus one of the components uses 2 more components. So you are looking at 8 components to make the droid with out abilities to do anything. The silly thing is, the advanced brain needs 2 components, but for the R3 unit you need two identicle brains, meaning 3 factory runs to make one droid. Then to add any thing to the droid you need a combat cluster, needing2 to 4 components and at least one of those components needs a component. You can also add in armor, which could also reguire an additional component, butI think they got rid of the comp armor segment with the CU, not sure though I have a few thousand armor module made from months ago.


I hear from my guild AS's, armorsmithing has gotten harder then it was before cause all the new resource requirments, and the lack of the color palette to change your armors color on the fly, so they are getting a lot more requests for personally made armor.


EDIT: Forgot, I tried SW, I respeced into it just to look at it. It looked hard, I mean I had no resources to play with it, after spending some credits on resources to play around. I found you could do factory runs of certain parts but not others, like engines, but you could factory run the enhancer parts. There is a lot of room to custom made ship parts, if you have the room to store parts and the desire to work hard at it. Also each category of parts had their own experimentation values. You could be a master SW and have 10 points to experiment one thing then 14 on another. Hard to keep track of when you first start. If I had the abilities, like resources and personal energy to get into another crafting profession, SW would be it, its hard and complicated. I just have 2 of those already. lol


As to your is it easy for a new WS question. I would say its hard. First of all the resource requirment is just killer, and the lack of good spawns so you have comparable resources to vet WS's. WhatI mean is, first you dont have the quantity or second the quality. Then add in the 12 point suits and if its a long time crafter they are probably close or at 4404 crafting mastery in the village. That is a huge advantage.


But to give you words of encouragement. Its not impossible. Good friends/guildmates will do a lot to help you. If they are good friends theyll put extractors down for you, or give you WS expermentation tapes for nothing at first and repay the favore later. If its possible save money for the good named resources. I worked at makeing money other ways tillI was to a point WS was self supporting. It is possible to get into the market. WhenI started there was 2 or 3 names on my server that everyone went to for weapons, now its a different couple of names, but they are the ones people talk about when krayted weapons come up in conversations. Mine isnt one of those yet, and probaly wont be. Mainly cause I dont make large numbers of enhanced weapons. And I havent finished the 4404 crafting lines in the village yet, so my weapons arent the best they could possibily be, but I make enough money now I can buy anythingI want most times and I dont have to run missions anymore.


Message Edited by ackam on 06-29-2005 07:33 AM



Ipock MA/MWS(12)/MDE(12)
Osav Master Slacker(currently MRifleman/MCombatMedic only cause I couldnt find anything I liked with rifleman and ran out of respecs and I was forced to a double combat mastery in the CU when I did just fine with just MRifleman pre CU lol )

Shop is closed (Currently looking at new locations.)
Sneev
Wed Jun 29, 2005 9:14 am
#6


Of the professions you have listed, I have been a MDE and a MSW, and am now a Master Weaponsmith learning the ropes (and spending vast amounts of money to gather resources while I am at it).


I would say that WS is the hardest of these, followed by DE and SW equally. DE has terrific component requirements and you need to learn which components experimentation matters on and which it doesn't, SW has difficult resource requirements (since many come from space and not many people seem to be playing Asteriods and mining the space resources), but has great sales potential. I don't think DE has great sales potential since many aspects of it remain broken or less than useful. Both DE and SW are fun though, and I found them both challenging. I find WS far more complex - and far more challenging. I have yet to sell a weapon though


Honestly, if you want an easy, seemingly profitable and interesting profession for your alt, consider Tailoring. It can get complex when you mix in BE tissues etc, but at its basic level you are just cranking out clothes. Provided you have a good sense of color and fashion and you take sufficient Merchant to advertise properly I think you can make a go of it, and the economic burden to get involved is much lower. My wife is currently skilling up in Tailor and its not costing her that much overall. Plus she can produce items for sale right from the get go, as opposed to WS or DE where you can't really make much of use seemingly until you are high up or a Master. Our village has a Tailor who can barely keep stocked. Just make sure you pick up at least Merchant 3040 so you can advertise on the planetary map, and can dress your vendors in the clothes you produce.


Chef is another possibility, although not one that I know that much about. Only some items are in demand as a chef from what I can see, and I don't think a lot of new players even know about using food. The cap on buffs probably doesn't help that much






Jhonto - Elder: Architect, Artisan, Chef, Droid Engineer, Merchant, Tailor, Entertainer, Image Designer, Politician, Bounty Hunter, Marksman, TKM, Creature Handler, Ranger, Scout, Doctor, Dancer and Musician
High Plains, Tatooine (3356, 7212), Tarquinas

Jindi Jaw'aqti - Half Bothan/Half Jawa Spy. Regimental Sargeant Major, 15th Stormtrooper Regiment, Ft Palpatine, Lok.
ShugFlurry
Wed Jun 29, 2005 10:25 am
#7

WS is the thinkings man's prof tis very hard. Lots of dedication and a quick mind.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
KahpnarBalsys
Wed Jun 29, 2005 12:06 pm
#8

Greetings,


I will explain. I am a Guild Leader of an Imperial Guild and I have an alt for crafting. Would you suggest doing Weaponsmith?


I've been one before the CU but decided to swap to Architect right away. My friend said Armoursmith is WAY too hard. How would you as a Weaponsmith Rate your difficulty level compared to:


BE

Arch

Tailor

AS

Shipwright

Droid Engineer

Chef

WS


Also is it easy to start off as a new Weaponsmith?



With Regards,

The Late Colonel Kahpnar Balsys
Died in a horrific crash
Roswell
Wed Jun 29, 2005 2:33 pm
#9

Yeah, WS is undoubtedly THE most difficult crafting profession there is (with the exception of DE maybe, DE only being difficult because you make no money and have nothing worth making )




Kamahl | TKM/CM | DJK
Is my sig l33t enough for you?
maigy
Wed Jun 29, 2005 3:37 pm
#10






Roswell wrote:
Yeah, WS is undoubtedly THE most difficult crafting profession there is (with the exception of DE maybe, DE only being difficult because you make no money and have nothing worth making )





QFE



Yes DE is so difficult, Granted quality doesnt matter, but a combat R3 Advanced droid takes over 90 components, with some of those components being Master artisan components and Armorsmith components.


I think WS is slightly more difficult than AS, My wife is 12pt RIS MAS, so I have some knowledge. But post CU she only has one line of Experimentation and needs only 10 points to max it, so with that regard it is easier, also since CU launch the have changed most of the resoruces for crafting armor, this makes it easier for new armorsmiths to get on a level playing field with the oldtimers, cause the old timers dont have great resoruces either.





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Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
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