Weaponsmith Archive
Thread: Experimenting Rifle Stock
I put all the points into Efficiency and got the HAM cost numbers to 4,4,4. I thought that was pretty cool.
I made a schematic for it.
I'm wondering though.. should I have used them in Damage instead? It seems that damage exp points only go to Wound chance in the rifle stock and not actual min/max damage. I don't really care about wound chance.
Doh! sorry.
I'm new to Master Weaponsmith and I'm figuring things out slowly but surely.
Now... who wants to give me some Doonium Iron? hehe
Locating recourses is a real b!tch.
timothydog wrote:
I'm figuring things out
Amazing = Great. Why they included Amazings into the code, I'll never figure out.
They don't amaze me, do they amaze you?
Except for the amazing I get on durability on the subcomponent I am working on that the loot engine obsoleted. Then I get a real sense of accomplishment in the fictional sense of crafting.
At least these Precision Scopes are ugly.
payingcustomer wrote:
timothydog wrote:
I'm figuring things outAmazing = Great. Why they included Amazings into the code, I'll never figure out.
They don't amaze me, do they amaze you?
Except for the amazing I get on durability on the subcomponent I am working on that the loot engine obsoleted. Then I get a real sense of accomplishment in the fictional sense of crafting.
At least these Precision Scopes are ugly.
Oar
But they had to put amazing in; Get a good success and one stat goes up by 2 points while the other stats drop by 5!!!
Tiq wrote:
we need a craptacular result
Yeah.
How do they justify a critical fail as the negative of an amazing, when the critical fail consumes the resource. In contrastan amazing doesn't produce anymore resources.We face a greater setback in resources with looted subcomponents than ever before. Because now we can't snag that amazing and scheme it for factory duplications. 1. schematic limits 2. loot is required
Poor design. Poor development. They need to go back to drawing board.
Oar