Weaponsmith Archive
Thread: A little help with Range Mods
Message Edited by Anian on 06-15-2004 11:38 AM
Dodece wrote:
Okay here is the deal on some things you will get little choice on others alot. On barrels you can usually get a three or four good licks in on the range after you maxed the damage anyway. On the stocks you would about have to be a fool not to go for the higher speed damage. No point in ignoreing the sure thing. On the scopes you can either go high range high ham or low range low ham. Most prefer the latter. Just because most consumers are too dumb to even attempt to use the ideal range mod anyway.
My best advice is to scope all weapons that can be scoped with atleast a low ham scope, and work the damage first on everything else, because that damage is a sure thing range is not. Its just the formula that works best. Besides a weapon can only be sliced for damage or speed. So getting good results on those are critical for a good slice.
Dodece wrote:
Reality check buffs are getting seriously slashed. So do not be relying on them to help ya out too awful much in the future. Second weapons specials will flow from an entirely new nonbuffable pool system. Result ham costs will matter again. Third not all players are buffed all the time. So a weapon that might get you another shot or two due to low ham is a good thing.
Power gamers just as little attention to the range as the greenhorn. Power gamers pay next to no attention to ham costs, but a greenhorn does. So the logic is obvious lower the ham when you can.
No reality check needed. Trust me, I've been keeping my eye on the Combat Rebalance/GCW Revamp since the devs actually got serious about planning to do it. Buffs are getting slashed...yes. Armor is getting nerfed...yes. Specials will come from a different pool...yes. But, that's not until publish 11. Based on my calculations, that won't hit us until early Sept. Now, my question has to be, are people still going to have the same weapons by Sept? I know I won't. I'll probably burn through two or three sets of my favorite pistols (Striker Pistol, Republic Blaster, FWG5, and DX-2) before the Combat Rebalance goes live. So, I truly believe that there is no reason, from the standpoint of the combat character or the weaponsmith, to start worrying about HAM. Wait until we 1) get more information and 2) it gets closer to Publish 11.
If you are a big name smith, you'll go through hundreds of weapons (many factory runs worth) before they even give us a single bit of information on the Combat Rebalance and probably go through hundreds more before it actually goes live. So, once again, there's no reality check needed. And there's absolutely zero need to start making any plans for post publish 11. We don't even have a clue on how the action pool will work, how fast it will regen, or if it will be able to have some kind of short lived (Like the 10 min Canape buffs) modifier allowing for either a larger action pool or quicker regen on the action pool. We just don't know yet. No one does. The devs blatently refuse to give us any information when it comes to the Rebalance other than a very small handful of extremely high level snippits...just to get and keep our attention.
So, to wrap up, all this is coming, yes. But, that said, i still think my post holds true. Why do any combat characters, and Weaponsmiths for that matter, care at all about HAM costs on current weapons? They really shouldn't. The only kinds of weapons where I would be tentative about upping HAM costs are loot schematic/loot enhancedweapons (such as Geo Pistols, Scythes, DE-10's, Acklay weapons, Spider Weapons, Krayt Weapons, and the such). The only reason I say that is because those weapons will only be used during the most dire circumstances (extremely tough mobs or your HAM bars are in trouble and no way to heal). Therefore, they will be around after the Combat Rebalance. But, your regular, factory run, run-of-the-mill FWG5's, Power Hammers, what have you...the ones created today more than likely probably won't even exist post patch (repairs just don't work well enough).
Anian
Message Edited by Anian on 06-17-2004 09:49 AM