Weaponsmith Archive

Thread: Any fellow weaponsmiths interested in a lot trade for factories and stuff?

NynNyxWeaponsmith
Mon Jun 14, 2004 2:53 pm
#1


I have 40 - 60 lots I can trade on any server but Starsider.

Looking for people who are going to be around for awhile, weaponsmiths armormsmiths etc. Currently I run one of the biggest corporations on Starsider (Corporate Sector Authority) Weapons etc. so im not going anywhere anytime soon.


Please PM me if your interested.


Nyn Nyx

[Master Weaponsmith]

Corporate Sector Authority

Message Edited by NynNyxWeaponsmith on 06-14-2004 02:53 PM

Sinbinner
Mon Jun 14, 2004 3:50 pm
#2

I'd def. be interested!


I'm looking for a static trade though, just someone to take my storeage houses and factories off my hands so I can free up my lots for harvesters which I can then move freely.


If you want something similar that'd be great.


Arturius Legend - MWS on Farstar (Europe)
NynNyxWeaponsmith
Mon Jun 14, 2004 3:54 pm
#3

sent you a PM
Naataq
Thu Jun 17, 2004 3:37 am
#4






NynNyxWeaponsmith wrote:

sent you a PM






i'm also interested in this



Naataq Ghost
~ Master Troll ~
I Don't Play

tomcat980
Thu Jun 17, 2004 5:23 am
#5

This sounds like a good idea. Count me in.



Arrievge
Master Weaponsmith

Nothing in the universe smells quite as bad as a wet wookie.
anja
Thu Jun 17, 2004 11:58 am
#6

It's an appealing thought, but just be aware that cross-server lot trades are on the dev hit list. GreenMarine and Dave White made specific comments at FF regarding it. So while you enjoy a definite short-term benefit now, sometime down the road, you'll have headaches dealing with all these lots that now have restricted or revoked admins in some fashion, because your lot trader hasn't logged in on the your server in x amount of months, or has quit the game altogether.

I haven't been burned personally, but I'd be very cautious about placing houses or factories on traded lots. You never know what's going to happen with the other guy later on. They leave the game, family stuff comes up, etc. I could afford to have a harvester or two poof, but houses and factories full of loot, schems, components, rare resources? Whew.





(//)® R3VOLUTIONTECHNICA ®
sales/dropoff:
greybarr's island.coronet.ahazi [ 1075 -4215 ]
est 2003

Profession under construction.

anja
Thu Jun 17, 2004 1:00 pm
#7

Agreed 100%. They already shot down larger resource stacks and crate sizes as unbalancing, as did TH previously in the forums. At this point, I'd settle for letting identical components/loot stack! I really enjoy having Geo cubes and odd-sized crates of ABPHs and stocks clutter up every nook and cranny.





(//)® R3VOLUTIONTECHNICA ®
sales/dropoff:
greybarr's island.coronet.ahazi [ 1075 -4215 ]
est 2003

Profession under construction.

SeaRaptor
Thu Jun 17, 2004 1:16 pm
#8

Yes, I think stacking loot would be a huge step in the right direction. It would certainly ease the pain at least, if not totally alleviate the problem. =)




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Ciirybeccaskyr
Thu Jun 17, 2004 4:50 pm
#9

I dont see it getting changed anytime soon. How can any crafter that doesnt have tons af accounts(more than 4) store all the stuff needed to be highly competitive over the long run for any crafting prof. I know i dont have alot of resources by many standards but light mining and collecting the best of the various spawns still have over 60 mil in top resources. Now that doesnt even count any loot, crafting tools, stations, weapons, crates of components,loots, my dragon drops collections ect that i also need to store and i am alreadyat 4 small houses to store this counting a bank slam full of resources as well.




SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
ThothTheWise
Thu Jun 17, 2004 9:17 pm
#10

Factories (while not intended for this use as well as being costly to maintain over a house) provide 100 units of storage for one lot. Needless to say with two toons on seperate accounts i posses 12 for this purpose.


(yes I am aware its not "within the spirit of intented game play" but its using whats avaliablecreativly)



Semi -Retired

For Public Viewing: LOWCA GALACTIC GALLERY of FINE ART: LOK -3219 -269 (StarForge)
SeaRaptor
Fri Jun 18, 2004 12:15 am
#11






anja wrote:
It's an appealing thought, but just be aware that cross-server lot trades are on the dev hit list. GreenMarine and Dave White made specific comments at FF regarding it. So while you enjoy a definite short-term benefit now, sometime down the road, you'll have headaches dealing with all these lots that now have restricted or revoked admins in some fashion, because your lot trader hasn't logged in on the your server in x amount of months, or has quit the game altogether.

I haven't been burned personally, but I'd be very cautious about placing houses or factories on traded lots. You never know what's going to happen with the other guy later on. They leave the game, family stuff comes up, etc. I could afford to have a harvester or two poof, but houses and factories full of loot, schems, components, rare resources? Whew.




While I sympathize and agree (to a point) with fixing cross-server lot trades, the devs need to help us sort our storage problems before they go nerfing them to hell and gone. Storage is a repeated top issue of the weaponsmith community, what with all the nutty loot schematics, components, and resources we have to have around.


I'm all for them correcting cross-server trades if they think they can do it, but they need to present us with an alternative before doing so.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
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